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https://github.com/YGGverse/xash3d-fwgs.git
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utils: mdldec: texture.c: add Targa image format output support.
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@ -20,6 +20,7 @@ GNU General Public License for more details.
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#include "crtlib.h"
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#include "studio.h"
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#include "img_bmp.h"
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#include "img_tga.h"
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#include "mdldec.h"
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#include "texture.h"
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@ -28,36 +29,13 @@ GNU General Public License for more details.
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WriteBMP
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============
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*/
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static void WriteBMP( mstudiotexture_t *texture )
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static void WriteBMP( FILE *fp, mstudiotexture_t *texture )
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{
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int i, len;
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FILE *fp;
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int i;
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const byte *p;
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byte *palette, *pic;
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char filename[MAX_SYSPATH];
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rgba_t rgba_palette[256];
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bmp_t bmp_hdr = {0,};
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size_t texture_size;
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len = Q_snprintf( filename, MAX_SYSPATH, "%s%s", destdir, texture->name );
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if( len == -1 )
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{
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fprintf( stderr, "ERROR: Destination path is too long. Can't write %s\n", texture->name );
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return;
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}
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fp = fopen( filename, "wb" );
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if( !fp )
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{
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fprintf( stderr, "ERROR: Can't write texture file %s\n", filename );
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return;
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}
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texture_size = texture->height * texture->width;
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pic = (byte *)texture_hdr + texture->index;
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palette = pic + texture_size;
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bmp_hdr.id[0] = 'B';
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bmp_hdr.id[1] = 'M';
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@ -65,13 +43,16 @@ static void WriteBMP( mstudiotexture_t *texture )
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bmp_hdr.height = texture->height;
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bmp_hdr.planes = 1;
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bmp_hdr.bitsPerPixel = 8;
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bmp_hdr.bitmapDataSize = texture_size;
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bmp_hdr.bitmapDataSize = bmp_hdr.width * bmp_hdr.height;
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bmp_hdr.colors = 256;
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bmp_hdr.fileSize = sizeof( bmp_hdr ) + texture_size + sizeof( rgba_palette );
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bmp_hdr.fileSize = sizeof( bmp_hdr ) + bmp_hdr.bitmapDataSize + sizeof( rgba_palette );
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bmp_hdr.bitmapDataOffset = sizeof( bmp_hdr ) + sizeof( rgba_palette );
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bmp_hdr.bitmapHeaderSize = BI_SIZE;
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pic = (byte *)texture_hdr + texture->index;
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palette = pic + bmp_hdr.bitmapDataSize;
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fwrite( &bmp_hdr, sizeof( bmp_hdr ), 1, fp );
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p = palette;
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@ -94,10 +75,52 @@ static void WriteBMP( mstudiotexture_t *texture )
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fwrite( p, bmp_hdr.width, 1, fp );
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p -= bmp_hdr.width;
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}
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}
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fclose( fp );
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/*
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============
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WriteTGA
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============
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*/
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static void WriteTGA( FILE *fp, mstudiotexture_t *texture )
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{
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int i;
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const byte *p;
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byte *palette, *pic;
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rgb_t rgb_palette[256];
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tga_t tga_hdr = {0,};
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printf( "Texture: %s\n", filename );
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tga_hdr.colormap_type = tga_hdr.image_type = 1;
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tga_hdr.colormap_length = 256;
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tga_hdr.colormap_size = 24;
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tga_hdr.pixel_size = 8;
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tga_hdr.width = texture->width;
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tga_hdr.height = texture->height;
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pic = (byte *)texture_hdr + texture->index;
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palette = pic + tga_hdr.width * tga_hdr.height;
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fwrite( &tga_hdr, sizeof( tga_hdr ), 1, fp );
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p = palette;
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for( i = 0; i < (int)tga_hdr.colormap_length; i++ )
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{
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rgb_palette[i][2] = *p++;
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rgb_palette[i][1] = *p++;
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rgb_palette[i][0] = *p++;
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}
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fwrite( rgb_palette, sizeof( rgb_palette ), 1, fp );
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p = pic;
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p += ( tga_hdr.height - 1 ) * tga_hdr.width;
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for( i = 0; i < tga_hdr.height; i++ )
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{
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fwrite( p, tga_hdr.width, 1, fp );
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p -= tga_hdr.width;
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}
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}
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/*
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@ -107,10 +130,37 @@ WriteTextures
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*/
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void WriteTextures( void )
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{
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int i;
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int i, len;
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FILE *fp;
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mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
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char filename[MAX_SYSPATH];
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for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
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WriteBMP( texture );
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{
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len = Q_snprintf( filename, MAX_SYSPATH, "%s%s", destdir, texture->name );
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if( len == -1 )
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{
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fprintf( stderr, "ERROR: Destination path is too long. Can't write %s\n", texture->name );
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continue;
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}
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fp = fopen( filename, "wb" );
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if( !fp )
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{
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fprintf( stderr, "ERROR: Can't write texture file %s\n", filename );
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continue;
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}
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if( !Q_stricmp( COM_FileExtension( texture->name ), "tga" ))
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WriteTGA( fp, texture );
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else
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WriteBMP( fp, texture );
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fclose( fp );
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printf( "Texture: %s\n", filename );
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}
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}
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