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engine: swap lumps back after they were swapped for blue-shift maps

pull/2/head
Alibek Omarov 3 years ago
parent
commit
24edcf7d9e
  1. 27
      engine/common/mod_bmodel.c

27
engine/common/mod_bmodel.c

@ -2780,13 +2780,28 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld ) @@ -2780,13 +2780,28 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld )
if( isworld ) world.flags = 0; // clear world settings
bmod->isworld = isworld;
if( header->version == HLBSP_VERSION &&
header->lumps[LUMP_ENTITIES].fileofs <= 1024 &&
(header->lumps[LUMP_ENTITIES].filelen % sizeof( dplane_t )) == 0 )
if( header->version == HLBSP_VERSION )
{
// blue-shift swapped lumps
srclumps[0].lumpnumber = LUMP_PLANES;
srclumps[1].lumpnumber = LUMP_ENTITIES;
// only relevant for half-life maps
if( header->lumps[LUMP_ENTITIES].fileofs <= 1024 &&
(header->lumps[LUMP_ENTITIES].filelen % sizeof( dplane_t )) == 0 )
{
// blue-shift swapped lumps
srclumps[0].lumpnumber = LUMP_PLANES;
srclumps[1].lumpnumber = LUMP_ENTITIES;
}
else
{
// everything else
srclumps[0].lumpnumber = LUMP_ENTITIES;
srclumps[1].lumpnumber = LUMP_PLANES;
}
}
else
{
// everything else
srclumps[0].lumpnumber = LUMP_ENTITIES;
srclumps[1].lumpnumber = LUMP_PLANES;
}
// loading base lumps

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