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ref: gl: static-ize globals and functions in gl_warp

pull/2/head
Alibek Omarov 1 year ago
parent
commit
21b47dff32
  1. 40
      ref/gl/gl_warp.c

40
ref/gl/gl_warp.c

@ -16,13 +16,15 @@ GNU General Public License for more details.
#include "gl_local.h" #include "gl_local.h"
#include "wadfile.h" #include "wadfile.h"
#define SKYCLOUDS_QUALITY 12 #define SKYCLOUDS_QUALITY 12
#define MAX_CLIP_VERTS 128 // skybox clip vertices #define MAX_CLIP_VERTS 128 // skybox clip vertices
#define TURBSCALE ( 256.0f / ( M_PI2 )) #define TURBSCALE ( 256.0f / ( M_PI2 ))
const char* r_skyBoxSuffix[6] = { "rt", "bk", "lf", "ft", "up", "dn" };
static const int r_skyTexOrder[6] = { 0, 2, 1, 3, 4, 5 };
static const vec3_t skyclip[6] = static const char* r_skyBoxSuffix[SKYBOX_MAX_SIDES] = { "rt", "bk", "lf", "ft", "up", "dn" };
static const int r_skyTexOrder[SKYBOX_MAX_SIDES] = { 0, 2, 1, 3, 4, 5 };
static const vec3_t skyclip[SKYBOX_MAX_SIDES] =
{ {
{ 1, 1, 0 }, { 1, 1, 0 },
{ 1, -1, 0 }, { 1, -1, 0 },
@ -33,7 +35,7 @@ static const vec3_t skyclip[6] =
}; };
// 1 = s, 2 = t, 3 = 2048 // 1 = s, 2 = t, 3 = 2048
static const int st_to_vec[6][3] = static const int st_to_vec[SKYBOX_MAX_SIDES][3] =
{ {
{ 3, -1, 2 }, { 3, -1, 2 },
{ -3, 1, 2 }, { -3, 1, 2 },
@ -44,7 +46,7 @@ static const int st_to_vec[6][3] =
}; };
// s = [0]/[2], t = [1]/[2] // s = [0]/[2], t = [1]/[2]
static const int vec_to_st[6][3] = static const int vec_to_st[SKYBOX_MAX_SIDES][3] =
{ {
{ -2, 3, 1 }, { -2, 3, 1 },
{ 2, 3, -1 }, { 2, 3, -1 },
@ -55,9 +57,9 @@ static const int vec_to_st[6][3] =
}; };
// speed up sin calculations // speed up sin calculations
float r_turbsin[] = static float r_turbsin[] =
{ {
#include "warpsin.h" #include "warpsin.h"
}; };
static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] ) static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
@ -105,7 +107,7 @@ static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
return false; return false;
} }
void DrawSkyPolygon( int nump, vec3_t vecs ) static void DrawSkyPolygon( int nump, vec3_t vecs )
{ {
int i, j, axis; int i, j, axis;
float s, t, dv, *vp; float s, t, dv, *vp;
@ -153,7 +155,7 @@ void DrawSkyPolygon( int nump, vec3_t vecs )
ClipSkyPolygon ClipSkyPolygon
============== ==============
*/ */
void ClipSkyPolygon( int nump, vec3_t vecs, int stage ) static void ClipSkyPolygon( int nump, vec3_t vecs, int stage )
{ {
const float *norm; const float *norm;
float *v, d, e; float *v, d, e;
@ -248,7 +250,7 @@ loc1:
ClipSkyPolygon( newc[1], newv[1][0], stage + 1 ); ClipSkyPolygon( newc[1], newv[1][0], stage + 1 );
} }
void MakeSkyVec( float s, float t, int axis ) static void MakeSkyVec( float s, float t, int axis )
{ {
int j, k, farclip; int j, k, farclip;
vec3_t v, b; vec3_t v, b;
@ -270,14 +272,8 @@ void MakeSkyVec( float s, float t, int axis )
s = (s + 1.0f) * 0.5f; s = (s + 1.0f) * 0.5f;
t = (t + 1.0f) * 0.5f; t = (t + 1.0f) * 0.5f;
if( s < 1.0f / 512.0f ) s = bound( 1.0f / 512.0f, s, 511.0f / 512.0f );
s = 1.0f / 512.0f; t = bound( 1.0f / 512.0f, t, 511.0f / 512.0f );
else if( s > 511.0f / 512.0f )
s = 511.0f / 512.0f;
if( t < 1.0f / 512.0f )
t = 1.0f / 512.0f;
else if( t > 511.0f / 512.0f )
t = 511.0f / 512.0f;
t = 1.0f - t; t = 1.0f - t;
@ -478,7 +474,7 @@ void R_SetupSky( const char *skyboxname )
R_CloudVertex R_CloudVertex
============== ==============
*/ */
void R_CloudVertex( float s, float t, int axis, vec3_t v ) static void R_CloudVertex( float s, float t, int axis, vec3_t v )
{ {
int j, k, farclip; int j, k, farclip;
vec3_t b; vec3_t b;
@ -502,7 +498,7 @@ void R_CloudVertex( float s, float t, int axis, vec3_t v )
R_CloudTexCoord R_CloudTexCoord
============= =============
*/ */
void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t ) static void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t )
{ {
float length, speedscale; float length, speedscale;
vec3_t dir; vec3_t dir;
@ -525,7 +521,7 @@ void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t )
R_CloudDrawPoly R_CloudDrawPoly
=============== ===============
*/ */
void R_CloudDrawPoly( glpoly_t *p ) static void R_CloudDrawPoly( glpoly_t *p )
{ {
float s, t; float s, t;
float *v; float *v;
@ -563,7 +559,7 @@ void R_CloudDrawPoly( glpoly_t *p )
R_CloudRenderSide R_CloudRenderSide
============== ==============
*/ */
void R_CloudRenderSide( int axis ) static void R_CloudRenderSide( int axis )
{ {
vec3_t verts[4]; vec3_t verts[4];
float di, qi, dj, qj; float di, qi, dj, qj;

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