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engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks

pull/2/head
Alibek Omarov 2 years ago
parent
commit
0bff62e696
  1. 72
      engine/sprite.h

72
engine/sprite.h

@ -16,6 +16,10 @@
#ifndef SPRITE_H #ifndef SPRITE_H
#define SPRITE_H #define SPRITE_H
#include "build.h"
#include STDINT_H
#include "synctype.h"
/* /*
============================================================================== ==============================================================================
@ -31,16 +35,6 @@ SPRITE MODELS
#define SPRITE_VERSION_HL 2 // Half-Life sprites #define SPRITE_VERSION_HL 2 // Half-Life sprites
#define SPRITE_VERSION_32 32 // Captain Obvious mode on #define SPRITE_VERSION_32 32 // Captain Obvious mode on
// must match definition in alias.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T
typedef enum
{
ST_SYNC = 0,
ST_RAND
} synctype_t;
#endif
typedef enum typedef enum
{ {
FRAME_SINGLE = 0, FRAME_SINGLE = 0,
@ -74,55 +68,69 @@ typedef enum
// generic helper // generic helper
typedef struct typedef struct
{ {
int ident; // LittleLong 'ISPR' int32_t ident; // LittleLong 'ISPR'
int version; // current version 2 int32_t version; // current version 2
} dsprite_t; } dsprite_t;
STATIC_ASSERT( sizeof( dsprite_t ) == 8, "invalid dsprite_t size" );
typedef struct typedef struct
{ {
int ident; // LittleLong 'ISPR' int32_t ident; // LittleLong 'ISPR'
int version; // current version 2 int32_t version; // current version 2
int type; // camera align int32_t type; // camera align
float boundingradius; // quick face culling float boundingradius; // quick face culling
int bounds[2]; // mins\maxs int32_t bounds[2]; // mins\maxs
int numframes; // including groups int32_t numframes; // including groups
float beamlength; // ??? float beamlength; // ???
synctype_t synctype; // animation synctype uint32_t synctype; // animation synctype, was synctype_t
} dsprite_q1_t; } dsprite_q1_t;
STATIC_ASSERT( sizeof( dsprite_q1_t ) == 36, "invalid dsprite_q1_t size" );
typedef struct typedef struct
{ {
int ident; // LittleLong 'ISPR' int32_t ident; // LittleLong 'ISPR'
int version; // current version 2 int32_t version; // current version 2
angletype_t type; // camera align uint32_t type; // camera align, was angletype_t
drawtype_t texFormat; // rendering mode uint32_t texFormat; // rendering mode, was drawtype_t
int boundingradius; // quick face culling int32_t boundingradius; // quick face culling
int bounds[2]; // mins\maxs int32_t bounds[2]; // mins\maxs
int numframes; // including groups int32_t numframes; // including groups
facetype_t facetype; // cullface (Xash3D ext) uint32_t facetype; // cullface (Xash3D ext), was facetype_t
synctype_t synctype; // animation synctype uint32_t synctype; // animation synctype, was synctype_t
} dsprite_hl_t; } dsprite_hl_t;
STATIC_ASSERT( sizeof( dsprite_hl_t ) == 40, "invalid dsprite_hl_t size" );
typedef struct typedef struct
{ {
int origin[2]; int32_t origin[2];
int width; int32_t width;
int height; int32_t height;
} dspriteframe_t; } dspriteframe_t;
STATIC_ASSERT( sizeof( dspriteframe_t ) == 16, "invalid dspriteframe_t size" );
typedef struct typedef struct
{ {
int numframes; int32_t numframes;
} dspritegroup_t; } dspritegroup_t;
STATIC_ASSERT( sizeof( dspritegroup_t ) == 4, "invalid dspritegroup_t size" );
typedef struct typedef struct
{ {
float interval; float interval;
} dspriteinterval_t; } dspriteinterval_t;
STATIC_ASSERT( sizeof( dspriteinterval_t ) == 4, "invalid dspriteinterval_t size" );
typedef struct typedef struct
{ {
frametype_t type; uint32_t type; // was frametype_t
} dframetype_t; } dframetype_t;
STATIC_ASSERT( sizeof( dframetype_t ) == 4, "invalid dframetype_t size" );
#endif//SPRITE_H #endif//SPRITE_H

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