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https://github.com/YGGverse/xash3d-fwgs.git
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Apply 4529 update
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@ -392,6 +392,7 @@ typedef float GLmatrix[16];
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
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#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
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#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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@ -397,6 +397,8 @@ static size_t GL_CalcTextureSize( GLenum format, int width, int height, int dept
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
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case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
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case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
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case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
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size = (((width + 3) >> 2) * ((height + 3) >> 2) * 16) * depth;
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size = (((width + 3) >> 2) * ((height + 3) >> 2) * 16) * depth;
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break;
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break;
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case GL_RGBA8:
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case GL_RGBA8:
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@ -452,10 +454,14 @@ static size_t GL_CalcTextureSize( GLenum format, int width, int height, int dept
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size = width * height * depth * 8;
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size = width * height * depth * 8;
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break;
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break;
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case GL_RGB16F_ARB:
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case GL_RGB16F_ARB:
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size = width * height * depth * 6;
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break;
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case GL_RGBA16F_ARB:
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case GL_RGBA16F_ARB:
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size = width * height * depth * 8;
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size = width * height * depth * 8;
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break;
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break;
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case GL_RGB32F_ARB:
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case GL_RGB32F_ARB:
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size = width * height * depth * 12;
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break;
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case GL_RGBA32F_ARB:
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case GL_RGBA32F_ARB:
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size = width * height * depth * 16;
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size = width * height * depth * 16;
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break;
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break;
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@ -662,7 +668,11 @@ static void GL_SetTextureFormat( gl_texture_t *tex, pixformat_t format, int chan
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case PF_DXT1: tex->format = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; // never use DXT1 with 1-bit alpha
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case PF_DXT1: tex->format = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; // never use DXT1 with 1-bit alpha
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case PF_DXT3: tex->format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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case PF_DXT3: tex->format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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case PF_DXT5: tex->format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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case PF_DXT5: tex->format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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case PF_ATI2: tex->format = GL_COMPRESSED_RED_GREEN_RGTC2_EXT; break;
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case PF_ATI2:
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if( glConfig.hardware_type == GLHW_RADEON )
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tex->format = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
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else tex->format = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
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break;
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}
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}
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return;
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return;
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}
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}
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@ -2060,6 +2070,7 @@ void R_TextureList_f( void )
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Con_Printf( "DXT5 " );
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Con_Printf( "DXT5 " );
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break;
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break;
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case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
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case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
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case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
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Con_Printf( "ATI2 " );
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Con_Printf( "ATI2 " );
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break;
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break;
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case GL_RGBA:
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case GL_RGBA:
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@ -48,6 +48,6 @@ int Q_buildnum( void )
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return b;
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return b;
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#else
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#else
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return 4511;
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return 4529;
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#endif
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#endif
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}
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}
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