mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-13 08:38:59 +00:00
engine: client: yet another BloodStream fix, normalize input velocity vector
This commit is contained in:
parent
e95139af94
commit
3584d3d1a6
@ -1236,12 +1236,15 @@ R_BloodStream
|
|||||||
particle spray 2
|
particle spray 2
|
||||||
===============
|
===============
|
||||||
*/
|
*/
|
||||||
void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t dir, int pcolor, int speed )
|
void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
|
||||||
{
|
{
|
||||||
particle_t *p;
|
particle_t *p;
|
||||||
int i, j;
|
int i, j;
|
||||||
float arc;
|
float arc;
|
||||||
int accel = speed; // must be integer due to bug in GoldSrc
|
int accel = speed; // must be integer due to bug in GoldSrc
|
||||||
|
vec3_t dir;
|
||||||
|
|
||||||
|
VectorNormalize2( ndir, dir );
|
||||||
|
|
||||||
for( arc = 0.05f, i = 0; i < 100; i++ )
|
for( arc = 0.05f, i = 0; i < 100; i++ )
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user