mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-17 18:40:02 +00:00
game_launch: change game with execve on supported platforms
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eeb170af22
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@ -25,63 +25,82 @@ GNU General Public License for more details.
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#include <emscripten.h>
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#endif
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#if XASH_WIN32
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#define XASH_NOCONHOST 1
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#endif
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static char szGameDir[128]; // safe place to keep gamedir
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static int g_iArgc;
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static char **g_pszArgv;
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#if XASH_WIN32 || XASH_POSIX
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#define USE_EXECVE_FOR_CHANGE_GAME 1
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#else
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#define USE_EXECVE_FOR_CHANGE_GAME 0
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#endif
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#define E_GAME "XASH3D_GAME" // default env dir to start from
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#define GAME_PATH "valve" // default dir to start from
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void Launcher_ChangeGame( const char *progname )
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{
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#if USE_EXECVE_FOR_CHANGE_GAME
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Host_Shutdown();
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#if XASH_WIN32
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_putenv_s( E_GAME, progname );
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_execve( szArgv[0], szArgv, environ );
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#else
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char envstr[256];
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snprintf( envstr, sizeof( envstr ), E_GAME "=%s", progname );
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putenv( envstr );
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execve( szArgv[0], szArgv, environ );
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#endif
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#else
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Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
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Host_Shutdown( );
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exit( Host_Main( g_iArgc, g_pszArgv, szGameDir, 1, &Launcher_ChangeGame ) );
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#endif
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}
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#if XASH_NOCONHOST
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#if XASH_WIN32
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#include <windows.h>
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#include <shellapi.h> // CommandLineToArgvW
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int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
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{
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int szArgc;
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char **szArgv;
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LPWSTR* lpArgv = CommandLineToArgvW(GetCommandLineW(), &szArgc);
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int i = 0;
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LPWSTR* lpArgv;
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int ret, i;
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szArgv = (char**)malloc(szArgc*sizeof(char*));
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for (; i < szArgc; ++i)
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lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
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szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
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for( i = 0; i < szArgc; ++i )
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{
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size_t size = wcslen(lpArgv[i]) + 1;
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szArgv[i] = (char*)malloc(size);
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wcstombs(szArgv[i], lpArgv[i], size);
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// just in case, allocate some more memory
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szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
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wcstombs( szArgv[i], lpArgv[i], size );
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}
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szArgv[i] = NULL;
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szArgv[szArgc] = 0;
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LocalFree(lpArgv);
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LocalFree( lpArgv );
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main( szArgc, szArgv );
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ret = main( szArgc, szArgv );
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for( i = 0; i < szArgc; ++i )
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free( szArgv[i] );
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free( szArgv );
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return ret;
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}
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#endif
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#endif // XASH_WIN32
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int main( int argc, char** argv )
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{
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char gamedir_buf[32] = "";
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const char *gamedir = getenv( "XASH3D_GAMEDIR" );
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const char *game = getenv( E_GAME );
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if( !COM_CheckString( gamedir ) )
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{
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gamedir = "valve";
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}
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else
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{
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Q_strncpy( gamedir_buf, gamedir, 32 );
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gamedir = gamedir_buf;
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}
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if( !game )
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game = GAME_PATH;
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Q_strncpy( szGameDir, gamedir, sizeof( szGameDir ));
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#if XASH_EMSCRIPTEN
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#ifdef EMSCRIPTEN_LIB_FS
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@ -108,7 +127,7 @@ int main( int argc, char** argv )
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IOS_LaunchDialog();
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}
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#endif
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return Host_Main( g_iArgc, g_pszArgv, gamedir, 0, &Launcher_ChangeGame );
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return Host_Main( g_iArgc, g_pszArgv, szGameDir, 0, &Launcher_ChangeGame );
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}
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#endif
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@ -14,24 +14,25 @@ GNU General Public License for more details.
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*/
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#include "port.h"
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#include "build.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <unistd.h>
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#if defined(__APPLE__) || defined(__unix__) || defined(__HAIKU__)
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#define XASHLIB "libxash." OS_LIB_EXT
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#elif _WIN32
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#if !__MINGW32__ && _MSC_VER >= 1200
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#define USE_WINMAIN
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#endif
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#define XASHLIB "xash.dll"
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#define dlerror() GetStringLastError()
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#include <shellapi.h> // CommandLineToArgvW
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#if XASH_POSIX
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#define XASHLIB "libxash." OS_LIB_EXT
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#elif XASH_WIN32
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#define XASHLIB "xash.dll"
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#define dlerror() GetStringLastError()
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#include <shellapi.h> // CommandLineToArgvW
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#else
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#error // port me!
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#endif
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#ifdef WIN32
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#ifdef XASH_WIN32
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extern "C"
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{
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// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
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@ -42,6 +43,12 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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#if XASH_WIN32 || XASH_POSIX
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#define USE_EXECVE_FOR_CHANGE_GAME 1
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#else
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#define USE_EXECVE_FOR_CHANGE_GAME 0
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#endif
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#define E_GAME "XASH3D_GAME" // default env dir to start from
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#define GAME_PATH "valve" // default dir to start from
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@ -54,7 +61,7 @@ static pfnShutdown Xash_Shutdown = NULL;
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static char szGameDir[128]; // safe place to keep gamedir
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static int szArgc;
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static char **szArgv;
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static HINSTANCE hEngine;
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static HINSTANCE hEngine;
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static void Xash_Error( const char *szFmt, ... )
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{
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@ -70,6 +77,7 @@ static void Xash_Error( const char *szFmt, ... )
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#else
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fprintf( stderr, "Xash Error: %s\n", buffer );
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#endif
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exit( 1 );
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}
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@ -116,32 +124,44 @@ static void Sys_ChangeGame( const char *progname )
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if( !progname || !progname[0] )
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Xash_Error( "Sys_ChangeGame: NULL gamedir" );
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#if USE_EXECVE_FOR_CHANGE_GAME
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#if XASH_WIN32
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_putenv_s( E_GAME, progname );
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Sys_UnloadEngine();
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_execve( szArgv[0], szArgv, environ );
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#else
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char envstr[256];
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snprintf( envstr, sizeof( envstr ), E_GAME "=%s", progname );
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putenv( envstr );
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Sys_UnloadEngine();
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execve( szArgv[0], szArgv, environ );
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#endif
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#else
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if( Xash_Shutdown == NULL )
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Xash_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" );
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Sys_UnloadEngine();
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strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
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Sys_UnloadEngine ();
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Sys_LoadEngine ();
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Xash_Main( szArgc, szArgv, szGameDir, 1, Sys_ChangeGame );
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#endif
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}
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_inline int Sys_Start( void )
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{
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int ret;
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pfnChangeGame changeGame = NULL;
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const char *game = getenv( E_GAME );
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if( !game )
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game = GAME_PATH;
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Sys_LoadEngine();
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#ifndef XASH_DISABLE_MENU_CHANGEGAME
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if( Xash_Shutdown )
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changeGame = Sys_ChangeGame;
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#endif
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const char *game = getenv( E_GAME );
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if( !game )
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game = GAME_PATH;
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ret = Xash_Main( szArgc, szArgv, game, 0, changeGame );
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@ -150,7 +170,7 @@ _inline int Sys_Start( void )
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return ret;
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}
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#ifndef USE_WINMAIN
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#if !XASH_WIN32
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int main( int argc, char **argv )
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{
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szArgc = argc;
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@ -159,7 +179,6 @@ int main( int argc, char **argv )
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return Sys_Start();
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}
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#else
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//#pragma comment(lib, "shell32.lib")
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int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow )
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{
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LPWSTR* lpArgv;
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@ -170,8 +189,10 @@ int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int
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for( i = 0; i < szArgc; ++i )
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{
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int size = wcslen(lpArgv[i]) + 1;
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szArgv[i] = ( char* )malloc( size );
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size_t size = wcslen(lpArgv[i]) + 1;
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// just in case, allocate some more memory
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szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
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wcstombs( szArgv[i], lpArgv[i], size );
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}
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szArgv[szArgc] = 0;
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