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https://github.com/YGGverse/xash3d-fwgs.git
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engine: remove unused -caseinsensitive command line argument
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92b72a7d33
commit
07fd4f37ef
@ -104,22 +104,16 @@ FS_Init
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*/
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*/
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void FS_Init( void )
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void FS_Init( void )
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{
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{
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qboolean caseinsensitive = true;
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string gamedir;
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string gamedir;
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Cmd_AddRestrictedCommand( "fs_rescan", FS_Rescan_f, "rescan filesystem search pathes" );
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Cmd_AddRestrictedCommand( "fs_rescan", FS_Rescan_f, "rescan filesystem search pathes" );
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Cmd_AddRestrictedCommand( "fs_path", FS_Path_f_, "show filesystem search pathes" );
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Cmd_AddRestrictedCommand( "fs_path", FS_Path_f_, "show filesystem search pathes" );
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Cmd_AddRestrictedCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" );
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Cmd_AddRestrictedCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" );
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#if !XASH_WIN32
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if( Sys_CheckParm( "-casesensitive" ) )
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caseinsensitive = false;
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#endif
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if( !Sys_GetParmFromCmdLine( "-game", gamedir ))
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if( !Sys_GetParmFromCmdLine( "-game", gamedir ))
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Q_strncpy( gamedir, SI.basedirName, sizeof( gamedir )); // gamedir == basedir
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Q_strncpy( gamedir, SI.basedirName, sizeof( gamedir )); // gamedir == basedir
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if( !FS_InitStdio( caseinsensitive, host.rootdir, SI.basedirName, gamedir, host.rodir ))
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if( !FS_InitStdio( true, host.rootdir, SI.basedirName, gamedir, host.rodir ))
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{
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{
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Host_Error( "Can't init filesystem_stdio!\n" );
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Host_Error( "Can't init filesystem_stdio!\n" );
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return;
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return;
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@ -55,9 +55,6 @@ searchpath_t *fs_writepath;
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static char fs_basedir[MAX_SYSPATH]; // base game directory
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static char fs_basedir[MAX_SYSPATH]; // base game directory
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static char fs_gamedir[MAX_SYSPATH]; // game current directory
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static char fs_gamedir[MAX_SYSPATH]; // game current directory
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#if !XASH_WIN32
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static qboolean fs_caseinsensitive = true; // try to search missing files
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#endif
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#ifdef XASH_REDUCE_FD
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#ifdef XASH_REDUCE_FD
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static file_t *fs_last_readfile;
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static file_t *fs_last_readfile;
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@ -1339,9 +1336,6 @@ qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char
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char buf[MAX_VA_STRING];
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char buf[MAX_VA_STRING];
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FS_InitMemory();
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FS_InitMemory();
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#if !XASH_WIN32
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fs_caseinsensitive = caseinsensitive;
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#endif
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Q_strncpy( fs_rootdir, rootdir, sizeof( fs_rootdir ));
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Q_strncpy( fs_rootdir, rootdir, sizeof( fs_rootdir ));
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Q_strncpy( fs_gamedir, gamedir, sizeof( fs_gamedir ));
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Q_strncpy( fs_gamedir, gamedir, sizeof( fs_gamedir ));
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