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https://github.com/YGGverse/xash3d-fwgs.git
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engine, ref: RefAPI 5. Simplify remap calls
This commit is contained in:
parent
9c66e86be1
commit
26d229c8ca
@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
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Convert texture_t struct into mstudiotexture_t prototype
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Convert texture_t struct into mstudiotexture_t prototype
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====================
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====================
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*/
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*/
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byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
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static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
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{
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{
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static mstudiotexture_t pin;
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static mstudiotexture_t pin;
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byte *pal;
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byte *pal;
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@ -111,7 +111,7 @@ CL_DuplicateTexture
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Dupliacte texture with remap pixels
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Dupliacte texture with remap pixels
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====================
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====================
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*/
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*/
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void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
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static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
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{
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{
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const char *name;
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const char *name;
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texture_t *tx = NULL;
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texture_t *tx = NULL;
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@ -154,7 +154,7 @@ CL_UpdateStudioTexture
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Update texture top and bottom colors
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Update texture top and bottom colors
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====================
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====================
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*/
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*/
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void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
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static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
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{
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{
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rgbdata_t *pic;
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rgbdata_t *pic;
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texture_t *tx = NULL;
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texture_t *tx = NULL;
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@ -215,7 +215,7 @@ CL_UpdateAliasTexture
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Update texture top and bottom colors
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Update texture top and bottom colors
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====================
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====================
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*/
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*/
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void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
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static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
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{
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{
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char texname[MAX_QPATH];
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char texname[MAX_QPATH];
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rgbdata_t skin, *pic;
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rgbdata_t skin, *pic;
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@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
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ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
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ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
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}
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}
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/*
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====================
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CL_FreeRemapInfo
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Release remap info per entity
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====================
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*/
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static void CL_FreeRemapInfo( remap_info_t *info )
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{
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int i;
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Assert( info != NULL );
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// release all colormap texture copies
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for( i = 0; i < info->numtextures; i++ )
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{
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if( info->ptexture != NULL )
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{
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if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
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ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
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}
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if( info->textures[i] != 0 )
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ref.dllFuncs.GL_FreeTexture( info->textures[i] );
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}
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Mem_Free( info ); // release struct
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}
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/*
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====================
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CL_UpdateRemapInfo
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Update all remaps per entity
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====================
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*/
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static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
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{
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remap_info_t *info;
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int i;
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i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
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info = clgame.remap_info[i];
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if( !info ) return; // no remap info
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if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
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return; // values is valid
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for( i = 0; i < info->numtextures; i++ )
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{
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if( info->ptexture != NULL )
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{
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if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
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CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
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}
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else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
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}
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info->topcolor = topcolor;
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info->bottomcolor = bottomcolor;
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}
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/*
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/*
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====================
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====================
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CL_AllocRemapInfo
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CL_AllocRemapInfo
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@ -255,7 +317,7 @@ Allocate new remap info per entity
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and make copy of remap textures
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and make copy of remap textures
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====================
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====================
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*/
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*/
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void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
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static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
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{
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{
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remap_info_t *info;
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remap_info_t *info;
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studiohdr_t *phdr;
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studiohdr_t *phdr;
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@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
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info->model = model;
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info->model = model;
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}
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}
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/*
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====================
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CL_UpdateRemapInfo
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Update all remaps per entity
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====================
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*/
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void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
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{
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remap_info_t *info;
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int i;
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i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
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info = clgame.remap_info[i];
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if( !info ) return; // no remap info
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if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
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return; // values is valid
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for( i = 0; i < info->numtextures; i++ )
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{
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if( info->ptexture != NULL )
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{
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if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
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CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
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}
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else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
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}
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info->topcolor = topcolor;
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info->bottomcolor = bottomcolor;
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}
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/*
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====================
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CL_FreeRemapInfo
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Release remap info per entity
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====================
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*/
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void CL_FreeRemapInfo( remap_info_t *info )
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{
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int i;
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Assert( info != NULL );
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// release all colormap texture copies
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for( i = 0; i < info->numtextures; i++ )
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{
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if( info->ptexture != NULL )
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{
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if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
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ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
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}
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if( info->textures[i] != 0 )
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ref.dllFuncs.GL_FreeTexture( info->textures[i] );
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}
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Mem_Free( info ); // release struct
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}
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/*
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/*
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====================
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====================
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CL_ClearAllRemaps
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CL_ClearAllRemaps
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@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
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}
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}
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clgame.remap_info = NULL;
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clgame.remap_info = NULL;
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}
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}
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/*
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=============
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CL_EntitySetRemapColors
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=============
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*/
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qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
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{
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CL_AllocRemapInfo( e, mod, top, bottom );
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if( CL_GetRemapInfoForEntity( e ))
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{
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CL_UpdateRemapInfo( e, top, bottom );
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return true;
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}
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return false;
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}
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@ -996,9 +996,7 @@ void CL_EmitEntities( void );
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// cl_remap.c
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// cl_remap.c
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//
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//
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remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
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remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
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void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
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qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
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void CL_FreeRemapInfo( remap_info_t *info );
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void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
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void CL_ClearAllRemaps( void );
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void CL_ClearAllRemaps( void );
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//
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//
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@ -272,10 +272,8 @@ static ref_api_t gEngfuncs =
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pfnMod_Extradata,
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pfnMod_Extradata,
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pfnGetModels,
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pfnGetModels,
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CL_EntitySetRemapColors,
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CL_GetRemapInfoForEntity,
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CL_GetRemapInfoForEntity,
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CL_AllocRemapInfo,
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CL_FreeRemapInfo,
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CL_UpdateRemapInfo,
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CL_ExtraUpdate,
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CL_ExtraUpdate,
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Host_Error,
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Host_Error,
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@ -34,8 +34,9 @@ GNU General Public License for more details.
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// 2. FS functions are removed, instead we have full fs_api_t
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// 2. FS functions are removed, instead we have full fs_api_t
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// 3. SlerpBones, CalcBonePosition/Quaternion calls were moved to libpublic/mathlib
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// 3. SlerpBones, CalcBonePosition/Quaternion calls were moved to libpublic/mathlib
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// 4. R_StudioEstimateFrame now has time argument
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// 4. R_StudioEstimateFrame now has time argument
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// 5. Removed GetSomethingByIndex calls, renderers are supposed to cache pointer values.
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// 5. Removed GetSomethingByIndex calls, renderers are supposed to cache pointer values
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// Removed previously unused calls
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// Removed previously unused calls
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// Simplified remapping calls
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#define REF_API_VERSION 5
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#define REF_API_VERSION 5
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@ -332,10 +333,8 @@ typedef struct ref_api_s
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struct model_s **(*pfnGetModels)( void );
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struct model_s **(*pfnGetModels)( void );
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// remap
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// remap
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qboolean (*CL_EntitySetRemapColors)( cl_entity_t *e, model_t *mod, int top, int bottom );
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struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
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struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
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void (*CL_AllocRemapInfo)( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
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void (*CL_FreeRemapInfo)( struct remap_info_s *info );
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void (*CL_UpdateRemapInfo)( cl_entity_t *entity, int topcolor, int bottomcolor );
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// utils
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// utils
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void (*CL_ExtraUpdate)( void );
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void (*CL_ExtraUpdate)( void );
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@ -1002,15 +1002,10 @@ R_AliasSetRemapColors
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===============
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===============
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*/
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*/
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void R_AliasSetRemapColors( int newTop, int newBottom )
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static void R_AliasSetRemapColors( int newTop, int newBottom )
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{
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{
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gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
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if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
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if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
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{
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gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
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m_fDoRemap = true;
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m_fDoRemap = true;
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}
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}
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}
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/*
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/*
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@ -2624,13 +2624,8 @@ R_StudioSetRemapColors
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*/
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*/
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static void R_StudioSetRemapColors( int newTop, int newBottom )
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static void R_StudioSetRemapColors( int newTop, int newBottom )
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{
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{
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gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
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if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
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if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
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{
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gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
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m_fDoRemap = true;
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m_fDoRemap = true;
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}
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}
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}
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void R_StudioResetPlayerModels( void )
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void R_StudioResetPlayerModels( void )
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@ -2384,13 +2384,8 @@ R_StudioSetRemapColors
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*/
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*/
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static void R_StudioSetRemapColors( int newTop, int newBottom )
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static void R_StudioSetRemapColors( int newTop, int newBottom )
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{
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{
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gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
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if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
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if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
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{
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gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
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m_fDoRemap = true;
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m_fDoRemap = true;
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}
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}
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}
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void R_StudioResetPlayerModels( void )
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void R_StudioResetPlayerModels( void )
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