From 129325f3a420faacda3913307c8c4e542e6ac146 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Mon, 8 Apr 2019 20:38:10 +0300 Subject: [PATCH] scripts: waflib: add msdev.py tool by Michel Mooij, patched to support uselib, separate envs and so --- engine/wscript | 2 +- scripts/waflib/deps.py | 65 ++++ scripts/waflib/msdev.py | 769 ++++++++++++++++++++++++++++++++++++++++ vgui_support/wscript | 2 +- wscript | 4 +- 5 files changed, 838 insertions(+), 4 deletions(-) create mode 100644 scripts/waflib/deps.py create mode 100644 scripts/waflib/msdev.py diff --git a/engine/wscript b/engine/wscript index b25d2a7a..a501dcc7 100644 --- a/engine/wscript +++ b/engine/wscript @@ -50,7 +50,7 @@ def configure(conf): def build(bld): libs = [ 'public' ] source = bld.path.ant_glob([ - 'common/*.c', + 'common/*.c', 'common/imagelib/*.c', 'common/soundlib/*.c', 'common/soundlib/libmpg/*.c', diff --git a/scripts/waflib/deps.py b/scripts/waflib/deps.py new file mode 100644 index 00000000..f216515b --- /dev/null +++ b/scripts/waflib/deps.py @@ -0,0 +1,65 @@ +#!/usr/bin/env python +# -*- encoding: utf-8 -*- +# Michel Mooij, michel.mooij7@gmail.com + +from waflib import Utils +from waflib import Errors + + +def get_deps(bld, target): + '''Returns a list of (nested) targets on which this target depends. + + :param bld: a *waf* build instance from the top level *wscript* + :type bld: waflib.Build.BuildContext + :param target: task name for which the dependencies should be returned + :type target: str + :returns: a list of task names on which the given target depends + ''' + try: + tgen = bld.get_tgen_by_name(target) + except Errors.WafError: + return [] + else: + uses = Utils.to_list(getattr(tgen, 'use', [])) + deps = uses[:] + for use in uses: + deps += get_deps(bld, use) + return list(set(deps)) + + +def get_tgens(bld, names): + '''Returns a list of task generators based on the given list of task + generator names. + + :param bld: a *waf* build instance from the top level *wscript* + :type bld: waflib.Build.BuildContext + :param names: list of task generator names + :type names: list of str + :returns: list of task generators + ''' + tgens=[] + for name in names: + try: + tgen = bld.get_tgen_by_name(name) + except Errors.WafError: + pass + else: + tgens.append(tgen) + return list(set(tgens)) + + +def get_targets(bld): + '''Returns a list of user specified build targets or None if no specific + build targets has been selected using the *--targets=* command line option. + + :param bld: a *waf* build instance from the top level *wscript*. + :type bld: waflib.Build.BuildContext + :returns: a list of user specified target names (using --targets=x,y,z) or None + ''' + if bld.targets == '': + return None + targets = bld.targets.split(',') + for target in targets: + targets += get_deps(bld, target) + return targets + diff --git a/scripts/waflib/msdev.py b/scripts/waflib/msdev.py new file mode 100644 index 00000000..eb229526 --- /dev/null +++ b/scripts/waflib/msdev.py @@ -0,0 +1,769 @@ +#!/usr/bin/env python +# -*- encoding: utf-8 -*- +# Michel Mooij, michel.mooij7@gmail.com +# modified: Alibek Omarov, a1ba.omarov@gmail.com + +''' +Summary +------- +Exports and converts *waf* project data, for C/C++ programs, static- and shared +libraries, into **Microsoft Visual Studio**, also known as **msdev**, +project files (.vcproj) and solution (.sln) files. + +**Microsoft Visual Studio** is a mature and stable integrated development +environment for, amongst others, the C and C++ programming language. A free +version of this IDE, known as the *express* version can be obtained from Microsoft +at http://wwww.visualstudio.com. + +Description +----------- +When exporting *waf* project data, a single **Visual Studio** solution will be +exported in the top level directory of your *WAF* build environment. This +solution file will contain references to all exported **Visual Studio** +projects and will include dependencies between those projects and will have the +same name as APPNAME variable from the top level *wscript* file. + +For each single task generator (*waflib.TaskGenerator*), for instance a +*bld.program(...)* which has been defined within a *wscript* file somewhere in +the build environment, a single **Visual Studio** project file will be generated +in the same directory as where the task generator has been defined. +The name of this task generator will be used as name for the exported **Visual +Studio** project file. If for instance the name of the task generator is +*hello*, then a **Visual Studio** project file named *hello.vcproj* will be +exported. + +Example below presents an overview of an environment in which **Visual Studio** +files already have been exported:: + + . + ├── components + │ └── clib + │ ├── program + │ │ ├── cprogram.vcproj + │ │ └── wscript + │ ├── shared + │ │ ├── cshlib.vcproj + │ │ └── wscript + │ └── static + │ ├── cstlib.vcproj + │ └── wscript + │ + ├── waf.vcproj + ├── appname.sln + └── wscript + + +Projects will be exported such that they will use the same settings and +structure as has been defined for that build task within the *waf* build +environment as much as possible. Note that since cross compilation is not +really supported in this IDE, only the first environment encountered that +is targeted for **MS Windows** will be exported; i.e. an environment in +which:: + + bld.env.DEST_OS == 'win32' + +is true. + + +Please note that in contrast to a *normal* IDE setup the exported projects +will contain either a *debug* **or** a *release* build target but not both at +the same time. By doing so exported projects will always use the same settings +(e.g. compiler options, installation paths) as when building the same task in +the *waf* build environment from command line. + + +Usage +----- +**Visual Studio** project and workspace files can be exported using the *msdev* +command, as shown in the example below:: + + $ waf msdev + +When needed, exported **Visual Studio** project- and solution files can be +removed using the *clean* command, as shown in the example below:: + + $ waf msdev --clean + +Once exported simply open the *appname.sln* using **Visual Studio** +this will automatically open all exported projects as well. + +Tasks generators to be excluded can be marked with the *skipme* option +as shown below:: + + def build(bld): + bld.program(name='foo', src='foobar.c', msdev_skip=True) + +''' + +import os +import sys +import copy +import uuid +import shutil +import xml.etree.ElementTree as ElementTree +from xml.dom import minidom +from waflib import Utils, Logs, Errors, Context +from waflib.Build import BuildContext +# import waftools +# from waftools import deps +from deps import get_targets + + +def options(opt): + '''Adds command line options to the *waf* build environment + + :param opt: Options context from the *waf* build environment. + :type opt: waflib.Options.OptionsContext + ''' + opt.add_option('--msdev', dest='msdev', default=False, action='store_true', help='select msdev for export/import actions') + opt.add_option('--clean', dest='clean', default=False, action='store_true', help='delete exported files') + + +def configure(conf): + '''Method that will be invoked by *waf* when configuring the build + environment. + + :param conf: Configuration context from the *waf* build environment. + :type conf: waflib.Configure.ConfigurationContext + ''' + pass + + +class MsDevContext(BuildContext): + '''export C/C++ tasks to MS Visual Studio projects and solutions.''' + cmd = 'msdev' + + def execute(self): + '''Will be invoked when issuing the *msdev* command.''' + self.restore() + if not self.all_envs: + self.load_envs() + self.recurse([self.run_dir]) + self.pre_build() + + for group in self.groups: + for tgen in group: + try: + f = tgen.post + except AttributeError: + pass + else: + f() + try: + self.get_tgen_by_name('') + except Exception: + pass + + self.msdev = True + if self.options.clean: + cleanup(self) + else: + export(self) + self.timer = Utils.Timer() + +def get_subproject_env(bld, path): + # remove top dir path + path = str(path) + if path.startswith(bld.top_dir): + if bld.top_dir[-1] != os.pathsep: + path = path[len(bld.top_dir) + 1:] + else: path = path[len(bld.top_dir):] + + # iterate through possible subprojects names + folders = os.path.normpath(path).split(os.sep) + # print(folders) + for i in range(1, len(folders)+1): + name = folders[-i] + # print(name) + if name in bld.all_envs: + Logs.pprint('YELLOW', 'env: changed to %s' % name) + return bld.all_envs[name] + Logs.pprint('YELLOW', 'env: changed to default env') + raise IndexError('top env') + + +def export(bld): + '''Exports all C and C++ task generators as **Visual Studio** projects + and creates a **Visual Studio** solution containing references to + those project. + + :param bld: a *waf* build instance from the top level *wscript*. + :type bld: waflib.Build.BuildContext + ''' + if not bld.options.msdev and not hasattr(bld, 'msdev'): + return + + Logs.pprint('RED', '''This tool is intended only to ease development for Windows-fags. +Don't use it for release builds, as it doesn't enables WinXP compatibility for now!''') + + solution = MsDevSolution(bld) + targets = get_targets(bld) + + saveenv = bld.env # root env + for tgen in bld.task_gen_cache_names.values(): + if targets and tgen.get_name() not in targets: + continue + if getattr(tgen, 'msdev_skipme', False): + continue + try: + bld.env = get_subproject_env(bld, tgen.path) + except IndexError: + bld.env = saveenv + if set(('c', 'cxx')) & set(getattr(tgen, 'features', [])): + project = MsDevProject(bld, tgen) + project.export() + + (name, fname, deps, pid) = project.get_metadata() + solution.add_project(name, fname, deps, pid) + + solution.export() + + +def cleanup(bld): + '''Removes all **Visual Studio** projects and workspaces from the + *waf* build environment. + + :param bld: a *waf* build instance from the top level *wscript*. + :type bld: waflib.Build.BuildContext + ''' + if not bld.options.msdev and not hasattr(bld, 'msdev'): + return + + targets = get_targets(bld) + saveenv = bld.env + + for tgen in bld.task_gen_cache_names.values(): + if targets and tgen.get_name() not in targets: + continue + if getattr(tgen, 'msdev_skipme', False): + continue + try: + bld.env = get_subproject_env(bld, tgen.path) + except IndexError: + bld.env = saveenv + if set(('c', 'cxx')) & set(getattr(tgen, 'features', [])): + project = MsDevProject(bld, tgen) + project.cleanup() + + solution = MsDevSolution(bld) + solution.cleanup() + + +class MsDev(object): + '''Abstract base class used for exporting *waf* project data to + **Visual Studio** projects and solutions. + + REMARK: + bld.objects() taks generators are treated as static libraries. + + :param bld: Build context as used in *wscript* files of your *waf* build + environment. + :type bld: waflib.Build.BuildContext + ''' + + PROGRAM = '1' + '''Identifier for projects containing an executable''' + + SHLIB = '2' + '''Identifier for projects containing a shared library''' + + STLIB = '4' + '''Identifier for projects containing a static library''' + + C = 'c' + '''Identifier for projects using C language''' + + CXX = 'cxx' + '''Identifier for projects using C++ language''' + + def __init__(self, bld): + self.bld = bld + + def export(self): + '''Exports a **Visual Studio** solution or project.''' + content = self.get_content() + if not content: + return + if self.xml_clean: + content = self.xml_clean(content) + + node = self.make_node() + if not node: + return + node.write(content) + Logs.pprint('YELLOW', 'exported: %s' % node.abspath()) + + def cleanup(self): + '''Deletes a **Visual Studio** solution or project file including + associated files (e.g. *.ncb*). + ''' + cwd = self.get_cwd() + for node in cwd.ant_glob('*.user'): + node.delete() + Logs.pprint('YELLOW', 'removed: %s' % node.abspath()) + for node in cwd.ant_glob('*.ncb'): + node.delete() + Logs.pprint('YELLOW', 'removed: %s' % node.abspath()) + for node in cwd.ant_glob('*.suo'): + node.delete() + Logs.pprint('YELLOW', 'removed: %s' % node.abspath()) + for node in cwd.ant_glob('*.sln'): + node.delete() + Logs.pprint('YELLOW', 'removed: %s' % node.abspath()) + node = self.find_node() + if node: + node.delete() + Logs.pprint('YELLOW', 'removed: %s' % node.abspath()) + + def get_cwd(self): + cwd = os.path.dirname(self.get_fname()) + if cwd == "": + cwd = "." + return self.bld.srcnode.find_node(cwd) + + def find_node(self): + name = self.get_fname() + if not name: + return None + return self.bld.srcnode.find_node(name) + + def make_node(self): + name = self.get_fname() + if not name: + return None + return self.bld.srcnode.make_node(name.lower()) + + def get_fname(self): + ''' Returns file name.''' + return None + + def get_content(self): + ''' Returns file content.''' + return None + + def xml_clean(self, content): + s = minidom.parseString(content).toprettyxml(indent="\t") + lines = [l for l in s.splitlines() if not l.isspace() and len(l)] + lines[0] = '' + return '\n'.join(lines) + + +class MsDevSolution(MsDev): + '''Class used for exporting *waf* project data to a **Visual Studio** + solution located in the lop level directory of the *waf* build + environment. + + :param bld: Build context as used in *wscript* files of your *waf* build + environment. + :type bld: waflib.Build.BuildContext + ''' + + def __init__(self, bld): + super(MsDevSolution, self).__init__(bld) + self.projects = {} + self.xml_clean = None + + def get_fname(self): + '''Returns the workspace's file name.''' + return '%s.sln' % getattr(Context.g_module, Context.APPNAME) + + def export(self): + '''Exports a **Visual Studio** solution.''' + src = '%s/msdev.sln' % os.path.dirname(__file__) + if not os.path.exists(src): + self.bld.fatal("file not found: '%s'" % src) + dst = self.get_fname() + shutil.copyfile(src, dst) + + with open(src, 'r') as f: + s = f.readlines() + + with open(dst, 'w') as f: + for line in s[0:3]: + f.write(line) + for name, (fname, deps, pid) in self.projects.items(): + sid = str(uuid.uuid4()).upper() + f.write('Project("{%s}") = "%s", "%s", "{%s}"\n' % (sid, name, fname, pid)) + if len(deps): + f.write('\tProjectSection(ProjectDependencies) = postProject\n') + for d in deps: + try: + (_, _, pid) = self.projects[d] + except KeyError: + pass + else: + f.write('\t\t{%s} = {%s}\n' % (pid, pid)) + f.write('\tEndProjectSection\n') + f.write('EndProject\n') + for line in s[3:8]: + f.write(line) + for _, (_, _, pid) in self.projects.items(): + f.write('\t\t{%s}.Debug|Win32.ActiveCfg = Debug|Win32\n' % (pid)) + f.write('\t\t{%s}.Debug|Win32.Build.0 = Debug|Win32\n' % (pid)) + for line in s[8:]: + f.write(line) + Logs.pprint('YELLOW', 'exported: %s' % os.path.abspath(dst)) + + def add_project(self, name, fname, deps, pid): + '''Adds a project to the workspace. + + :param name: Name of the project. + :type name: str + :param fname: Complete path to the project file + :type fname: str + :param deps: List of names on which this project depends + :type deps: list of str + ''' + self.projects[name] = (fname, deps, pid) + + +class MsDevProject(MsDev): + '''Class used for exporting *waf* project data to **Visual Studio** + projects. + + :param bld: Build context as used in *wscript* files of your *waf* build + environment. + :type bld: waflib.Build.BuildContext + + :param gen: Task generator that contains all information of the task to be + converted and exported to the **Visual Studio** project. + :type gen: waflib.Task.TaskGen + ''' + + def __init__(self, bld, gen): + super(MsDevProject, self).__init__(bld) + self.gen = gen + self.id = str(uuid.uuid4()).upper() + self.type = self.get_type(gen) + self.language = self.get_language(gen) + self.buildpath = self.get_buildpath(bld, gen) + + def get_type(self, gen): + if set(('cprogram', 'cxxprogram')) & set(gen.features): + return MsDev.PROGRAM + elif set(('cshlib', 'cxxshlib')) & set(gen.features): + return MsDev.SHLIB + else: + return MsDev.STLIB + + def get_language(self, gen): + return MsDev.CXX if 'cxx' in gen.features else MsDev.C + + def get_buildpath(self, bld, gen): + pth = '%s/%s' % (bld.path.get_bld().path_from(gen.path), gen.path.relpath()) + return pth.replace('/', '\\') + + def get_fname(self): + '''Returns the project's file name.''' + return '%s/%s.vcproj' % (self.gen.path.relpath().replace('\\', '/'), self.gen.get_name()) + + def get_root(self): + '''Returns a document root, either from an existing file, or from template.''' + fname = self.get_fname() + if os.path.exists(fname): + tree = ElementTree.parse(fname) + root = tree.getroot() + else: + root = ElementTree.fromstring(MSDEV_PROJECT) + return root + + def get_content(self): + '''Returns the content of a project file.''' + root = self.get_root() + root.set('Name', self.gen.get_name()) + root.set('ProjectGUID', '{%s}' % self.id) + configurations = root.find('Configurations') + for configuration in configurations.iter('Configuration'): + configuration.set('ConfigurationType', '%s' % self.type) + configuration.set('OutputDirectory', '%s\\msdev' % self.buildpath) + configuration.set('IntermediateDirectory', '%s\\msdev' % self.buildpath) + for tool in configuration.iter('Tool'): + name = tool.get('Name') + if name == 'VCCLCompilerTool': + tool.set('PreprocessorDefinitions', '%s' % self.get_compiler_defines(self.gen)) + includes = [] + for include in self.get_compiler_includes(self.bld, self.gen): + includes.append('%s' % include) + tool.set('AdditionalIncludeDirectories', ';'.join(includes)) + if name == 'VCLinkerTool': + if self.type == MsDev.PROGRAM: + # Force Windows Subsystem + # TODO: this isn't enables Windows XP compatibility! + tool.set('SubSystem', '2') + self.update_link_deps(tool) + self.update_link_paths(tool) + files = root.find('Files') + self.update_includes(files) + self.update_sources(files) + return ElementTree.tostring(root) + + def update_includes(self, files): + '''Add include files.''' + includes = [] + for filtr in files.iter('Filter'): + if filtr.get('Name') == 'Header Files': + for include in filtr.iter('File'): + includes.append(include.get('RelativePath')) + break + if len(includes) == 0: + filtr = ElementTree.SubElement(files, 'Filter', attrib={'Name':'Header Files', 'Filter':'h;hpp;hxx;hm;inl;inc;xsd'}) + filtr.set('UniqueIdentifier', '{%s}' % str(uuid.uuid4()).upper()) + for include in self.get_include_files(self.bld, self.gen): + if include not in includes: + ElementTree.SubElement(filtr, 'File', attrib={'RelativePath':'%s' % include}) + + def update_sources(self, files): + '''Add source files.''' + sources = [] + for filtr in files.iter('Filter'): + if filtr.get('Name') == 'Source Files': + for source in filtr.iter('File'): + sources.append(source.get('RelativePath')) + break + if len(sources) == 0: + filtr = ElementTree.SubElement(files, 'Filter', attrib={'Name':'Source Files', 'Filter':'cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx'}) + filtr.set('UniqueIdentifier', '{%s}' % str(uuid.uuid4()).upper()) + for source in self.get_genlist(self.gen, 'source'): + if source not in sources: + ElementTree.SubElement(filtr, 'File', attrib={'RelativePath':'%s' % source}) + + def update_link_deps(self, tool): + '''Add libraries on which this project depends.''' + deps = tool.get('AdditionalDependencies') + + deps = [] # clean out deps everytime + + libs = self.get_link_libs(self.bld, self.gen) + for lib in libs: + dep = '%s.lib' % lib + if dep not in deps: + deps.append(dep) + if len(deps): + add_deps = " ".join(deps) # work around when converting to vcxproj by inserting spaces + tool.set('AdditionalDependencies', add_deps) + + def update_link_paths(self, tool): + deps = tool.get('AdditionalLibraryDirectories', '') + deps = [] + dirs = self.get_link_paths(self.bld, self.gen) + for dep in dirs: + if dep not in deps: + deps.append(dep) + if len(deps): + tool.set('AdditionalLibraryDirectories', ';'.join(deps)) + + def get_metadata(self): + '''Returns a tuple containing project information (name, file name and + dependencies). + ''' + name = self.gen.get_name() + fname = self.get_fname().replace('/', '\\') + deps = Utils.to_list(getattr(self.gen, 'use', [])) + return (name, fname, deps, self.id) + + def get_genlist(self, gen, name): + lst = Utils.to_list(getattr(gen, name, [])) + lst = [str(l.path_from(gen.path)) if hasattr(l, 'path_from') else l for l in lst] + return [l.replace('/', '\\') for l in lst] + + def get_compiler_options(self, bld, gen): + if self.language == MsDev.CXX: + flags = getattr(gen, 'cxxflags', []) + bld.env.CXXFLAGS + else: + flags = getattr(gen, 'cflags', []) + bld.env.CFLAGS + if self.type == MsDev.SHLIB: + if self.language == MsDev.CXX: + flags.extend(bld.env.CXXFLAGS_cxxshlib) + else: + flags.extend(bld.env.CFLAGS_cshlib) + return list(set(flags)) + + def get_compiler_includes(self, bld, gen): + includes = self.get_genlist(gen, 'includes') + for include in bld.env['INCLUDES']: + root = bld.path.abspath().replace('\\', '/') + pref = os.path.commonprefix([root, include]) + if pref == root: + node = bld.root.find_dir(include) + if node: + includes.append(node.path_from(gen.path).replace('/', '\\')) + + deps = Utils.to_list(getattr(gen, 'use', [])) + for dep in deps: + uselib_incs = bld.env['INCLUDES_%s' % dep] + for uselib_inc in uselib_incs: + includes.append(uselib_inc) + return includes + + def get_compiler_defines(self, gen): + defines = self.get_genlist(gen, 'defines') + gen.bld.env.DEFINES + if 'win32' in sys.platform: + defines = [d.replace('"', '\\"') for d in defines] + defines = ';'.join(defines) + return defines + + def get_link_options(self, bld, gen): + flags = getattr(gen, 'linkflags', []) + bld.env.LINKFLAGS + if self.language == MsDev.CXX: + if self.type == MsDev.SHLIB: + flags.extend(bld.env.LINKFLAGS_cxxshlib) + else: + flags.extend(bld.env.LINKFLAGS_cshlib) + return list(set(flags)) + + def get_link_libs(self, bld, gen): + libs = Utils.to_list(getattr(gen, 'lib', [])) + deps = Utils.to_list(getattr(gen, 'use', [])) + for dep in deps: + try: + tgen = bld.get_tgen_by_name(dep) + except Errors.WafError: + uselib_libs = bld.env['LIB_%s' % dep] + for uselib_lib in uselib_libs: + libs.append(uselib_lib) + pass + else: + if self.type == MsDev.STLIB: + libs.append(dep) + return libs + + def get_link_paths(self, bld, gen): + dirs = [] + deps = Utils.to_list(getattr(gen, 'use', [])) + for dep in deps: + try: + tgen = bld.get_tgen_by_name(dep) + except Errors.WafError: + uselib_paths = bld.env['LIBPATH_%s' % dep] + for uselib_path in uselib_paths: + dirs.append(uselib_path) + pass + else: + if self.type in (MsDev.STLIB, MsDev.SHLIB): + directory = '%s\\msdev' % tgen.path.get_bld().path_from(gen.path) + if directory not in dirs: + dirs.append(directory.replace('/', '\\')) + elif self.type in (MsDev.PROGRAM): + for directory in tgen.lib_paths: + if directory not in dirs: + dirs.append(directory.replace('/', '\\')) + return dirs + + def get_include_files(self, bld, gen): + includes = [] + for include in self.get_genlist(gen, 'includes'): + node = gen.path.find_dir(include) + if node: + for header in node.ant_glob('*.h*'): + includes.append(header.path_from(gen.path).replace('/', '\\')) + + for include in bld.env['INCLUDES']: + root = bld.path.abspath().replace('\\', '/') + pref = os.path.commonprefix([root, include]) + if pref == root: + node = bld.root.find_dir(include) + if node: + for header in node.ant_glob('*.h*'): + includes.append(header.path_from(gen.path).replace('/', '\\')) + + return includes + + +MSDEV_PROJECT = \ +''' + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +''' + diff --git a/vgui_support/wscript b/vgui_support/wscript index 1771ba34..3a610664 100644 --- a/vgui_support/wscript +++ b/vgui_support/wscript @@ -43,7 +43,7 @@ def configure(conf): else: conf.end_msg('yes') - conf.start_msg('Does this toolchain able to link to VGUI?') + conf.start_msg('Does this toolchain able to link VGUI?') if conf.env.DEST_OS == 'win32' and conf.env.COMPILER_CXX == 'g++': conf.end_msg('no') # we have ABI incompatibility ONLY on MinGW diff --git a/wscript b/wscript index b9eda077..a4120583 100644 --- a/wscript +++ b/wscript @@ -71,7 +71,7 @@ def options(opt): opt.load('xcompile compiler_cxx compiler_c sdl2') if sys.platform == 'win32': - opt.load('msvc msvs') + opt.load('msvc msdev') def set_ignored_subdirs(subdirs): for i in SUBDIRS: @@ -102,7 +102,7 @@ def configure(conf): conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC if sys.platform == 'win32': - conf.load('msvc msvs') + conf.load('msvc msdev') conf.load('xcompile compiler_c compiler_cxx gitversion clang_compilation_database') # print(conf.options.ALLOW64)