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@ -1334,6 +1334,7 @@ void R_DrawBEntitiesOnList (void)
@@ -1334,6 +1334,7 @@ void R_DrawBEntitiesOnList (void)
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for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ ) |
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{ |
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int k; |
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RI.currententity = tr.draw_list->solid_entities[i]; |
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RI.currentmodel = RI.currententity->model; |
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if (!RI.currentmodel) |
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@ -1388,6 +1389,22 @@ void R_DrawBEntitiesOnList (void)
@@ -1388,6 +1389,22 @@ void R_DrawBEntitiesOnList (void)
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} |
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}*/ |
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// calculate dynamic lighting for bmodel
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for( k = 0; k < MAX_DLIGHTS; k++ ) |
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{ |
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dlight_t *l = gEngfuncs.GetDynamicLight( k ); |
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if( l->die < gpGlobals->time || !l->radius ) |
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continue; |
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/*VectorCopy( l->origin, oldorigin ); // save lightorigin
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Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l ); |
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VectorCopy( origin_l, l->origin ); // move light in bmodel space
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R_MarkLights( l, 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode ); |
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VectorCopy( oldorigin, l->origin ); // restore lightorigin*/
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R_MarkLights( l, 1<<k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode ); |
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} |
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// RI.currentmodel = tr.draw_list->solid_entities[i]->model;
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// RI.currententity = tr.draw_list->solid_entities[i];
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RI.currententity->topnode = topnode; |
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