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engine: client: avi: remove unused function
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@ -27,7 +27,6 @@ int AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, int offset, int leng
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void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet );
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void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet );
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movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio );
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movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio );
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int AVI_TimeToSoundPosition( movie_state_t *Avi, int time );
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int AVI_TimeToSoundPosition( movie_state_t *Avi, int time );
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int AVI_GetVideoFrameCount( movie_state_t *Avi );
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void AVI_CloseVideo( movie_state_t *Avi );
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void AVI_CloseVideo( movie_state_t *Avi );
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qboolean AVI_IsActive( movie_state_t *Avi );
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qboolean AVI_IsActive( movie_state_t *Avi );
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void AVI_FreeVideo( movie_state_t *Avi );
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void AVI_FreeVideo( movie_state_t *Avi );
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@ -57,11 +57,6 @@ int AVI_TimeToSoundPosition( movie_state_t *Avi, int time )
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return 0;
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return 0;
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}
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}
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int AVI_GetVideoFrameCount( movie_state_t *Avi )
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{
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return 0;
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}
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void AVI_CloseVideo( movie_state_t *Avi )
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void AVI_CloseVideo( movie_state_t *Avi )
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{
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{
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;
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;
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@ -279,14 +279,6 @@ int AVI_GetVideoFrameNumber( movie_state_t *Avi, float time )
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return (time * Avi->video_fps);
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return (time * Avi->video_fps);
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}
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}
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int AVI_GetVideoFrameCount( movie_state_t *Avi )
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{
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if( !Avi->active )
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return 0;
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return Avi->video_frames;
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}
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int AVI_TimeToSoundPosition( movie_state_t *Avi, int time )
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int AVI_TimeToSoundPosition( movie_state_t *Avi, int time )
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{
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{
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if( !Avi->active || !Avi->audio_stream )
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if( !Avi->active || !Avi->audio_stream )
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