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@ -2235,7 +2235,8 @@ static void R_AdditionalPasses( vboarray_t *vbo, int indexlen, void *indexarray, |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); |
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} |
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} |
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} |
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} |
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#define MINIMIZE_UPLOAD |
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#define DISCARD_DLIGHTS |
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/*
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/*
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===================== |
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===================== |
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R_DrawLightmappedVBO |
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R_DrawLightmappedVBO |
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@ -2307,9 +2308,20 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture |
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if( vbos.dlight_vbo ) |
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if( vbos.dlight_vbo ) |
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{ |
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{ |
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// calculate minimum indexbase
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// calculate minimum indexbase
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for( surf = newsurf = vbotex->dlightchain; surf; surf = surf->info->lightmapchain ) |
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for( surf = newsurf = vbotex->dlightchain; surf; surf = surf->info->lightmapchain ) |
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if(min_index > vbos.surfdata[((char*)surf - (char*)WORLDMODEL->surfaces) / sizeof( *surf )].startindex ) |
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{ |
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min_index = vbos.surfdata[((char*)surf - (char*)WORLDMODEL->surfaces) / sizeof( *surf )].startindex; |
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uint indexbase = vbos.surfdata[((char*)surf - (char*)WORLDMODEL->surfaces) / sizeof( *surf )].startindex; |
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if(min_index > indexbase) |
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min_index = indexbase; |
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#ifdef MINIMIZE_UPLOAD |
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if( max_index < indexbase + surf->polys->numverts ) |
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max_index = indexbase + surf->polys->numverts; |
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#endif |
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} |
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#ifdef MINIMIZE_UPLOAD |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo ); |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), NULL, GL_STREAM_DRAW_ARB ); |
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#endif |
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} |
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} |
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else |
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else |
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{ |
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{ |
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@ -2347,18 +2359,19 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture |
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// upload already generated block
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// upload already generated block
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if( vbos.dlight_vbo ) |
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if( vbos.dlight_vbo ) |
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{ |
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{ |
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#ifndef MINIMIZE_UPLOAD |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo ); |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo ); |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), vbos.dlight_tc + min_index, GL_STREAM_DRAW_ARB ); |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), vbos.dlight_tc + min_index, GL_STREAM_DRAW_ARB ); |
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#endif |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbo->glindex ); |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbo->glindex ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index* sizeof( vbovertex_t ) + offsetof(vbovertex_t,pos)) ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index* sizeof( vbovertex_t ) + offsetof(vbovertex_t,pos)) ); |
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GL_SelectTexture( XASH_TEXTURE0 ); |
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GL_SelectTexture( XASH_TEXTURE0 ); |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index * sizeof( vbovertex_t ) + offsetof(vbovertex_t,gl_tc)) ); |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index * sizeof( vbovertex_t ) + offsetof(vbovertex_t,gl_tc)) ); |
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GL_SelectTexture( XASH_TEXTURE1 ); |
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GL_SelectTexture( XASH_TEXTURE1 ); |
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} |
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} |
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#ifdef DISCARD_DLIGHTS |
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, BLOCK_SIZE, BLOCK_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0 ); |
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, BLOCK_SIZE, BLOCK_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0 ); |
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#endif |
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LM_UploadDynamicBlock(); |
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LM_UploadDynamicBlock(); |
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#if !defined XASH_NANOGL || defined XASH_WES && XASH_EMSCRIPTEN // WebGL need to know array sizes
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#if !defined XASH_NANOGL || defined XASH_WES && XASH_EMSCRIPTEN // WebGL need to know array sizes
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if( pglDrawRangeElements ) |
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if( pglDrawRangeElements ) |
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@ -2366,7 +2379,12 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture |
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else |
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else |
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#endif |
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#endif |
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pglDrawElements( GL_TRIANGLES, dlightindex, GL_UNSIGNED_SHORT, dlightarray ); |
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pglDrawElements( GL_TRIANGLES, dlightindex, GL_UNSIGNED_SHORT, dlightarray ); |
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#ifdef MINIMIZE_UPLOAD |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo ); |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), NULL, GL_STREAM_DRAW_ARB ); |
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#else |
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max_index = 0; |
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max_index = 0; |
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#endif |
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// draw decals that lighted with this lightmap
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// draw decals that lighted with this lightmap
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if( decalcount ) |
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if( decalcount ) |
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@ -2485,9 +2503,16 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture |
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vbos.dlight_tc[index][0] = surf->polys->verts[index - indexbase][5] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE ); |
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vbos.dlight_tc[index][0] = surf->polys->verts[index - indexbase][5] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE ); |
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vbos.dlight_tc[index][1] = surf->polys->verts[index - indexbase][6] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE ); |
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vbos.dlight_tc[index][1] = surf->polys->verts[index - indexbase][6] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE ); |
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} |
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} |
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#ifndef MINIMIZE_UPLOAD |
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if( max_index < indexbase + surf->polys->numverts ) |
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if( max_index < indexbase + surf->polys->numverts ) |
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max_index = indexbase + surf->polys->numverts; |
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max_index = indexbase + surf->polys->numverts; |
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#else |
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if( vbos.dlight_vbo ) |
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{ |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo ); |
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pglBufferSubDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t ) * (indexbase - min_index), sizeof( vec2_t )* surf->polys->numverts, vbos.dlight_tc + indexbase ); |
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} |
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#endif |
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// if surface has decals, build decal array
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// if surface has decals, build decal array
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for( pdecal = surf->pdecals; pdecal; pdecal = pdecal->pnext ) |
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for( pdecal = surf->pdecals; pdecal; pdecal = pdecal->pnext ) |
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@ -2536,14 +2561,18 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture |
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if( dlightindex ) |
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if( dlightindex ) |
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{ |
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{ |
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#ifdef DISCARD_DLIGHTS |
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, BLOCK_SIZE, BLOCK_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0 ); |
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, BLOCK_SIZE, BLOCK_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0 ); |
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#endif |
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// update block
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// update block
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LM_UploadDynamicBlock(); |
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LM_UploadDynamicBlock(); |
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if( vbos.dlight_vbo ) |
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if( vbos.dlight_vbo ) |
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{ |
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{ |
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#ifndef MINIMIZE_UPLOAD |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo ); |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo ); |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), vbos.dlight_tc + min_index, GL_STREAM_DRAW_ARB ); |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), vbos.dlight_tc + min_index, GL_STREAM_DRAW_ARB ); |
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#endif |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbo->glindex ); |
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbo->glindex ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index * sizeof( vbovertex_t ) + offsetof(vbovertex_t,pos)) ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index * sizeof( vbovertex_t ) + offsetof(vbovertex_t,pos)) ); |
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GL_SelectTexture( XASH_TEXTURE0 ); |
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GL_SelectTexture( XASH_TEXTURE0 ); |
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