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engine: client: add gles3compat to renderers list
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@ -569,6 +569,9 @@ static void R_CollectRendererNames( void )
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#if XASH_REF_GL4ES_ENABLED
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#if XASH_REF_GL4ES_ENABLED
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"gl4es",
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"gl4es",
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#endif
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#endif
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#if XASH_REF_GLES3COMPAT_ENABLED
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"gles3compat",
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#endif
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#if XASH_REF_SOFT_ENABLED
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#if XASH_REF_SOFT_ENABLED
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"soft",
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"soft",
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#endif
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#endif
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@ -589,6 +592,9 @@ static void R_CollectRendererNames( void )
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#if XASH_REF_GL4ES_ENABLED
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#if XASH_REF_GL4ES_ENABLED
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"GL4ES",
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"GL4ES",
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#endif
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#endif
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#if XASH_REF_GLES3COMPAT_ENABLED
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"GLES3 (gl2_shim)"
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#endif
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#if XASH_REF_SOFT_ENABLED
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#if XASH_REF_SOFT_ENABLED
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"Software",
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"Software",
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#endif
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#endif
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