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@ -76,7 +76,7 @@ typedef struct file_s
@@ -76,7 +76,7 @@ typedef struct file_s
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// contents buffer
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long buff_ind, buff_len; // buffer current index and length
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byte buff[FILE_BUFF_SIZE]; // intermediate buffer
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}; |
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} file_t; |
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typedef struct wfile_s |
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{ |
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@ -87,7 +87,7 @@ typedef struct wfile_s
@@ -87,7 +87,7 @@ typedef struct wfile_s
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file_t *handle; |
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dlumpinfo_t *lumps; |
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time_t filetime; |
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}; |
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} wfile_t; |
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typedef struct pack_s |
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{ |
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@ -125,7 +125,6 @@ static dlumpinfo_t *W_FindLump( wfile_t *wad, const char *name, const char match
@@ -125,7 +125,6 @@ static dlumpinfo_t *W_FindLump( wfile_t *wad, const char *name, const char match
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static dpackfile_t *FS_AddFileToPack( const char* name, pack_t *pack, long offset, long size ); |
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static byte *W_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly ); |
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static wfile_t *W_Open( const char *filename, int *errorcode ); |
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static qboolean FS_SysFileExists( const char *path, qboolean caseinsensitive ); |
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static qboolean FS_SysFolderExists( const char *path ); |
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static long FS_SysFileTime( const char *filename ); |
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static char W_TypeFromExt( const char *lumpname ); |
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@ -962,110 +961,98 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
@@ -962,110 +961,98 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
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FS_Close( f ); // all done
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} |
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/*
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================ |
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FS_CreateDefaultGameInfo |
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================ |
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*/ |
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void FS_CreateDefaultGameInfo( const char *filename ) |
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void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir ) |
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{ |
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gameinfo_t defGI; |
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memset( GameInfo, 0, sizeof( *GameInfo )); |
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memset( &defGI, 0, sizeof( defGI )); |
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// setup default values
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defGI.max_edicts = 900; // default value if not specified
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defGI.max_tents = 500; |
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defGI.max_beams = 128; |
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defGI.max_particles = 4096; |
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defGI.version = 1.0; |
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defGI.falldir[0] = '\0'; |
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Q_strncpy( defGI.title, "New Game", sizeof( defGI.title )); |
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Q_strncpy( defGI.gamedir, fs_gamedir, sizeof( defGI.gamedir )); |
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Q_strncpy( defGI.basedir, fs_basedir, sizeof( defGI.basedir )); |
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Q_strncpy( defGI.sp_entity, "info_player_start", sizeof( defGI.sp_entity )); |
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Q_strncpy( defGI.mp_entity, "info_player_deathmatch", sizeof( defGI.mp_entity )); |
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Q_strncpy( defGI.dll_path, "cl_dlls", sizeof( defGI.dll_path )); |
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Q_strncpy( defGI.game_dll, "dlls/hl.dll", sizeof( defGI.game_dll )); |
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Q_strncpy( defGI.startmap, "newmap", sizeof( defGI.startmap )); |
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Q_strncpy( defGI.iconpath, "game.ico", sizeof( defGI.iconpath )); |
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// filesystem info
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Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder )); |
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Q_strncpy( GameInfo->basedir, "valve", sizeof( GameInfo->basedir )); |
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GameInfo->falldir[0] = 0; |
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Q_strncpy( GameInfo->startmap, "c0a0", sizeof( GameInfo->startmap )); |
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Q_strncpy( GameInfo->trainmap, "t0a0", sizeof( GameInfo->trainmap )); |
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Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title )); |
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GameInfo->version = 1.0f; |
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// make simple gameinfo.txt
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FS_WriteGameInfo( filename, &defGI ); |
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} |
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// .dll pathes
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Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path )); |
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Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll )); |
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Q_strncpy( GameInfo->game_dll_linux, "dlls/hl.so", sizeof( GameInfo->game_dll_linux )); |
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Q_strncpy( GameInfo->game_dll_osx, "dlls/hl.dylib", sizeof( GameInfo->game_dll_osx )); |
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Q_strncpy( GameInfo->client_lib, CLIENTDLL, sizeof( GameInfo->client_lib )); |
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/*
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================ |
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FS_ParseLiblistGam |
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================ |
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*/ |
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static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, gameinfo_t *GameInfo ) |
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{ |
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char *afile, *pfile; |
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string token; |
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// .ico path
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Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath )); |
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if( !GameInfo ) return false; |
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afile = FS_LoadFile( filename, NULL, false ); |
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if( !afile ) return false; |
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Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity )); |
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Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity )); |
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// setup default values
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GameInfo->max_edicts = 900; // default value if not specified
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GameInfo->max_tents = 500; |
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GameInfo->max_beams = 128; |
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GameInfo->max_particles = 4096; |
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GameInfo->version = 1.0f; |
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GameInfo->falldir[0] = '\0'; |
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Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title )); |
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Q_strncpy( GameInfo->gamedir, gamedir, sizeof( GameInfo->gamedir )); |
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Q_strncpy( GameInfo->basedir, fs_basedir, sizeof( GameInfo->basedir )); |
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Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity )); |
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Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity )); |
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Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll )); |
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Q_strncpy( GameInfo->startmap, "newmap", sizeof( GameInfo->startmap )); |
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Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path )); |
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Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath )); |
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} |
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pfile = afile; |
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void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo ) |
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{ |
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char *pfile = (char*) buf; |
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qboolean found_linux = false, found_osx = false; |
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string token; |
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while(( pfile = COM_ParseFile( pfile, token )) != NULL ) |
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{ |
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if( !Q_stricmp( token, "game" )) |
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// different names in liblist/gameinfo
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if( !Q_stricmp( token, isGameInfo ? "title" : "game" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->title ); |
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} |
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if( !Q_stricmp( token, "gamedir" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->gamedir ); |
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} |
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if( !Q_stricmp( token, "fallback_dir" )) |
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// valid for both
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else if( !Q_stricmp( token, "fallback_dir" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->falldir ); |
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} |
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// valid for both
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else if( !Q_stricmp( token, "startmap" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->startmap ); |
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COM_StripExtension( GameInfo->startmap ); // HQ2:Amen has extension .bsp
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} |
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else if( !Q_stricmp( token, "trainmap" ) || !Q_stricmp( token, "trainingmap" )) |
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// only trainmap is valid for gameinfo
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else if( !Q_stricmp( token, "trainmap" ) || |
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(!isGameInfo && !Q_stricmp( token, "trainingmap" ))) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->trainmap ); |
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COM_StripExtension( GameInfo->trainmap ); // HQ2:Amen has extension .bsp
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} |
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// valid for both
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else if( !Q_stricmp( token, "url_info" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->game_url ); |
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} |
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else if( !Q_stricmp( token, "url_dl" )) |
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// different names
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else if( !Q_stricmp( token, isGameInfo ? "url_update" : "url_dl" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->update_url ); |
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} |
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// valid for both
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else if( !Q_stricmp( token, "gamedll" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->game_dll ); |
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COM_FixSlashes( GameInfo->game_dll ); |
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} |
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// valid for both
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else if( !Q_stricmp( token, "gamedll_linux" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->game_dll_linux ); |
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found_linux = true; |
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} |
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// valid for both
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else if( !Q_stricmp( token, "gamedll_osx" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->game_dll_osx ); |
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found_osx = true; |
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} |
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// valid for both
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else if( !Q_stricmp( token, "icon" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->iconpath ); |
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@ -1076,197 +1063,91 @@ static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, g
@@ -1076,197 +1063,91 @@ static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, g
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{ |
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pfile = COM_ParseFile( pfile, token ); |
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if( !Q_stricmp( token, "singleplayer_only" )) |
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if( !isGameInfo && !Q_stricmp( token, "singleplayer_only" )) |
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{ |
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GameInfo->gamemode = 1; |
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// TODO: Remove this ugly hack too.
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// This was made because Half-Life has multiplayer,
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// but for some reason it's marked as singleplayer_only.
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// Old WON version is fine.
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if( !Q_stricmp( GameInfo->gamefolder, "valve") ) |
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GameInfo->gamemode = GAME_NORMAL; |
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else |
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GameInfo->gamemode = GAME_SINGLEPLAYER_ONLY; |
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Q_strncpy( GameInfo->type, "Single", sizeof( GameInfo->type )); |
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} |
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else if( !Q_stricmp( token, "multiplayer_only" )) |
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else if( !isGameInfo && !Q_stricmp( token, "multiplayer_only" )) |
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{ |
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GameInfo->gamemode = 2; |
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GameInfo->gamemode = GAME_MULTIPLAYER_ONLY; |
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Q_strncpy( GameInfo->type, "Multiplayer", sizeof( GameInfo->type )); |
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} |
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else |
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{ |
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// pass type without changes
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GameInfo->gamemode = 0; |
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if( !isGameInfo ) |
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GameInfo->gamemode = GAME_NORMAL; |
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Q_strncpy( GameInfo->type, token, sizeof( GameInfo->type )); |
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} |
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} |
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// valid for both
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else if( !Q_stricmp( token, "version" )) |
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{ |
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pfile = COM_ParseFile( pfile, token ); |
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GameInfo->version = Q_atof( token ); |
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} |
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// valid for both
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else if( !Q_stricmp( token, "size" )) |
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{ |
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pfile = COM_ParseFile( pfile, token ); |
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GameInfo->size = Q_atoi( token ); |
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} |
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else if( !Q_stricmp( token, "mpentity" )) |
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// different names
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else if( !Q_stricmp( token, isGameInfo ? "mp_entity" : "mpentity" )) |
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{ |
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pfile = COM_ParseFile( pfile, GameInfo->mp_entity ); |
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} |
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// valid for both
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else if( !Q_stricmp( token, "secure" )) |
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{ |
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pfile = COM_ParseFile( pfile, token ); |
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GameInfo->secure = Q_atoi( token ); |
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} |
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// valid for both
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else if( !Q_stricmp( token, "nomodels" )) |
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{ |
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pfile = COM_ParseFile( pfile, token ); |
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GameInfo->nomodels = Q_atoi( token ); |
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} |
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} |
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if( !FS_SysFolderExists( va( "%s\\%s", host.rootdir, GameInfo->gamedir ))) |
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Q_strncpy( GameInfo->gamedir, gamedir, sizeof( GameInfo->gamedir )); |
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if( !FS_SysFolderExists( va( "%s\\%s", host.rootdir, GameInfo->falldir ))) |
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GameInfo->falldir[0] = '\0'; |
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Mem_Free( afile ); |
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return true; |
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} |
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/*
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================ |
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FS_ConvertGameInfo |
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================ |
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*/ |
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void FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_path, const char *liblist_path ) |
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{ |
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gameinfo_t GameInfo; |
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memset( &GameInfo, 0, sizeof( GameInfo )); |
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if( FS_ParseLiblistGam( liblist_path, gamedir, &GameInfo )) |
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else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" )) |
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{ |
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Con_DPrintf( "Convert %s to %s\n", liblist_path, gameinfo_path ); |
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FS_WriteGameInfo( gameinfo_path, &GameInfo ); |
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} |
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pfile = COM_ParseFile( pfile, token ); |
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GameInfo->max_edicts = bound( 600, Q_atoi( token ), 4096 ); |
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} |
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/*
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================ |
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FS_ReadGameInfo |
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================ |
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*/ |
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static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, gameinfo_t *GameInfo ) |
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{ |
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char *afile, *pfile; |
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char token[1204]; |
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string fs_path; |
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afile = FS_LoadFile( filepath, NULL, false ); |
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if( !afile ) return false; |
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// setup default values
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Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder )); |
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GameInfo->max_edicts = 900; // default value if not specified
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GameInfo->max_tents = 500; |
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|
|
|
GameInfo->max_beams = 128; |
|
|
|
|
GameInfo->max_particles = 4096; |
|
|
|
|
GameInfo->version = 1.0f; |
|
|
|
|
GameInfo->falldir[0] = '\0'; |
|
|
|
|
|
|
|
|
|
Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title )); |
|
|
|
|
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity )); |
|
|
|
|
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity )); |
|
|
|
|
Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path )); |
|
|
|
|
Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll )); |
|
|
|
|
Q_strncpy( GameInfo->startmap, "", sizeof( GameInfo->startmap )); |
|
|
|
|
Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath )); |
|
|
|
|
|
|
|
|
|
pfile = afile; |
|
|
|
|
|
|
|
|
|
while(( pfile = COM_ParseFile( pfile, token )) != NULL ) |
|
|
|
|
// only for gameinfo
|
|
|
|
|
else if( isGameInfo ) |
|
|
|
|
{ |
|
|
|
|
if( !Q_stricmp( token, "basedir" )) |
|
|
|
|
{ |
|
|
|
|
string fs_path; |
|
|
|
|
pfile = COM_ParseFile( pfile, fs_path ); |
|
|
|
|
if( Q_stricmp( fs_path, GameInfo->basedir ) || Q_stricmp( fs_path, GameInfo->gamedir )) |
|
|
|
|
if( Q_stricmp( fs_path, GameInfo->basedir ) || Q_stricmp( fs_path, GameInfo->gamefolder )) |
|
|
|
|
Q_strncpy( GameInfo->basedir, fs_path, sizeof( GameInfo->basedir )); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "fallback_dir" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, fs_path ); |
|
|
|
|
if( Q_stricmp( fs_path, GameInfo->basedir ) || Q_stricmp( fs_path, GameInfo->falldir )) |
|
|
|
|
Q_strncpy( GameInfo->falldir, fs_path, sizeof( GameInfo->falldir )); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "gamedir" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, fs_path ); |
|
|
|
|
if( Q_stricmp( fs_path, GameInfo->basedir ) || Q_stricmp( fs_path, GameInfo->gamedir )) |
|
|
|
|
Q_strncpy( GameInfo->gamedir, fs_path, sizeof( GameInfo->gamedir )); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "title" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->title ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "sp_entity" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->sp_entity ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "mp_entity" )) |
|
|
|
|
else if( !Q_stricmp( token, "clientlib" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->mp_entity ); |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->client_lib ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "gamedll" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->game_dll ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "dllpath" )) |
|
|
|
|
else if( isGameInfo && !Q_stricmp( token, "dllpath" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->dll_path ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "startmap" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->startmap ); |
|
|
|
|
COM_StripExtension( GameInfo->startmap ); // HQ2:Amen has extension .bsp
|
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "trainmap" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->trainmap ); |
|
|
|
|
COM_StripExtension( GameInfo->trainmap ); // HQ2:Amen has extension .bsp
|
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "icon" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->iconpath ); |
|
|
|
|
COM_DefaultExtension( GameInfo->iconpath, ".ico" ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "url_info" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->game_url ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "url_update" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->update_url ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "date" )) |
|
|
|
|
else if( isGameInfo && !Q_stricmp( token, "date" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->date ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "type" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, GameInfo->type ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "version" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, token ); |
|
|
|
|
GameInfo->version = Q_atof( token ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "size" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, token ); |
|
|
|
|
GameInfo->size = Q_atoi( token ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "max_edicts" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, token ); |
|
|
|
|
GameInfo->max_edicts = bound( 600, Q_atoi( token ), MAX_EDICTS ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "max_tempents" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, token ); |
|
|
|
@ -1285,20 +1166,14 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game
@@ -1285,20 +1166,14 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game
|
|
|
|
|
else if( !Q_stricmp( token, "gamemode" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, token ); |
|
|
|
|
if( !Q_stricmp( token, "singleplayer_only" )) |
|
|
|
|
GameInfo->gamemode = 1; |
|
|
|
|
// TODO: Remove this ugly hack too.
|
|
|
|
|
// This was made because Half-Life has multiplayer,
|
|
|
|
|
// but for some reason it's marked as singleplayer_only.
|
|
|
|
|
// Old WON version is fine.
|
|
|
|
|
if( !Q_stricmp( token, "singleplayer_only" ) && Q_stricmp( GameInfo->gamefolder, "valve") ) |
|
|
|
|
GameInfo->gamemode = GAME_SINGLEPLAYER_ONLY; |
|
|
|
|
else if( !Q_stricmp( token, "multiplayer_only" )) |
|
|
|
|
GameInfo->gamemode = 2; |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "secure" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, token ); |
|
|
|
|
GameInfo->secure = Q_atoi( token ); |
|
|
|
|
} |
|
|
|
|
else if( !Q_stricmp( token, "nomodels" )) |
|
|
|
|
{ |
|
|
|
|
pfile = COM_ParseFile( pfile, token ); |
|
|
|
|
GameInfo->nomodels = Q_atoi( token ); |
|
|
|
|
GameInfo->gamemode = GAME_MULTIPLAYER_ONLY; |
|
|
|
|
} |
|
|
|
|
else if( !Q_strnicmp( token, "ambient", 7 )) |
|
|
|
|
{ |
|
|
|
@ -1306,7 +1181,7 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game
@@ -1306,7 +1181,7 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game
|
|
|
|
|
|
|
|
|
|
if( ambientNum < 0 || ambientNum > ( NUM_AMBIENTS - 1 )) |
|
|
|
|
{ |
|
|
|
|
MsgDev( D_ERROR, "FS_ReadGameInfo: Invalid ambient number %i. Ignored.\n", ambientNum ); |
|
|
|
|
MsgDev( D_ERROR, "FS_ParseGameInfo: Invalid ambient number %i. Ignored.\n", ambientNum ); |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
@ -1314,16 +1189,101 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game
@@ -1314,16 +1189,101 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// make sure what gamedir is really exist
|
|
|
|
|
if( !FS_SysFolderExists( va( "%s\\%s", host.rootdir, GameInfo->gamedir ))) |
|
|
|
|
Q_strncpy( GameInfo->gamedir, gamedir, sizeof( GameInfo->gamedir )); |
|
|
|
|
if( !found_linux || !found_osx ) |
|
|
|
|
{ |
|
|
|
|
// just replace extension from dll to so/dylib
|
|
|
|
|
char gamedll[64]; |
|
|
|
|
Q_strncpy( gamedll, GameInfo->game_dll, sizeof( gamedll )); |
|
|
|
|
COM_StripExtension( gamedll ); |
|
|
|
|
|
|
|
|
|
if( !found_linux ) |
|
|
|
|
Q_snprintf( GameInfo->game_dll_linux, sizeof( GameInfo->game_dll_linux ), "%s.so", gamedll ); |
|
|
|
|
|
|
|
|
|
// make sure what fallback_dir is really exist
|
|
|
|
|
if( !FS_SysFolderExists( va( "%s\\%s", host.rootdir, GameInfo->falldir ))) |
|
|
|
|
if( !found_osx ) |
|
|
|
|
Q_snprintf( GameInfo->game_dll_osx, sizeof( GameInfo->game_dll_osx ), "%s.dylib", gamedll ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// make sure what gamedir is really exist
|
|
|
|
|
if( !FS_SysFolderExists( va( "%s"PATH_SPLITTER"%s", host.rootdir, GameInfo->falldir ))) |
|
|
|
|
GameInfo->falldir[0] = '\0'; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
================ |
|
|
|
|
FS_CreateDefaultGameInfo |
|
|
|
|
================ |
|
|
|
|
*/ |
|
|
|
|
void FS_CreateDefaultGameInfo( const char *filename ) |
|
|
|
|
{ |
|
|
|
|
gameinfo_t defGI; |
|
|
|
|
|
|
|
|
|
FS_InitGameInfo( &defGI, fs_basedir ); |
|
|
|
|
|
|
|
|
|
// make simple gameinfo.txt
|
|
|
|
|
FS_WriteGameInfo( filename, &defGI ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
================ |
|
|
|
|
FS_ParseLiblistGam |
|
|
|
|
================ |
|
|
|
|
*/ |
|
|
|
|
static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, gameinfo_t *GameInfo ) |
|
|
|
|
{ |
|
|
|
|
char *afile, *pfile; |
|
|
|
|
string token; |
|
|
|
|
|
|
|
|
|
if( !GameInfo ) return false; |
|
|
|
|
afile = FS_LoadFile( filename, NULL, false ); |
|
|
|
|
if( !afile ) return false; |
|
|
|
|
|
|
|
|
|
FS_InitGameInfo( GameInfo, gamedir ); |
|
|
|
|
|
|
|
|
|
FS_ParseGenericGameInfo( GameInfo, afile, false ); |
|
|
|
|
|
|
|
|
|
Mem_Free( afile ); |
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
================ |
|
|
|
|
FS_ConvertGameInfo |
|
|
|
|
================ |
|
|
|
|
*/ |
|
|
|
|
void FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_path, const char *liblist_path ) |
|
|
|
|
{ |
|
|
|
|
gameinfo_t GameInfo; |
|
|
|
|
|
|
|
|
|
memset( &GameInfo, 0, sizeof( GameInfo )); |
|
|
|
|
|
|
|
|
|
if( FS_ParseLiblistGam( liblist_path, gamedir, &GameInfo )) |
|
|
|
|
{ |
|
|
|
|
Con_DPrintf( "Convert %s to %s\n", liblist_path, gameinfo_path ); |
|
|
|
|
FS_WriteGameInfo( gameinfo_path, &GameInfo ); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
================ |
|
|
|
|
FS_ReadGameInfo |
|
|
|
|
================ |
|
|
|
|
*/ |
|
|
|
|
static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, gameinfo_t *GameInfo ) |
|
|
|
|
{ |
|
|
|
|
char *afile, *pfile; |
|
|
|
|
char token[1204]; |
|
|
|
|
string fs_path; |
|
|
|
|
|
|
|
|
|
afile = FS_LoadFile( filepath, NULL, false ); |
|
|
|
|
if( !afile ) return false; |
|
|
|
|
|
|
|
|
|
FS_InitGameInfo( GameInfo, gamedir ); |
|
|
|
|
|
|
|
|
|
FS_ParseGenericGameInfo( GameInfo, afile, false ); |
|
|
|
|
|
|
|
|
|
if( afile != NULL ) |
|
|
|
|
Mem_Free( afile ); |
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
@ -1852,7 +1812,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
@@ -1852,7 +1812,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if( fs_ext_path && ( pEnvPath = getenv( "Path" ))) |
|
|
|
|
if( fs_ext_path ) |
|
|
|
|
{ |
|
|
|
|
char netpath[MAX_SYSPATH]; |
|
|
|
|
|
|
|
|
@ -1862,7 +1822,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
@@ -1862,7 +1822,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
|
|
|
|
|
|
|
|
|
|
// root folder has a more priority than netpath
|
|
|
|
|
Q_strncpy( search->filename, host.rootdir, sizeof( search->filename )); |
|
|
|
|
Q_strcat( search->filename, "\\" ); |
|
|
|
|
Q_strcat( search->filename, PATH_SPLITTER ); |
|
|
|
|
Q_snprintf( netpath, MAX_SYSPATH, "%s%s", search->filename, name ); |
|
|
|
|
|
|
|
|
|
if( FS_SysFileExists( netpath, !( search->flags & FS_CUSTOM_PATH ) )) |
|
|
|
@ -1873,12 +1833,12 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
@@ -1873,12 +1833,12 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// search for environment path
|
|
|
|
|
while( pEnvPath ) |
|
|
|
|
while( ( pEnvPath = getenv( "Path" ) ) ) |
|
|
|
|
{ |
|
|
|
|
char *end = Q_strchr( pEnvPath, ';' ); |
|
|
|
|
if( !end ) break; |
|
|
|
|
Q_strncpy( search->filename, pEnvPath, (end - pEnvPath) + 1 ); |
|
|
|
|
Q_strcat( search->filename, "\\" ); |
|
|
|
|
Q_strcat( search->filename, PATH_SPLITTER ); |
|
|
|
|
Q_snprintf( netpath, MAX_SYSPATH, "%s%s", search->filename, name ); |
|
|
|
|
|
|
|
|
|
if( FS_SysFileExists( netpath, !( search->flags & FS_CUSTOM_PATH ) )) |
|
|
|
@ -2358,6 +2318,41 @@ byte *FS_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly )
@@ -2358,6 +2318,41 @@ byte *FS_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly )
|
|
|
|
|
return buf; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
============ |
|
|
|
|
FS_LoadFile |
|
|
|
|
|
|
|
|
|
Filename are relative to the xash directory. |
|
|
|
|
Always appends a 0 byte. |
|
|
|
|
============ |
|
|
|
|
*/ |
|
|
|
|
byte *FS_LoadDirectFile(const char *path, long *filesizeptr ) |
|
|
|
|
{ |
|
|
|
|
file_t *file; |
|
|
|
|
byte *buf = NULL; |
|
|
|
|
long filesize = 0; |
|
|
|
|
|
|
|
|
|
file = FS_SysOpen( path, "rb" ); |
|
|
|
|
|
|
|
|
|
if( !file ) |
|
|
|
|
{ |
|
|
|
|
return NULL; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Try to load
|
|
|
|
|
filesize = file->real_length; |
|
|
|
|
buf = (byte *)Mem_Alloc( fs_mempool, filesize + 1 ); |
|
|
|
|
buf[filesize] = '\0'; |
|
|
|
|
FS_Read( file, buf, filesize ); |
|
|
|
|
FS_Close( file ); |
|
|
|
|
|
|
|
|
|
if( filesizeptr ) |
|
|
|
|
*filesizeptr = filesize; |
|
|
|
|
|
|
|
|
|
return buf; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
============ |
|
|
|
|
FS_WriteFile |
|
|
|
|