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engine: platform: win32: fix compile
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@ -56,7 +56,7 @@ void Platform_ShellExecute( const char *path, const char *parms )
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void Platform_UpdateStatusLine( void )
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void Platform_UpdateStatusLine( void )
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{
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{
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int clientsCount;
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int clientsCount, botsCountUnused;
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char szStatus[128];
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char szStatus[128];
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static double lastTime;
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static double lastTime;
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@ -67,7 +67,7 @@ void Platform_UpdateStatusLine( void )
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if(( sv.time - lastTime ) < 0.5f )
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if(( sv.time - lastTime ) < 0.5f )
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return;
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return;
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clientsCount = SV_GetConnectedClientsCount( NULL );
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SV_GetPlayerCount( &clientsCount, &botsCountUnused );
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Q_snprintf( szStatus, sizeof( szStatus ) - 1, "%.1f fps %2i/%2i on %16s", 1.f / sv.frametime, clientsCount, svs.maxclients, host.game.levelName );
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Q_snprintf( szStatus, sizeof( szStatus ) - 1, "%.1f fps %2i/%2i on %16s", 1.f / sv.frametime, clientsCount, svs.maxclients, host.game.levelName );
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#ifdef XASH_WIN32
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#ifdef XASH_WIN32
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Wcon_SetStatus( szStatus );
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Wcon_SetStatus( szStatus );
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