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https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-18 02:50:33 +00:00
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
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e305b81df0
commit
0bec78a958
@ -234,22 +234,6 @@ void CL_InitCDAudio( const char *filename )
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Mem_Free( afile );
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Mem_Free( afile );
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}
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}
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/*
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====================
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CL_PointContents
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Return contents for point
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====================
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*/
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int CL_PointContents( const vec3_t p )
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{
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int cont = PM_PointContents( clgame.pmove, p );
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if( cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN )
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cont = CONTENTS_WATER;
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return cont;
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}
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/*
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/*
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=============
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=============
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CL_AdjustXPos
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CL_AdjustXPos
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@ -2220,38 +2204,14 @@ pfnPointContents
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=============
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=============
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*/
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*/
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static int GAME_EXPORT pfnPointContents( const float *p, int *truecontents )
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int GAME_EXPORT PM_CL_PointContents( const float *p, int *truecontents )
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{
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{
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return PM_PointContentsPmove( clgame.pmove, p, truecontents );
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return PM_PointContentsPmove( clgame.pmove, p, truecontents );
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}
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}
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/*
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pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe )
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=============
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pfnTraceLine
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=============
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*/
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static pmtrace_t *pfnTraceLine( float *start, float *end, int flags, int usehull, int ignore_pe )
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{
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{
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static pmtrace_t tr;
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return PM_TraceLine( clgame.pmove, start, end, flags, usehull, ignore_pe );
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int old_usehull;
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old_usehull = clgame.pmove->usehull;
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clgame.pmove->usehull = usehull;
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switch( flags )
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{
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case PM_TRACELINE_PHYSENTSONLY:
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tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
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break;
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case PM_TRACELINE_ANYVISIBLE:
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tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numvisent, clgame.pmove->visents, ignore_pe, NULL );
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break;
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}
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clgame.pmove->usehull = old_usehull;
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return &tr;
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}
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}
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static void GAME_EXPORT pfnPlaySoundByNameAtLocation( char *szSound, float volume, float *origin )
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static void GAME_EXPORT pfnPlaySoundByNameAtLocation( char *szSound, float volume, float *origin )
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@ -3827,9 +3787,9 @@ static cl_enginefunc_t gEngfuncs =
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pfnGetClientTime,
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pfnGetClientTime,
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pfnCalcShake,
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pfnCalcShake,
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pfnApplyShake,
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pfnApplyShake,
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pfnPointContents,
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PM_CL_PointContents,
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CL_WaterEntity,
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CL_WaterEntity,
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pfnTraceLine,
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PM_CL_TraceLine,
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CL_LoadModel,
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CL_LoadModel,
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CL_AddEntity,
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CL_AddEntity,
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CL_GetSpritePointer,
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CL_GetSpritePointer,
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@ -716,11 +716,6 @@ static void GAME_EXPORT pfnStuckTouch( int hitent, pmtrace_t *tr )
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return PM_StuckTouch( clgame.pmove, hitent, tr );
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return PM_StuckTouch( clgame.pmove, hitent, tr );
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}
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}
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static int GAME_EXPORT pfnPointContents( float *p, int *truecontents )
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{
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return PM_PointContentsPmove( clgame.pmove, p, truecontents );
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}
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static int GAME_EXPORT pfnTruePointContents( float *p )
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static int GAME_EXPORT pfnTruePointContents( float *p )
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{
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{
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return PM_TruePointContents( clgame.pmove, p );
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return PM_TruePointContents( clgame.pmove, p );
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@ -736,11 +731,6 @@ static pmtrace_t GAME_EXPORT pfnPlayerTrace( float *start, float *end, int trace
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return PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
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return PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
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}
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}
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pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe )
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{
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return PM_TraceLine( clgame.pmove, start, end, flags, usehull, ignore_pe );
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}
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static void *pfnHullForBsp( physent_t *pe, float *offset )
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static void *pfnHullForBsp( physent_t *pe, float *offset )
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{
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{
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return PM_HullForBsp( pe, clgame.pmove, offset );
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return PM_HullForBsp( pe, clgame.pmove, offset );
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@ -817,7 +807,7 @@ void CL_InitClientMove( void )
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clgame.pmove->Con_Printf = Con_Printf;
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clgame.pmove->Con_Printf = Con_Printf;
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clgame.pmove->Sys_FloatTime = Sys_DoubleTime;
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clgame.pmove->Sys_FloatTime = Sys_DoubleTime;
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clgame.pmove->PM_StuckTouch = pfnStuckTouch;
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clgame.pmove->PM_StuckTouch = pfnStuckTouch;
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clgame.pmove->PM_PointContents = pfnPointContents;
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clgame.pmove->PM_PointContents = PM_CL_PointContents;
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clgame.pmove->PM_TruePointContents = pfnTruePointContents;
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clgame.pmove->PM_TruePointContents = pfnTruePointContents;
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clgame.pmove->PM_HullPointContents = pfnHullPointContents;
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clgame.pmove->PM_HullPointContents = pfnHullPointContents;
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clgame.pmove->PM_PlayerTrace = pfnPlayerTrace;
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clgame.pmove->PM_PlayerTrace = pfnPlayerTrace;
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@ -1037,7 +1037,7 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
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vecSpot[1] = pos[1] + COM_RandomFloat( -0.5f, 0.5f ) * size[1];
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vecSpot[1] = pos[1] + COM_RandomFloat( -0.5f, 0.5f ) * size[1];
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vecSpot[2] = pos[2] + COM_RandomFloat( -0.5f, 0.5f ) * size[2];
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vecSpot[2] = pos[2] + COM_RandomFloat( -0.5f, 0.5f ) * size[2];
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if( CL_PointContents( vecSpot ) != CONTENTS_SOLID )
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if( PM_CL_PointContents( vecSpot, NULL ) != CONTENTS_SOLID )
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break; // valid spot
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break; // valid spot
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}
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}
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@ -832,6 +832,7 @@ void CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pm
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void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr );
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void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr );
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pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend );
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const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend );
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int PM_CL_PointContents( const float *p, int *truecontents );
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void CL_SetTraceHull( int hull );
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void CL_SetTraceHull( int hull );
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void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input
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void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input
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cl_entity_t* CL_GetViewModel( void );
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cl_entity_t* CL_GetViewModel( void );
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@ -914,7 +915,6 @@ void CL_PredictMovement( qboolean repredicting );
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void CL_CheckPredictionError( void );
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void CL_CheckPredictionError( void );
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qboolean CL_IsPredicted( void );
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qboolean CL_IsPredicted( void );
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int CL_TruePointContents( const vec3_t p );
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int CL_TruePointContents( const vec3_t p );
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int CL_PointContents( const vec3_t p );
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int CL_WaterEntity( const float *rgflPos );
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int CL_WaterEntity( const float *rgflPos );
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cl_entity_t *CL_GetWaterEntity( const float *rgflPos );
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cl_entity_t *CL_GetWaterEntity( const float *rgflPos );
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void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, qboolean runfuncs, double time );
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void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, qboolean runfuncs, double time );
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@ -744,7 +744,6 @@ char *CL_Userinfo( void );
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void CL_LegacyUpdateInfo( void );
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void CL_LegacyUpdateInfo( void );
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void CL_CharEvent( int key );
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void CL_CharEvent( int key );
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qboolean CL_DisableVisibility( void );
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qboolean CL_DisableVisibility( void );
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int CL_PointContents( const vec3_t point );
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byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
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byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
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int CL_GetDemoComment( const char *demoname, char *comment );
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int CL_GetDemoComment( const char *demoname, char *comment );
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void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName );
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void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName );
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