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engine: server: request client to use Opus Custom codec
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@ -17,6 +17,8 @@ GNU General Public License for more details.
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#include "server.h"
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#include "server.h"
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#include "net_encode.h"
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#include "net_encode.h"
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#include "library.h"
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#include "library.h"
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#include "voice.h"
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#if XASH_LOW_MEMORY != 2
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#if XASH_LOW_MEMORY != 2
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int SV_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
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int SV_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
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#endif
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#endif
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@ -394,7 +396,7 @@ SV_WriteVoiceCodec
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void SV_WriteVoiceCodec( sizebuf_t *msg )
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void SV_WriteVoiceCodec( sizebuf_t *msg )
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{
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{
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MSG_BeginServerCmd( msg, svc_voiceinit );
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MSG_BeginServerCmd( msg, svc_voiceinit );
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MSG_WriteString( msg, "opus" );
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MSG_WriteString( msg, VOICE_DEFAULT_CODEC );
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MSG_WriteByte( msg, (int)sv_voicequality.value );
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MSG_WriteByte( msg, (int)sv_voicequality.value );
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}
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}
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