@ -1908,6 +1908,11 @@ void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
@@ -1908,6 +1908,11 @@ void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
// all the operations makes over the image copy not an original
@ -1186,6 +1186,11 @@ void GAME_EXPORT GL_ProcessTexture( int texnum, float gamma, int topColor, int b
@@ -1186,6 +1186,11 @@ void GAME_EXPORT GL_ProcessTexture( int texnum, float gamma, int topColor, int b
// all the operations makes over the image copy not an original