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engine: client: hook sensitivity cvar registration and make it priveleged cvar
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@ -1713,7 +1713,8 @@ pfnCvar_RegisterVariable
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static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags )
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static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags )
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{
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{
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// a1ba: try to mitigate outdated client.dll vulnerabilities
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// a1ba: try to mitigate outdated client.dll vulnerabilities
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if( !Q_stricmp( szName, "motdfile" ))
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if( !Q_stricmp( szName, "motdfile" )
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|| !Q_stricmp( szName, "sensitivity" ))
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flags |= FCVAR_PRIVILEGED;
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flags |= FCVAR_PRIVILEGED;
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
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