diff --git a/engine/common/net_ws.c b/engine/common/net_ws.c index a9929516..8cfde213 100644 --- a/engine/common/net_ws.c +++ b/engine/common/net_ws.c @@ -1980,11 +1980,11 @@ void NET_Config( qboolean multiplayer, qboolean changeport ) nov6 = net.allow_ip6 && NET_IsSocketError( net.ip6_sockets[NS_SERVER] ); if( nov4 && nov6 ) - Host_Error( "Couldn't allocate IPv4 and IPv6 server ports." ); + Host_Error( "Couldn't allocate IPv4 and IPv6 server ports.\n" ); else if( nov4 && !nov6 ) - Con_Printf( S_ERROR "Couldn't allocate IPv4 server port" ); + Con_Printf( S_ERROR "Couldn't allocate IPv4 server port\n" ); else if( !nov4 && nov6 ) - Con_Printf( S_ERROR "Couldn't allocate IPv6 server_port" ); + Con_Printf( S_ERROR "Couldn't allocate IPv6 server_port\n" ); } // get our local address, if possible