diff --git a/engine/client/cl_frame.c b/engine/client/cl_frame.c index 84dd53a0..0adccfe9 100644 --- a/engine/client/cl_frame.c +++ b/engine/client/cl_frame.c @@ -367,11 +367,10 @@ CL_FindInterpolationUpdates find two timestamps ================== */ -qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, position_history_t **ph0, position_history_t **ph1 ) +static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 ) { qboolean extrapolate = true; uint i, i0, i1, imod; - float at; imod = ent->current_position; i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end) @@ -379,8 +378,10 @@ qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, positi for( i = 1; i < HISTORY_MAX - 1; i++ ) { - at = ent->ph[( imod - i ) & HISTORY_MASK].animtime; - if( at == 0.0f ) break; + double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime; + + if( at == 0.0f ) + break; if( targettime > at ) { @@ -405,10 +406,10 @@ CL_PureOrigin non-local players interpolation ================== */ -void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangles ) +static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles ) { qboolean extrapolate; - float t1, t0, frac; + double t1, t0, frac; position_history_t *ph0, *ph1; vec3_t delta; @@ -421,7 +422,7 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle t0 = ph0->animtime; t1 = ph1->animtime; - if( t0 != 0.0f ) + if( t0 != 0.0 ) { vec4_t q, q1, q2; @@ -429,9 +430,9 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle if( !Q_equal( t0, t1 )) frac = ( t - t1 ) / ( t0 - t1 ); - else frac = 1.0f; + else frac = 1.0; - frac = bound( 0.0f, frac, 1.2f ); + frac = bound( 0.0, frac, 1.2 ); VectorMA( ph1->origin, frac, delta, outorigin ); @@ -455,11 +456,11 @@ CL_InterpolateModel non-players interpolation ================== */ -int CL_InterpolateModel( cl_entity_t *e ) +static int CL_InterpolateModel( cl_entity_t *e ) { position_history_t *ph0 = NULL, *ph1 = NULL; vec3_t origin, angles, delta; - float t, t1, t2, frac; + double t, t1, t2, frac; vec4_t q, q1, q2; VectorCopy( e->curstate.origin, e->origin ); @@ -545,7 +546,7 @@ interpolate non-local clients */ void CL_ComputePlayerOrigin( cl_entity_t *ent ) { - float targettime; + double targettime; vec4_t q, q1, q2; vec3_t origin; vec3_t angles;