engine: gamma: use FBitSet

This commit is contained in:
Alibek Omarov 2021-12-08 20:28:30 +03:00
parent aa07dab8ab
commit 37aa5b1e99

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@ -79,7 +79,7 @@ void BuildGammaTable( float lightgamma, float brightness )
byte LightToTexGamma( byte b ) byte LightToTexGamma( byte b )
{ {
if( host.features & ENGINE_LINEAR_GAMMA_SPACE ) if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b; return b;
else else
return lightgammatable[b]; return lightgammatable[b];
@ -87,7 +87,7 @@ byte LightToTexGamma( byte b )
byte TextureToGamma( byte b ) byte TextureToGamma( byte b )
{ {
if( host.features & ENGINE_LINEAR_GAMMA_SPACE ) if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b; return b;
else else
return texgammatable[b]; return texgammatable[b];