From 34fa1b5ec8bc43a9ad5b31c4e24815b6796ac876 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Thu, 5 Oct 2023 11:05:50 +0300 Subject: [PATCH] engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address --- engine/common/net_ws.c | 3 --- engine/common/netchan.h | 1 - 2 files changed, 4 deletions(-) diff --git a/engine/common/net_ws.c b/engine/common/net_ws.c index 1fc7436d..df34be20 100644 --- a/engine/common/net_ws.c +++ b/engine/common/net_ws.c @@ -2113,9 +2113,6 @@ void NET_Init( void ) Q_snprintf( cmd, sizeof( cmd ), "%i", PORT_SERVER ); Cvar_FullSet( "hostport", cmd, FCVAR_READ_ONLY ); - Q_snprintf( cmd, sizeof( cmd ), "%i", PORT_CLIENT ); - Cvar_FullSet( "clientport", cmd, FCVAR_READ_ONLY ); - // cvar equivalents for IPv6 Cvar_RegisterVariable( &net_ip6name ); Cvar_RegisterVariable( &net_ip6hostport ); diff --git a/engine/common/netchan.h b/engine/common/netchan.h index 6a283803..a1c3cbd3 100644 --- a/engine/common/netchan.h +++ b/engine/common/netchan.h @@ -73,7 +73,6 @@ GNU General Public License for more details. #define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0" #define PORT_MASTER 27010 -#define PORT_CLIENT 27005 #define PORT_SERVER 27015 #define MULTIPLAYER_BACKUP 64 // how many data slots to use when in multiplayer (must be power of 2)