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https://github.com/YGGverse/xash3d-fwgs.git
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engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling
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482aa840e7
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2f2890cd11
@ -357,20 +357,23 @@ void SPR_AdjustSize( float *x, float *y, float *w, float *h )
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*h *= yscale;
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*h *= yscale;
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}
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}
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void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 )
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static void SPR_AdjustTexCoords( int texnum, float width, float height, float *s1, float *t1, float *s2, float *t2 )
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{
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{
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if( refState.width != clgame.scrInfo.iWidth )
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if( REF_GET_PARM( PARM_TEX_FILTERING, texnum ))
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{
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{
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// align to texel if scaling
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if( refState.width != clgame.scrInfo.iWidth )
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*s1 += 0.5f;
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{
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*s2 -= 0.5f;
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// align to texel if scaling
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}
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*s1 += 0.5f;
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*s2 -= 0.5f;
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}
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if( refState.height != clgame.scrInfo.iHeight )
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if( refState.height != clgame.scrInfo.iHeight )
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{
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{
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// align to texel if scaling
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// align to texel if scaling
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*t1 += 0.5f;
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*t1 += 0.5f;
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*t2 -= 0.5f;
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*t2 -= 0.5f;
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}
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}
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}
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*s1 /= width;
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*s1 /= width;
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@ -402,6 +405,8 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
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height = h;
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height = h;
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}
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}
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texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
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if( prc )
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if( prc )
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{
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{
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wrect_t rc = *prc;
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wrect_t rc = *prc;
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@ -418,7 +423,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
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t2 = rc.bottom;
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t2 = rc.bottom;
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// calc user-defined rectangle
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// calc user-defined rectangle
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SPR_AdjustTexCoords( width, height, &s1, &t1, &s2, &t2 );
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SPR_AdjustTexCoords( texnum, width, height, &s1, &t1, &s2, &t2 );
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width = rc.right - rc.left;
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width = rc.right - rc.left;
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height = rc.bottom - rc.top;
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height = rc.bottom - rc.top;
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}
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}
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@ -434,7 +439,6 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
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// scale for screen sizes
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// scale for screen sizes
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SPR_AdjustSize( &x, &y, &width, &height );
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SPR_AdjustSize( &x, &y, &width, &height );
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texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
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ref.dllFuncs.Color4ub( clgame.ds.spriteColor[0], clgame.ds.spriteColor[1], clgame.ds.spriteColor[2], clgame.ds.spriteColor[3] );
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ref.dllFuncs.Color4ub( clgame.ds.spriteColor[0], clgame.ds.spriteColor[1], clgame.ds.spriteColor[2], clgame.ds.spriteColor[3] );
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ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, texnum );
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ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, texnum );
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}
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}
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@ -846,7 +846,6 @@ model_t *CL_LoadClientSprite( const char *filename );
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model_t *CL_LoadModel( const char *modelname, int *index );
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model_t *CL_LoadModel( const char *modelname, int *index );
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HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
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HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
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void SPR_AdjustSize( float *x, float *y, float *w, float *h );
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void SPR_AdjustSize( float *x, float *y, float *w, float *h );
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void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 );
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int CL_GetScreenInfo( SCREENINFO *pscrinfo );
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int CL_GetScreenInfo( SCREENINFO *pscrinfo );
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void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a );
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void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a );
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pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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