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travis: fix packaging mingw build

pull/2/head
Alibek Omarov 6 years ago
parent
commit
0ca0dc9731
  1. 7
      scripts/build_mingw_engine.sh

7
scripts/build_mingw_engine.sh

@ -9,11 +9,12 @@ export CXX="ccache i686-w64-mingw32-g++" @@ -9,11 +9,12 @@ export CXX="ccache i686-w64-mingw32-g++"
export CFLAGS="-static-libgcc -no-pthread"
export CXXFLAGS="-static-libgcc -static-libstdc++"
export WINRC="i686-w64-mingw32-windres"
rm -rf build # clean build directory
./waf configure --sdl2=$TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32/ --disable-vgui --build-type=debug --verbose || die # can't compile VGUI support on MinGW, due to differnet C++ ABI
./waf build -j2 --verbose || die
cp $TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32//bin/SDL2.dll . # Install SDL2
cp vgui_support_bin/vgui_support.dll .
cp build-mingw/engine/xash.dll .
cp build-mingw/mainui/menu.dll .
cp build-mingw/game_launch/xash3d.exe .
cp build/engine/xash.dll .
cp build/mainui/menu.dll .
cp build/game_launch/xash3d.exe .
7z a -t7z $TRAVIS_BUILD_DIR/xash3d-mingw.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on *.dll *.exe

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