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@ -51,8 +51,8 @@ searchpath_t *fs_searchpaths = NULL; // chain |
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char fs_rodir[MAX_SYSPATH]; |
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char fs_rodir[MAX_SYSPATH]; |
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char fs_rootdir[MAX_SYSPATH]; |
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char fs_rootdir[MAX_SYSPATH]; |
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char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
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char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
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searchpath_t *fs_writepath; |
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static searchpath_t fs_directpath; // static direct path
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static char fs_basedir[MAX_SYSPATH]; // base game directory
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static char fs_basedir[MAX_SYSPATH]; // base game directory
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static char fs_gamedir[MAX_SYSPATH]; // game current directory
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static char fs_gamedir[MAX_SYSPATH]; // game current directory
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#if !XASH_WIN32 |
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#if !XASH_WIN32 |
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@ -160,7 +160,7 @@ void stringlistappend( stringlist_t *list, char *text ) |
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list->numstrings++; |
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list->numstrings++; |
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} |
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} |
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static void stringlistsort( stringlist_t *list ) |
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void stringlistsort( stringlist_t *list ) |
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{ |
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{ |
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char *temp; |
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char *temp; |
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int i, j; |
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int i, j; |
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@ -243,109 +243,6 @@ OTHER PRIVATE FUNCTIONS |
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============================================================================= |
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============================================================================= |
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*/ |
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*/ |
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/*
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================== |
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FS_FixFileCase |
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emulate WIN32 FS behaviour when opening local file |
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================== |
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*/ |
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const char *FS_FixFileCase( const char *path ) |
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{ |
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#if defined __DOS__ & !defined __WATCOM_LFN__ |
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// not fix, but convert to 8.3 CAPS and rotate slashes
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// it is still recommended to package game data
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static char out[PATH_MAX]; |
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int i = 0; |
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int last = 0; |
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while(*path) |
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{ |
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char c = *path++; |
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if(c == '/') c = '\\'; |
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else c = toupper(c); |
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out[i++] = c; |
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if(c == '\\' || c == '.') |
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{ |
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if( i - last > 8 ) |
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{ |
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char *l = &out[last]; |
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l[6] = '~'; |
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l[7] = '1'; |
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l[8] = c; |
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i = last + 9; |
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} |
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last = i; |
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} |
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} |
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out[i] = 0; |
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return out; |
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#elif !XASH_WIN32 && !XASH_IOS // assume case insensitive
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DIR *dir; |
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struct dirent *entry; |
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char dirpath[PATH_MAX], *filename; |
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static char fixedpath[PATH_MAX]; |
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if( !fs_caseinsensitive ) |
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return path; |
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if( path[0] != '/' ) |
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Q_snprintf( dirpath, sizeof( dirpath ), "./%s", path ); |
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else Q_strncpy( dirpath, path, PATH_MAX ); |
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filename = Q_strrchr( dirpath, '/' ); |
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if( filename ) |
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*filename++ = '\0'; |
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else |
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{ |
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filename = (char*)path; |
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Q_strcpy( dirpath, "."); |
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} |
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/* android has too slow directory scanning,
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so drop out some not useful cases */ |
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if( filename - dirpath > 4 ) |
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{ |
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char *point; |
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// too many wad textures
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if( !Q_stricmp( filename - 5, ".wad") ) |
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return path; |
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point = Q_strchr( filename, '.' ); |
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if( point ) |
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{ |
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if( !Q_strcmp( point, ".mip") || !Q_strcmp( point, ".dds" ) || !Q_strcmp( point, ".ent" ) ) |
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return path; |
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if( filename[0] == '{' ) |
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return path; |
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} |
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} |
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//Con_Reportf( "FS_FixFileCase: %s\n", path );
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if( !( dir = opendir( dirpath ) ) ) |
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return path; |
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while( ( entry = readdir( dir ) ) ) |
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{ |
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if( Q_stricmp( entry->d_name, filename ) ) |
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continue; |
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Q_snprintf( fixedpath, sizeof( fixedpath ), "%s/%s", dirpath, entry->d_name ); |
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//Con_Reportf( "FS_FixFileCase: %s %s %s\n", dirpath, filename, entry->d_name );
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path = fixedpath; |
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break; |
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} |
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closedir( dir ); |
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#endif |
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return path; |
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} |
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#if XASH_WIN32 |
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#if XASH_WIN32 |
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/*
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/*
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==================== |
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==================== |
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@ -397,7 +294,7 @@ static qboolean FS_AddArchive_Fullpath( const char *file, qboolean *already_load |
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{ |
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{ |
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const char *ext = COM_FileExtension( file ); |
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const char *ext = COM_FileExtension( file ); |
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if( !Q_stricmp( ext, "pk3" ) ) |
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if( !Q_stricmp( ext, "pk3" )) |
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return FS_AddZip_Fullpath( file, already_loaded, flags ); |
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return FS_AddZip_Fullpath( file, already_loaded, flags ); |
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else if ( !Q_stricmp( ext, "pak" )) |
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else if ( !Q_stricmp( ext, "pak" )) |
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return FS_AddPak_Fullpath( file, already_loaded, flags ); |
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return FS_AddPak_Fullpath( file, already_loaded, flags ); |
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@ -416,13 +313,11 @@ then loads and adds pak1.pak pak2.pak ... |
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*/ |
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*/ |
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void FS_AddGameDirectory( const char *dir, uint flags ) |
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void FS_AddGameDirectory( const char *dir, uint flags ) |
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{ |
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{ |
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stringlist_t list; |
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stringlist_t list; |
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searchpath_t *search; |
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searchpath_t *search; |
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string fullpath; |
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char fullpath[MAX_SYSPATH]; |
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int i; |
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int i; |
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if( !FBitSet( flags, FS_NOWRITE_PATH )) |
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Q_strncpy( fs_writedir, dir, sizeof( fs_writedir )); |
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stringlistinit( &list ); |
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stringlistinit( &list ); |
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listdirectory( &list, dir, false ); |
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listdirectory( &list, dir, false ); |
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stringlistsort( &list ); |
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stringlistsort( &list ); |
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@ -430,41 +325,36 @@ void FS_AddGameDirectory( const char *dir, uint flags ) |
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// add any PAK package in the directory
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// add any PAK package in the directory
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for( i = 0; i < list.numstrings; i++ ) |
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for( i = 0; i < list.numstrings; i++ ) |
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{ |
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{ |
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if( !Q_stricmp( COM_FileExtension( list.strings[i] ), "pak" )) |
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const char *ext = COM_FileExtension( list.strings[i] ); |
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if( !Q_stricmp( ext, "pak" )) |
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{ |
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{ |
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Q_sprintf( fullpath, "%s%s", dir, list.strings[i] ); |
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Q_snprintf( fullpath, sizeof( fullpath ), "%s%s", dir, list.strings[i] ); |
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FS_AddPak_Fullpath( fullpath, NULL, flags ); |
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FS_AddPak_Fullpath( fullpath, NULL, flags ); |
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} |
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} |
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} |
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else if( !Q_stricmp( ext, "pk3" )) |
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// add any Zip package in the directory
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for( i = 0; i < list.numstrings; i++ ) |
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{ |
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if( !Q_stricmp( COM_FileExtension( list.strings[i] ), "pk3" ) ) |
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{ |
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{ |
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Q_sprintf( fullpath, "%s%s", dir, list.strings[i] ); |
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Q_snprintf( fullpath, sizeof( fullpath ), "%s%s", dir, list.strings[i] ); |
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FS_AddZip_Fullpath( fullpath, NULL, flags ); |
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FS_AddZip_Fullpath( fullpath, NULL, flags ); |
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} |
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} |
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} |
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else if( !Q_stricmp( ext, "wad" )) |
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FS_AllowDirectPaths( true ); |
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// add any WAD package in the directory
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for( i = 0; i < list.numstrings; i++ ) |
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{ |
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if( !Q_stricmp( COM_FileExtension( list.strings[i] ), "wad" )) |
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{ |
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{ |
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Q_sprintf( fullpath, "%s%s", dir, list.strings[i] ); |
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FS_AllowDirectPaths( true ); |
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Q_snprintf( fullpath, sizeof( fullpath ), "%s%s", dir, list.strings[i] ); |
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FS_AddWad_Fullpath( fullpath, NULL, flags ); |
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FS_AddWad_Fullpath( fullpath, NULL, flags ); |
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FS_AllowDirectPaths( false ); |
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} |
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} |
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} |
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} |
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stringlistfreecontents( &list ); |
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stringlistfreecontents( &list ); |
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FS_AllowDirectPaths( false ); |
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// add the directory to the search path
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// add the directory to the search path
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// (unpacked files have the priority over packed files)
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// (unpacked files have the priority over packed files)
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FS_AddDir_Fullpath( dir, NULL, flags ); |
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search = FS_AddDir_Fullpath( dir, NULL, flags ); |
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if( !FBitSet( flags, FS_NOWRITE_PATH )) |
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{ |
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Q_strncpy( fs_writedir, dir, sizeof( fs_writedir )); |
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fs_writepath = search; |
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} |
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} |
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} |
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/*
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/*
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@ -929,7 +819,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool |
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} |
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} |
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// make sure what gamedir is really exist
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// make sure what gamedir is really exist
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if( !FS_SysFolderExists( va( "%s"PATH_SPLITTER"%s", fs_rootdir, GameInfo->falldir ))) |
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if( !FS_SysFolderExists( va( "%s" PATH_SEPARATOR_STR "%s", fs_rootdir, GameInfo->falldir ))) |
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GameInfo->falldir[0] = '\0'; |
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GameInfo->falldir[0] = '\0'; |
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} |
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} |
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@ -1278,7 +1168,7 @@ search for library, assume index is valid |
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static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dllinfo_t *dllInfo ) |
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static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dllinfo_t *dllInfo ) |
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{ |
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{ |
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searchpath_t *search; |
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searchpath_t *search; |
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int index, start = 0, i, len; |
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int index, start = 0, i, len; |
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fs_ext_path = directpath; |
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fs_ext_path = directpath; |
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@ -1302,7 +1192,7 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll |
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COM_DefaultExtension( dllInfo->shortPath, "."OS_LIB_EXT ); // apply ext if forget
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COM_DefaultExtension( dllInfo->shortPath, "."OS_LIB_EXT ); // apply ext if forget
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search = FS_FindFile( dllInfo->shortPath, &index, false ); |
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search = FS_FindFile( dllInfo->shortPath, &index, NULL, 0, false ); |
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if( !search && !directpath ) |
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if( !search && !directpath ) |
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{ |
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{ |
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@ -1310,7 +1200,7 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll |
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// trying check also 'bin' folder for indirect paths
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// trying check also 'bin' folder for indirect paths
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Q_strncpy( dllInfo->shortPath, dllname, sizeof( dllInfo->shortPath )); |
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Q_strncpy( dllInfo->shortPath, dllname, sizeof( dllInfo->shortPath )); |
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search = FS_FindFile( dllInfo->shortPath, &index, false ); |
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search = FS_FindFile( dllInfo->shortPath, &index, NULL, 0, false ); |
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if( !search ) return false; // unable to find
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if( !search ) return false; // unable to find
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} |
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} |
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@ -1433,8 +1323,11 @@ qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char |
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for( i = 0; i < dirs.numstrings; i++ ) |
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for( i = 0; i < dirs.numstrings; i++ ) |
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{ |
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{ |
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char *roPath = va( "%s" PATH_SPLITTER "%s" PATH_SPLITTER, fs_rodir, dirs.strings[i] ); |
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char roPath[MAX_SYSPATH]; |
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char *rwPath = va( "%s" PATH_SPLITTER "%s" PATH_SPLITTER, fs_rootdir, dirs.strings[i] ); |
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char rwPath[MAX_SYSPATH]; |
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Q_snprintf( roPath, sizeof( roPath ), "%s" PATH_SEPARATOR_STR "%s" PATH_SEPARATOR_STR, fs_rodir, dirs.strings[i] ); |
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Q_snprintf( rwPath, sizeof( rwPath ), "%s" PATH_SEPARATOR_STR "%s" PATH_SEPARATOR_STR, fs_rootdir, dirs.strings[i] ); |
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// check if it's a directory
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// check if it's a directory
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if( !FS_SysFolderExists( roPath )) |
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if( !FS_SysFolderExists( roPath )) |
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@ -1468,6 +1361,8 @@ qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char |
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} |
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} |
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// build list of game directories here
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// build list of game directories here
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if( COM_CheckStringEmpty( fs_rodir )) |
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FS_AddGameDirectory( va( "%s/", fs_rodir ), FS_STATIC_PATH|FS_NOWRITE_PATH ); |
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FS_AddGameDirectory( "./", FS_STATIC_PATH ); |
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FS_AddGameDirectory( "./", FS_STATIC_PATH ); |
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for( i = 0; i < dirs.numstrings; i++ ) |
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for( i = 0; i < dirs.numstrings; i++ ) |
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@ -1620,14 +1515,6 @@ file_t *FS_SysOpen( const char *filepath, const char *mode ) |
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#if !XASH_WIN32 |
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#if !XASH_WIN32 |
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if( file->handle < 0 ) |
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if( file->handle < 0 ) |
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{ |
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const char *ffilepath = FS_FixFileCase( filepath ); |
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if( ffilepath != filepath ) |
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file->handle = open( ffilepath, mod|opt, 0666 ); |
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if( file->handle >= 0 ) |
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FS_BackupFileName( file, ffilepath, mod|opt ); |
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} |
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else |
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FS_BackupFileName( file, filepath, mod|opt ); |
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FS_BackupFileName( file, filepath, mod|opt ); |
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#endif |
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|
#endif |
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@ -1717,14 +1604,6 @@ qboolean FS_SysFileExists( const char *path, qboolean caseinsensitive ) |
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ret = stat( path, &buf ); |
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ret = stat( path, &buf ); |
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|
// speedup custom path search
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|
if( caseinsensitive && ( ret < 0 ) ) |
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|
{ |
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|
const char *fpath = FS_FixFileCase( path ); |
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|
if( fpath != path ) |
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|
ret = stat( fpath, &buf ); |
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|
} |
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|
if( ret < 0 ) |
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|
if( ret < 0 ) |
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|
return false; |
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|
return false; |
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|
@ -1777,6 +1656,26 @@ qboolean FS_SysFolderExists( const char *path ) |
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|
#endif |
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|
#endif |
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|
|
} |
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|
|
} |
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|
|
|
|
|
/*
|
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|
|
|
|
|
============== |
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|
|
FS_SysFileOrFolderExists |
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|
|
Check if filesystem entry exists at all, don't mind the type |
|
|
|
|
|
|
|
============== |
|
|
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|
|
*/ |
|
|
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|
|
|
|
qboolean FS_SysFileOrFolderExists( const char *path ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
#if XASH_WIN32 |
|
|
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|
|
return GetFileAttributes( path ) != -1; |
|
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|
|
#elif XASH_POSIX |
|
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|
|
struct stat buf; |
|
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|
|
return stat( path, &buf ) >= 0; |
|
|
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|
|
#else |
|
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|
|
#error |
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|
|
#endif |
|
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|
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|
|
|
|
} |
|
|
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|
|
|
|
|
|
|
/*
|
|
|
|
/*
|
|
|
|
==================== |
|
|
|
==================== |
|
|
|
FS_FindFile |
|
|
|
FS_FindFile |
|
|
@ -1787,7 +1686,7 @@ Return the searchpath where the file was found (or NULL) |
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|
|
and the file index in the package if relevant |
|
|
|
and the file index in the package if relevant |
|
|
|
==================== |
|
|
|
==================== |
|
|
|
*/ |
|
|
|
*/ |
|
|
|
searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly ) |
|
|
|
searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t len, qboolean gamedironly ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
searchpath_t *search; |
|
|
|
searchpath_t *search; |
|
|
|
|
|
|
|
|
|
|
@ -1799,7 +1698,7 @@ searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly ) |
|
|
|
if( gamedironly & !FBitSet( search->flags, FS_GAMEDIRONLY_SEARCH_FLAGS )) |
|
|
|
if( gamedironly & !FBitSet( search->flags, FS_GAMEDIRONLY_SEARCH_FLAGS )) |
|
|
|
continue; |
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
pack_ind = search->pfnFindFile( search, name ); |
|
|
|
pack_ind = search->pfnFindFile( search, name, fixedname, len ); |
|
|
|
if( pack_ind >= 0 ) |
|
|
|
if( pack_ind >= 0 ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( index ) *index = pack_ind; |
|
|
|
if( index ) *index = pack_ind; |
|
|
@ -1811,14 +1710,25 @@ searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
char netpath[MAX_SYSPATH], dirpath[MAX_SYSPATH]; |
|
|
|
char netpath[MAX_SYSPATH], dirpath[MAX_SYSPATH]; |
|
|
|
|
|
|
|
|
|
|
|
Q_snprintf( dirpath, sizeof( dirpath ), "%s" PATH_SPLITTER, fs_rootdir ); |
|
|
|
Q_snprintf( dirpath, sizeof( dirpath ), "%s" PATH_SEPARATOR_STR, fs_rootdir ); |
|
|
|
Q_snprintf( netpath, sizeof( netpath ), "%s%s", dirpath, name ); |
|
|
|
Q_snprintf( netpath, sizeof( netpath ), "%s%s", dirpath, name ); |
|
|
|
if( FS_SysFileExists( netpath, true )) |
|
|
|
if( FS_SysFileExists( netpath, true )) |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
static searchpath_t fs_directpath; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// clear old dir cache
|
|
|
|
|
|
|
|
if( fs_directpath.pfnClose ) |
|
|
|
|
|
|
|
fs_directpath.pfnClose( &fs_directpath ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// just copy the name, we don't do case sensitivity fix there
|
|
|
|
|
|
|
|
if( fixedname ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
Q_strncpy( fixedname, name, len ); |
|
|
|
|
|
|
|
} |
|
|
|
FS_InitDirectorySearchpath( &fs_directpath, dirpath, 0 ); |
|
|
|
FS_InitDirectorySearchpath( &fs_directpath, dirpath, 0 ); |
|
|
|
|
|
|
|
|
|
|
|
if( index != NULL ) |
|
|
|
if( index != NULL ) |
|
|
|
*index = -1; |
|
|
|
*index = 0; |
|
|
|
return &fs_directpath; |
|
|
|
return &fs_directpath; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
@ -1839,16 +1749,17 @@ Look for a file in the search paths and open it in read-only mode |
|
|
|
*/ |
|
|
|
*/ |
|
|
|
file_t *FS_OpenReadFile( const char *filename, const char *mode, qboolean gamedironly ) |
|
|
|
file_t *FS_OpenReadFile( const char *filename, const char *mode, qboolean gamedironly ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
searchpath_t *search; |
|
|
|
searchpath_t *search; |
|
|
|
int pack_ind; |
|
|
|
char netpath[MAX_SYSPATH]; |
|
|
|
|
|
|
|
int pack_ind; |
|
|
|
|
|
|
|
|
|
|
|
search = FS_FindFile( filename, &pack_ind, gamedironly ); |
|
|
|
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly ); |
|
|
|
|
|
|
|
|
|
|
|
// not found?
|
|
|
|
// not found?
|
|
|
|
if( search == NULL ) |
|
|
|
if( search == NULL ) |
|
|
|
return NULL; |
|
|
|
return NULL; |
|
|
|
|
|
|
|
|
|
|
|
return search->pfnOpenFile( search, filename, mode, pack_ind ); |
|
|
|
return search->pfnOpenFile( search, netpath, mode, pack_ind ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
/*
|
|
|
@ -1884,7 +1795,7 @@ file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly ) |
|
|
|
|
|
|
|
|
|
|
|
// open the file on disk directly
|
|
|
|
// open the file on disk directly
|
|
|
|
Q_sprintf( real_path, "%s/%s", fs_writedir, filepath ); |
|
|
|
Q_sprintf( real_path, "%s/%s", fs_writedir, filepath ); |
|
|
|
FS_CreatePath( real_path );// Create directories up to the file
|
|
|
|
FS_CreatePath( real_path ); // Create directories up to the file
|
|
|
|
return FS_SysOpen( real_path, mode ); |
|
|
|
return FS_SysOpen( real_path, mode ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -2450,9 +2361,7 @@ Look for a file in the packages and in the filesystem |
|
|
|
*/ |
|
|
|
*/ |
|
|
|
int GAME_EXPORT FS_FileExists( const char *filename, int gamedironly ) |
|
|
|
int GAME_EXPORT FS_FileExists( const char *filename, int gamedironly ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( FS_FindFile( filename, NULL, gamedironly )) |
|
|
|
return FS_FindFile( filename, NULL, NULL, 0, gamedironly ) != NULL; |
|
|
|
return true; |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
/*
|
|
|
@ -2465,15 +2374,16 @@ return NULL for file in pack |
|
|
|
*/ |
|
|
|
*/ |
|
|
|
const char *FS_GetDiskPath( const char *name, qboolean gamedironly ) |
|
|
|
const char *FS_GetDiskPath( const char *name, qboolean gamedironly ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
static char temp[MAX_SYSPATH]; |
|
|
|
searchpath_t *search; |
|
|
|
searchpath_t *search; |
|
|
|
|
|
|
|
|
|
|
|
search = FS_FindFile( name, NULL, gamedironly ); |
|
|
|
search = FS_FindFile( name, NULL, temp, sizeof( temp ), gamedironly ); |
|
|
|
|
|
|
|
|
|
|
|
if( search ) |
|
|
|
if( search ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( search->type != SEARCHPATH_PLAIN ) // file in pack or wad
|
|
|
|
if( search->type != SEARCHPATH_PLAIN ) // file in pack or wad
|
|
|
|
return NULL; |
|
|
|
return NULL; |
|
|
|
return va( "%s%s", search->filename, name ); |
|
|
|
return temp; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
return NULL; |
|
|
|
return NULL; |
|
|
@ -2526,13 +2436,14 @@ return time of creation file in seconds |
|
|
|
*/ |
|
|
|
*/ |
|
|
|
int FS_FileTime( const char *filename, qboolean gamedironly ) |
|
|
|
int FS_FileTime( const char *filename, qboolean gamedironly ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
searchpath_t *search; |
|
|
|
searchpath_t *search; |
|
|
|
int pack_ind; |
|
|
|
char netpath[MAX_SYSPATH]; |
|
|
|
|
|
|
|
int pack_ind; |
|
|
|
|
|
|
|
|
|
|
|
search = FS_FindFile( filename, &pack_ind, gamedironly ); |
|
|
|
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly ); |
|
|
|
if( !search ) return -1; // doesn't exist
|
|
|
|
if( !search ) return -1; // doesn't exist
|
|
|
|
|
|
|
|
|
|
|
|
return search->pfnFileTime( search, filename ); |
|
|
|
return search->pfnFileTime( search, netpath ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
/*
|
|
|
@ -2550,6 +2461,10 @@ qboolean FS_Rename( const char *oldname, const char *newname ) |
|
|
|
if( !oldname || !newname || !*oldname || !*newname ) |
|
|
|
if( !oldname || !newname || !*oldname || !*newname ) |
|
|
|
return false; |
|
|
|
return false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// no work done
|
|
|
|
|
|
|
|
if( !Q_stricmp( oldname, newname )) |
|
|
|
|
|
|
|
return true; |
|
|
|
|
|
|
|
|
|
|
|
Q_snprintf( oldpath, sizeof( oldpath ), "%s%s", fs_writedir, oldname ); |
|
|
|
Q_snprintf( oldpath, sizeof( oldpath ), "%s%s", fs_writedir, oldname ); |
|
|
|
Q_snprintf( newpath, sizeof( newpath ), "%s%s", fs_writedir, newname ); |
|
|
|
Q_snprintf( newpath, sizeof( newpath ), "%s%s", fs_writedir, newname ); |
|
|
|
|
|
|
|
|
|
|
|