diff --git a/engine/platform/sdl/s_sdl.c b/engine/platform/sdl/s_sdl.c index 876926b3..b794abef 100644 --- a/engine/platform/sdl/s_sdl.c +++ b/engine/platform/sdl/s_sdl.c @@ -21,13 +21,12 @@ GNU General Public License for more details. #include "voice.h" #include +#include #define SAMPLE_16BIT_SHIFT 1 #define SECONDARY_BUFFER_SIZE 0x10000 #if ! SDL_VERSION_ATLEAST( 2, 0, 0 ) -#include -#define SDL_setenv setenv #define SDL_GetCurrentAudioDriver() "legacysdl" #define SDL_OpenAudioDevice( a, b, c, d, e ) SDL_OpenAudio( ( c ), ( d ) ) #define SDL_CloseAudioDevice( a ) SDL_CloseAudio() @@ -99,8 +98,8 @@ qboolean SNDDMA_Init( void ) // even if we don't have PA // we still can safely set env variables - SDL_setenv( "PULSE_PROP_application.name", GI->title, 1 ); - SDL_setenv( "PULSE_PROP_media.role", "game", 1 ); + setenv( "PULSE_PROP_application.name", GI->title, 1 ); + setenv( "PULSE_PROP_media.role", "game", 1 ); memset( &desired, 0, sizeof( desired ) ); desired.freq = SOUND_DMA_SPEED;