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filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs

pull/2/head
Alibek Omarov 11 months ago
parent
commit
315aea1991
  1. 33
      filesystem/filesystem.c

33
filesystem/filesystem.c

@ -1287,6 +1287,26 @@ static qboolean FS_CheckForCrypt( const char *dllname ) @@ -1287,6 +1287,26 @@ static qboolean FS_CheckForCrypt( const char *dllname )
return ( key == 0x12345678 ) ? true : false;
}
static int FS_StripIdiotRelativePath( const char *dllname, const char *gamefolder )
{
string idiot_relpath;
int len;
if(( len = Q_snprintf( idiot_relpath, sizeof( idiot_relpath ), "../%s/", gamefolder )) >= 4 )
{
if( !Q_strnicmp( dllname, idiot_relpath, len ))
return len;
// try backslashes
idiot_relpath[1] = '\\';
idiot_relpath[len - 1] = '\\';
if( !Q_strnicmp( dllname, idiot_relpath, len ))
return len;
}
return 0;
}
/*
==================
FS_FindLibrary
@ -1306,9 +1326,16 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll @@ -1306,9 +1326,16 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
fs_ext_path = directpath;
// HACKHACK remove absoulte path to valve folder
if( !Q_strnicmp( dllname, "..\\valve\\", 9 ) || !Q_strnicmp( dllname, "../valve/", 9 ))
start += 9;
// HACKHACK remove relative path to game folder
if( !Q_strnicmp( dllname, "..", 2 ))
{
// some modders put relative path to themselves???
len = FS_StripIdiotRelativePath( dllname, GI->gamefolder );
if( len == 0 ) // or put relative path to Half-Life game libs
len = FS_StripIdiotRelativePath( dllname, "valve" );
start += len;
}
// replace all backward slashes
len = Q_strlen( dllname );

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