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game_launch: convert to include targets usage

pull/2/head
Alibek Omarov 2 years ago
parent
commit
3c8fe508f0
  1. 9
      game_launch/wscript

9
game_launch/wscript

@ -21,21 +21,16 @@ def configure(conf):
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME) conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
def build(bld): def build(bld):
source = ['game.cpp'] libs = ['sdk_includes']
includes = '. ../common ../public'
libs = []
if bld.env.DEST_OS != 'win32': if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ] libs += [ 'DL' ]
else: else:
libs += ['USER32', 'SHELL32'] libs += ['USER32', 'SHELL32']
source += ['game.rc'] source += ['game.rc']
bld( bld(source = 'game.cpp',
source = source,
target = 'xash3d', # hl.exe target = 'xash3d', # hl.exe
features = 'c cxx cxxprogram', features = 'c cxx cxxprogram',
includes = includes,
use = libs, use = libs,
rpath = '$ORIGIN', rpath = '$ORIGIN',
install_path = bld.env.BINDIR, install_path = bld.env.BINDIR,

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