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Merge pull request #12 from Slipyx/misc
Add the 'sleeptime' cvar and behavior from the 'Old Engine'.
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commit
3a288ffe4a
@ -54,6 +54,7 @@ convar_t *host_clientloaded;
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convar_t *host_limitlocal;
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convar_t *host_maxfps;
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convar_t *host_framerate;
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convar_t *host_sleeptime;
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convar_t *con_gamemaps;
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convar_t *build, *ver;
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@ -168,17 +169,18 @@ Host_CheckSleep
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*/
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void Host_CheckSleep( void )
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{
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int sleeptime = host_sleeptime->value;
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if( Host_IsDedicated() )
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{
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// let the dedicated server some sleep
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Sys_Sleep( 1 );
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Sys_Sleep( sleeptime );
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}
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else
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{
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if( host.status == HOST_NOFOCUS )
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{
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if( SV_Active() && CL_IsInGame( ))
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Sys_Sleep( 1 ); // listenserver
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Sys_Sleep( sleeptime ); // listenserver
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else Sys_Sleep( 20 ); // sleep 20 ms otherwise
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}
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else if( host.status == HOST_SLEEP )
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@ -186,6 +188,10 @@ void Host_CheckSleep( void )
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// completely sleep in minimized state
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Sys_Sleep( 20 );
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}
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else
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{
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Sys_Sleep( sleeptime );
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}
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}
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}
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@ -944,6 +950,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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host_maxfps = Cvar_Get( "fps_max", "72", FCVAR_ARCHIVE, "host fps upper limit" );
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host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" );
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host_sleeptime = Cvar_Get( "sleeptime", "1", FCVAR_ARCHIVE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
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host_gameloaded = Cvar_Get( "host_gameloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded game.dll" );
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host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" );
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host_limitlocal = Cvar_Get( "host_limitlocal", "0", 0, "apply cl_cmdrate and rate to loopback connection" );
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