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wscript: update

pull/2/head
Alibek Omarov 6 years ago
parent
commit
2fab2d9f7e
  1. 15
      engine/wscript

15
engine/wscript

@ -59,22 +59,21 @@ def build(bld):
bld.env = bld.all_envs[get_subproject_name(bld)] bld.env = bld.all_envs[get_subproject_name(bld)]
libs = [] libs = []
source = [] source = bld.path.ant_glob([
'common/*.c',
'common/imagelib/*.c',
'common/soundlib/*.c',
'common/soundlib/libmpg/*.c',
'server/*.c'])
# basic build: dedicated only, no dependencies # basic build: dedicated only, no dependencies
if bld.env.DEST_OS != 'win32': if bld.env.DEST_OS != 'win32':
libs += [ 'DL', 'M', 'PTHREAD' ] libs += [ 'DL', 'M', 'PTHREAD' ]
source += bld.path.ant_glob(['platform/posix/*.c'])
else: else:
libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP'] libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP']
source += bld.path.ant_glob(['platform/win32/*.c']) source += bld.path.ant_glob(['platform/win32/*.c'])
source += bld.path.ant_glob([
'common/*.c',
'common/imagelib/*.c',
'common/soundlib/*.c',
'common/soundlib/libmpg/*.c',
'server/*.c'])
# add client files and sdl2 library # add client files and sdl2 library
if not bld.env.DEDICATED: if not bld.env.DEDICATED:
libs.append( 'SDL2' ) libs.append( 'SDL2' )

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