ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap

This commit is contained in:
Alibek Omarov 2024-01-19 09:56:30 +03:00
parent f162fbd806
commit 150d98bd15

View File

@ -2993,7 +2993,7 @@ void R_ClearVBOState( qboolean drawlightmap, qboolean drawtextures )
if( drawlightmap ) if( drawlightmap )
{ {
// reset states // reset states
GL_SelectTexture( XASH_TEXTURE1 ); GL_Bind( XASH_TEXTURE1, tr.defaultTexture ); // force reset tmu in case we have only one lightmap
pglDisableClientState( GL_TEXTURE_COORD_ARRAY ); pglDisableClientState( GL_TEXTURE_COORD_ARRAY );
pglDisable( GL_TEXTURE_2D ); pglDisable( GL_TEXTURE_2D );
if( drawtextures ) if( drawtextures )