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filesystem: allow setting extras.pak by env-var for everyone

pull/2/head
Alibek Omarov 6 years ago
parent
commit
1ef0b44a41
  1. 24
      engine/common/filesystem.c

24
engine/common/filesystem.c

@ -901,27 +901,27 @@ FS_Rescan @@ -901,27 +901,27 @@ FS_Rescan
*/
void FS_Rescan( void )
{
const char *str;
const int extrasFlags = FS_NOWRITE_PATH | FS_CUSTOM_PATH;
Con_Reportf( "FS_Rescan( %s )\n", GI->title );
FS_ClearSearchPath();
#ifdef __ANDROID__
char *str;
if( str = getenv("XASH3D_EXTRAS_PAK1") )
FS_AddPack_Fullpath( str, NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
if( str = getenv("XASH3D_EXTRAS_PAK2") )
FS_AddPack_Fullpath( str, NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
//FS_AddPack_Fullpath( "/data/data/in.celest.xash3d.hl.test/files/pak.pak", NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
#elif TARGET_OS_IPHONE
#if TARGET_OS_IPHONE
{
FS_AddPack_Fullpath( va( "%sextras.pak", SDL_GetBasePath() ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
FS_AddPack_Fullpath( va( "%sextras_%s.pak", SDL_GetBasePath(), GI->gamefolder ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
FS_AddPak_Fullpath( va( "%sextras.pak", SDL_GetBasePath() ), NULL, extrasFlags );
FS_AddPak_Fullpath( va( "%sextras_%s.pak", SDL_GetBasePath(), GI->gamefolder ), NULL, extrasFlags );
}
#elif defined(__SAILFISH__)
{
FS_AddPack_Fullpath( va( SHAREPATH"/extras.pak" ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
FS_AddPack_Fullpath( va( SHAREPATH"/%s/extras.pak", GI->gamefolder ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
FS_AddPak_Fullpath( va( SHAREPATH"/extras.pak" ), NULL, extrasFlags );
FS_AddPak_Fullpath( va( SHAREPATH"/%s/extras.pak", GI->gamefolder ), NULL, extrasFlags );
}
#else
if( ( str = getenv( "XASH3D_EXTRAS_PAK1" ) ) )
FS_AddPak_Fullpath( str, NULL, extrasFlags );
if( ( str = getenv( "XASH3D_EXTRAS_PAK2" ) ) )
FS_AddPak_Fullpath( str, NULL, extrasFlags );
#endif
if( Q_stricmp( GI->basedir, GI->gamefolder ))

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