engine: client: workaround buggy position history times going backwards in interpolation code

This commit is contained in:
Alibek Omarov 2022-02-25 02:12:44 +03:00
parent 7821f425e7
commit 13b36e66b3

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@ -486,7 +486,9 @@ int CL_InterpolateModel( cl_entity_t *e )
return 0; return 0;
} }
if( Q_equal( t2, t1 )) // HACKHACK: workaround buggy position history animtime
// going backward sometimes
if( Q_equal( t2, t1 ) || t2 < t1 )
{ {
VectorCopy( ph0->origin, e->origin ); VectorCopy( ph0->origin, e->origin );
VectorCopy( ph0->angles, e->angles ); VectorCopy( ph0->angles, e->angles );