@ -1,7 +1,6 @@
#!/bin/bash
#!/bin/bash
# Build engine
# Build engine
cd $TRAVIS_BUILD_DIR
cd $TRAVIS_BUILD_DIR
export CC = "ccache i686-w64-mingw32-gcc"
export CC = "ccache i686-w64-mingw32-gcc"
export CXX = "ccache i686-w64-mingw32-g++"
export CXX = "ccache i686-w64-mingw32-g++"
@ -10,6 +9,9 @@ export CXXFLAGS="-static-libgcc -static-libstdc++"
export WINRC = "i686-w64-mingw32-windres"
export WINRC = "i686-w64-mingw32-windres"
./waf configure -o build-mingw --sdl2= $TRAVIS_BUILD_DIR /SDL2_mingw/i686-w64-mingw32/ --no-vgui --build-type= debug # can't compile VGUI support on MinGW, due to differnet C++ ABI
./waf configure -o build-mingw --sdl2= $TRAVIS_BUILD_DIR /SDL2_mingw/i686-w64-mingw32/ --no-vgui --build-type= debug # can't compile VGUI support on MinGW, due to differnet C++ ABI
./waf build -o build-mingw -j2
./waf build -o build-mingw -j2
# cp SDL2/SDL2-2.0.7/i686-w64-mingw32/bin/SDL2.dll . # Install SDL2
cp SDL2/SDL2-2.0.7/i686-w64-mingw32/bin/SDL2.dll . # Install SDL2
# cp /usr/i686-w64-mingw32/lib/libwinpthread-1.dll . # a1ba: remove when travis will be updated to xenial
cp vgui_support_bin/vgui_support.dll .
# 7z a -t7z $TRAVIS_BUILD_DIR/xash3d-mingw.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on xash_sdl.exe menu.dll SDL2.dll vgui_support.dll libwinpthread-1.dll
cp build-mingw/engine/xash.dll .
cp build-mingw/mainui/menu.dll .
cp build-mingw/game_launch/xash3d.exe .
7z a -t7z $TRAVIS_BUILD_DIR /xash3d-mingw.7z -m0= lzma2 -mx= 9 -mfb= 64 -md= 32m -ms= on *.dll *.exe