mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-03-11 05:21:07 +00:00
engine: client: move scrn cvars to static allocation
This commit is contained in:
parent
b1d60c248d
commit
1ee01163b7
@ -698,7 +698,7 @@ void CL_DemoAborted( void )
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cls.demofile = NULL;
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cls.demonum = -1;
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Cvar_SetValue( "v_dark", 0.0f );
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Cvar_DirectSet( &v_dark, "0" );
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}
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/*
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@ -716,7 +716,7 @@ void CL_DemoCompleted( void )
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if( !CL_NextDemo() && !cls.changedemo )
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UI_SetActiveMenu( true );
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Cvar_SetValue( "v_dark", 0.0f );
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Cvar_DirectSet( &v_dark, "0" );
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}
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/*
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@ -1306,7 +1306,7 @@ void CL_CheckStartupDemos( void )
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}
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// run demos loop in background mode
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Cvar_SetValue( "v_dark", 1.0f );
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Cvar_DirectSet( &v_dark, "1" );
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cls.demos_pending = false;
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cls.demonum = 0;
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CL_NextDemo ();
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@ -458,7 +458,7 @@ void CL_DrawCenterPrint( void )
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if( !clgame.centerPrint.time )
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return;
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if(( cl.time - clgame.centerPrint.time ) >= scr_centertime->value )
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if(( cl.time - clgame.centerPrint.time ) >= scr_centertime.value )
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{
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// time expired
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clgame.centerPrint.time = 0.0f;
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@ -974,9 +974,9 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
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else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" ));
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Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
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if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background )
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if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background )
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{
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if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true ))
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if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name.string ), true ))
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Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen
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cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime)
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}
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@ -1550,7 +1550,7 @@ CL_StartDark
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*/
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static void CL_StartDark( void )
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{
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if( Cvar_VariableValue( "v_dark" ))
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if( v_dark.value )
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{
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screenfade_t *sf = &clgame.fade;
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float fadetime = 5.0f;
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@ -1575,7 +1575,7 @@ static void CL_StartDark( void )
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sf->fadeReset += cl.time;
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sf->fadeEnd += sf->fadeReset;
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Cvar_SetValue( "v_dark", 0.0f );
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Cvar_DirectSet( &v_dark, "0" );
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}
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}
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@ -302,9 +302,9 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
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else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" ));
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Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
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if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background )
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if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background )
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{
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if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true ))
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if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name.string ), true ))
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Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen
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cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime)
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}
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@ -20,18 +20,18 @@ GNU General Public License for more details.
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#include "input.h"
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#include "library.h"
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convar_t *scr_centertime;
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convar_t *scr_loading;
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convar_t *scr_download;
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convar_t *scr_viewsize;
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convar_t *cl_testlights;
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convar_t *cl_allow_levelshots;
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convar_t *cl_levelshot_name;
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static convar_t *cl_envshot_size;
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convar_t *v_dark;
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static convar_t *net_speeds;
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static convar_t *cl_showfps;
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static convar_t *cl_showpos;
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CVAR_DEFINE_AUTO( scr_centertime, "2.5", 0, "centerprint hold time" );
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CVAR_DEFINE_AUTO( scr_loading, "0", 0, "loading bar progress" );
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CVAR_DEFINE_AUTO( scr_download, "-1", 0, "downloading bar progress" );
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CVAR_DEFINE( scr_viewsize, "viewsize", "120", FCVAR_ARCHIVE, "screen size (quake only)" );
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CVAR_DEFINE_AUTO( cl_testlights, "0", 0, "test dynamic lights" );
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CVAR_DEFINE( cl_allow_levelshots, "allow_levelshots", "0", FCVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" );
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CVAR_DEFINE_AUTO( cl_levelshot_name, "*black", 0, "contains path to current levelshot" );
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static CVAR_DEFINE_AUTO( cl_envshot_size, "256", FCVAR_ARCHIVE, "envshot size of cube side" );
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CVAR_DEFINE_AUTO( v_dark, "0", 0, "starts level from dark screen" );
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static CVAR_DEFINE_AUTO( net_speeds, "0", FCVAR_ARCHIVE, "show network packets" );
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static CVAR_DEFINE_AUTO( cl_showfps, "0", FCVAR_ARCHIVE, "show client fps" );
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static CVAR_DEFINE_AUTO( cl_showpos, "0", FCVAR_ARCHIVE, "show local player position and velocity" );
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typedef struct
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{
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@ -59,7 +59,7 @@ void SCR_DrawFPS( int height )
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char fpsstring[64];
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int offset;
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if( cls.state != ca_active || !cl_showfps->value || cl.background )
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if( cls.state != ca_active || !cl_showfps.value || cl.background )
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return;
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switch( cls.scrshot_action )
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@ -95,7 +95,7 @@ void SCR_DrawFPS( int height )
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if( curfps < minfps ) minfps = curfps;
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if( curfps > maxfps ) maxfps = curfps;
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if( cl_showfps->value == 2 )
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if( cl_showfps.value == 2 )
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Q_snprintf( fpsstring, sizeof( fpsstring ), "fps: ^1%4i min, ^3%4i cur, ^2%4i max", minfps, curfps, maxfps );
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else Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i fps", curfps );
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MakeRGBA( color, 255, 255, 255, 255 );
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@ -119,7 +119,7 @@ void SCR_DrawPos( void )
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cl_entity_t *ent;
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rgba_t color;
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if( cls.state != ca_active || !cl_showpos->value || cl.background )
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if( cls.state != ca_active || !cl_showpos.value || cl.background )
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return;
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ent = CL_GetLocalPlayer();
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@ -164,7 +164,7 @@ void SCR_NetSpeeds( void )
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if( !host.allow_console )
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return;
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if( !net_speeds->value || cls.state != ca_active )
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if( !net_speeds.value || cls.state != ca_active )
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return;
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// prevent to get too big values at max
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@ -290,7 +290,7 @@ void SCR_MakeScreenShot( void )
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if( cls.envshot_viewsize > 0 )
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viewsize = cls.envshot_viewsize;
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else viewsize = cl_envshot_size->value;
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else viewsize = cl_envshot_size.value;
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switch( cls.scrshot_action )
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{
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@ -344,9 +344,9 @@ SCR_DrawPlaque
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*/
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void SCR_DrawPlaque( void )
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{
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if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background )
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if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background )
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{
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int levelshot = ref.dllFuncs.GL_LoadTexture( cl_levelshot_name->string, NULL, 0, TF_IMAGE );
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int levelshot = ref.dllFuncs.GL_LoadTexture( cl_levelshot_name.string, NULL, 0, TF_IMAGE );
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ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
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ref.dllFuncs.R_DrawStretchPic( 0, 0, refState.width, refState.height, 0, 0, 1, 1, levelshot );
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if( !cl.background ) CL_DrawHUD( CL_LOADING );
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@ -442,7 +442,7 @@ void SCR_TileClear( void )
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int i, top, bottom, left, right;
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dirty_t clear;
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if( scr_viewsize->value >= 120 )
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if( scr_viewsize.value >= 120 )
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return; // full screen rendering
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// erase rect will be the union of the past three frames
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@ -652,13 +652,13 @@ void SCR_RegisterTextures( void )
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if( FS_FileExists( "gfx/lambda.lmp", false ))
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{
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if( cl_allow_levelshots->value )
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if( cl_allow_levelshots.value )
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cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE );
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else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE );
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}
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else if( FS_FileExists( "gfx/loading.lmp", false ))
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{
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if( cl_allow_levelshots->value )
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if( cl_allow_levelshots.value )
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cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE );
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else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE );
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}
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@ -675,7 +675,7 @@ Keybinding command
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*/
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void SCR_SizeUp_f( void )
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{
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Cvar_SetValue( "viewsize", Q_min( scr_viewsize->value + 10, 120 ));
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Cvar_SetValue( "viewsize", Q_min( scr_viewsize.value + 10, 120 ));
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}
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@ -688,7 +688,7 @@ Keybinding command
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*/
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void SCR_SizeDown_f( void )
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{
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Cvar_SetValue( "viewsize", Q_max( scr_viewsize->value - 10, 30 ));
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Cvar_SetValue( "viewsize", Q_max( scr_viewsize.value - 10, 30 ));
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}
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/*
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@ -737,18 +737,18 @@ void SCR_Init( void )
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{
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if( scr_init ) return;
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scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" );
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cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "*black", 0, "contains path to current levelshot" );
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cl_allow_levelshots = Cvar_Get( "allow_levelshots", "0", FCVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" );
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scr_loading = Cvar_Get( "scr_loading", "0", 0, "loading bar progress" );
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scr_download = Cvar_Get( "scr_download", "-1", 0, "downloading bar progress" );
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cl_testlights = Cvar_Get( "cl_testlights", "0", 0, "test dynamic lights" );
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cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", FCVAR_ARCHIVE, "envshot size of cube side" );
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v_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" );
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scr_viewsize = Cvar_Get( "viewsize", "120", FCVAR_ARCHIVE, "screen size" );
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net_speeds = Cvar_Get( "net_speeds", "0", FCVAR_ARCHIVE, "show network packets" );
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cl_showfps = Cvar_Get( "cl_showfps", "0", FCVAR_ARCHIVE, "show client fps" );
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cl_showpos = Cvar_Get( "cl_showpos", "0", FCVAR_ARCHIVE, "show local player position and velocity" );
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Cvar_RegisterVariable( &scr_centertime );
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Cvar_RegisterVariable( &cl_levelshot_name );
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Cvar_RegisterVariable( &cl_allow_levelshots );
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Cvar_RegisterVariable( &scr_loading );
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Cvar_RegisterVariable( &scr_download );
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Cvar_RegisterVariable( &cl_testlights );
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Cvar_RegisterVariable( &cl_envshot_size );
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Cvar_RegisterVariable( &v_dark );
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Cvar_RegisterVariable( &scr_viewsize );
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Cvar_RegisterVariable( &net_speeds );
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Cvar_RegisterVariable( &cl_showfps );
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Cvar_RegisterVariable( &cl_showpos );
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// register our commands
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Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" );
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@ -2843,10 +2843,10 @@ void CL_TestLights( void )
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float f, r;
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dlight_t *dl;
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if( !CVAR_TO_BOOL( cl_testlights ))
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if( !cl_testlights.value )
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return;
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numLights = bound( 1, cl_testlights->value, MAX_DLIGHTS );
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numLights = bound( 1, cl_testlights.value, MAX_DLIGHTS );
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AngleVectors( cl.viewangles, forward, right, NULL );
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for( i = 0; i < numLights; i++ )
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@ -39,7 +39,7 @@ void V_CalcViewRect( void )
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{
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// intermission is always full screen
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if( cl.intermission ) size = 120.0f;
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else size = scr_viewsize->value;
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else size = scr_viewsize.value;
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if( size >= 120.0f )
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sb_lines = 0; // no status bar at all
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@ -47,12 +47,12 @@ void V_CalcViewRect( void )
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sb_lines = 24; // no inventory
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else sb_lines = 48;
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if( scr_viewsize->value >= 100.0f )
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if( scr_viewsize.value >= 100.0f )
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{
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full = true;
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size = 100.0f;
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}
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else size = scr_viewsize->value;
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else size = scr_viewsize.value;
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if( cl.intermission )
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{
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@ -144,7 +144,7 @@ void V_SetRefParams( ref_params_t *fd )
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VectorCopy( cl.viewangles, fd->cl_viewangles );
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fd->health = cl.local.health;
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VectorCopy( cl.crosshairangle, fd->crosshairangle );
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fd->viewsize = scr_viewsize->value;
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fd->viewsize = scr_viewsize.value;
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VectorCopy( cl.punchangle, fd->punchangle );
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fd->maxclients = cl.maxclients;
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@ -668,16 +668,16 @@ extern convar_t cl_showerror;
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extern convar_t cl_nosmooth;
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extern convar_t cl_smoothtime;
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extern convar_t cl_crosshair;
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extern convar_t *cl_testlights;
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extern convar_t cl_testlights;
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extern convar_t cl_cmdrate;
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extern convar_t cl_updaterate;
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extern convar_t cl_solid_players;
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extern convar_t cl_idealpitchscale;
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extern convar_t *cl_allow_levelshots;
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extern convar_t cl_allow_levelshots;
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extern convar_t cl_lightstyle_lerping;
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extern convar_t cl_draw_particles;
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extern convar_t cl_draw_tracers;
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extern convar_t *cl_levelshot_name;
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extern convar_t cl_levelshot_name;
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extern convar_t cl_draw_beams;
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extern convar_t cl_clockreset;
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extern convar_t cl_fixtimerate;
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@ -690,10 +690,10 @@ extern convar_t cl_charset;
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extern convar_t cl_trace_messages;
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extern convar_t hud_utf8;
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extern convar_t cl_showevents;
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extern convar_t *scr_centertime;
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extern convar_t *scr_viewsize;
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extern convar_t *scr_loading;
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extern convar_t *v_dark; // start from dark
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extern convar_t scr_centertime;
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extern convar_t scr_viewsize;
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extern convar_t scr_loading;
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extern convar_t v_dark; // start from dark
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extern convar_t *net_graph;
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extern convar_t rate;
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extern convar_t m_ignore;
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@ -1754,10 +1754,10 @@ void Con_DrawDebug( void )
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string dlstring;
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int x, y;
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if( scr_download->value != -1.0f )
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if( scr_download.value != -1.0f )
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{
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Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% time %.f secs",
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host.downloadcount, host.downloadfile, scr_download->value, Sys_DoubleTime() - timeStart );
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host.downloadcount, host.downloadfile, scr_download.value, Sys_DoubleTime() - timeStart );
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x = refState.width - 500;
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y = con.curFont->charHeight * 1.05f;
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Con_DrawString( x, y, dlstring, g_color_table[7] );
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@ -1981,7 +1981,7 @@ void Con_DrawConsole( void )
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if( cls.state == ca_connecting || cls.state == ca_connected )
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{
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if( !cl_allow_levelshots->value )
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if( !cl_allow_levelshots.value )
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{
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if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
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con.vislines = con.showlines = 0;
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@ -124,11 +124,11 @@ check vid modes and fullscreen
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*/
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void VID_CheckChanges( void )
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{
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if( FBitSet( cl_allow_levelshots->flags, FCVAR_CHANGED ))
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if( FBitSet( cl_allow_levelshots.flags, FCVAR_CHANGED ))
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{
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//GL_FreeTexture( cls.loadingBar );
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SCR_RegisterTextures(); // reload 'lambda' image
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ClearBits( cl_allow_levelshots->flags, FCVAR_CHANGED );
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ClearBits( cl_allow_levelshots.flags, FCVAR_CHANGED );
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}
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if( host.renderinfo_changed )
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@ -154,11 +154,11 @@ void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile,
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#endif
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extern convar_t gl_vsync;
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extern convar_t *scr_loading;
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extern convar_t *scr_download;
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extern convar_t scr_loading;
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extern convar_t scr_download;
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extern convar_t *cmd_scripting;
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extern convar_t *sv_maxclients;
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extern convar_t *cl_allow_levelshots;
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extern convar_t cl_allow_levelshots;
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extern convar_t host_developer;
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extern convar_t *host_limitlocal;
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extern convar_t *host_framerate;
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@ -1331,7 +1331,7 @@ void Netchan_UpdateProgress( netchan_t *chan )
|
||||
|
||||
if( host.downloadcount == 0 )
|
||||
{
|
||||
scr_download->value = -1.0f;
|
||||
scr_download.value = -1.0f;
|
||||
host.downloadfile[0] = '\0';
|
||||
}
|
||||
|
||||
@ -1399,7 +1399,7 @@ void Netchan_UpdateProgress( netchan_t *chan )
|
||||
|
||||
}
|
||||
|
||||
scr_download->value = bestpercent;
|
||||
scr_download.value = bestpercent;
|
||||
#endif // XASH_DEDICATED
|
||||
}
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user