Rename features.h to enginefeatures.h because this name used internally by glibc

This commit is contained in:
Alibek Omarov 2018-04-13 19:26:48 +03:00
parent bf08a8261b
commit 08984bd549
6 changed files with 5 additions and 5 deletions

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@ -19,7 +19,7 @@ GNU General Public License for more details.
#include "mod_local.h" #include "mod_local.h"
#include "mathlib.h" #include "mathlib.h"
#include "input.h" #include "input.h"
#include "features.h" #include "enginefeatures.h"
#include "render_api.h" // decallist_t #include "render_api.h" // decallist_t
typedef void (*pfnChangeGame)( const char *progname ); typedef void (*pfnChangeGame)( const char *progname );

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@ -21,7 +21,7 @@ GNU General Public License for more details.
#include "wadfile.h" #include "wadfile.h"
#include "world.h" #include "world.h"
#include "gl_local.h" #include "gl_local.h"
#include "features.h" #include "enginefeatures.h"
#include "client.h" #include "client.h"
#include "server.h" // LUMP_ error codes #include "server.h" // LUMP_ error codes

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@ -21,7 +21,7 @@ GNU General Public License for more details.
#include "wadfile.h" #include "wadfile.h"
#include "world.h" #include "world.h"
#include "gl_local.h" #include "gl_local.h"
#include "features.h" #include "enginefeatures.h"
#include "client.h" #include "client.h"
#include "server.h" // LUMP_ error codes #include "server.h" // LUMP_ error codes

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@ -16,7 +16,7 @@ GNU General Public License for more details.
#ifndef NET_BUFFER_H #ifndef NET_BUFFER_H
#define NET_BUFFER_H #define NET_BUFFER_H
#include "features.h" #include "enginefeatures.h"
/* /*
============================================================================== ==============================================================================

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@ -18,7 +18,7 @@ GNU General Public License for more details.
#include "mod_local.h" #include "mod_local.h"
#include "pm_local.h" #include "pm_local.h"
#include "pm_movevars.h" #include "pm_movevars.h"
#include "features.h" #include "enginefeatures.h"
#include "studio.h" #include "studio.h"
#include "world.h" #include "world.h"