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@ -1008,7 +1008,7 @@ static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
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*p++ = x; |
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*p++ = x; |
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*p++ = y; |
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*p++ = y; |
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*p++ = z; |
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*p++ = z; |
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++gl2wrap.end; |
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if(gl2wrap.cur_flags & 1 << GL2_ATTR_COLOR) |
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if(gl2wrap.cur_flags & 1 << GL2_ATTR_COLOR) |
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{ |
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{ |
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GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_COLOR] + gl2wrap.end * 4; |
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GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_COLOR] + gl2wrap.end * 4; |
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@ -1018,6 +1018,7 @@ static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
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*p++ = gl2wrap.color[2]; |
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*p++ = gl2wrap.color[2]; |
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*p++ = gl2wrap.color[3]; |
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*p++ = gl2wrap.color[3]; |
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} |
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} |
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++gl2wrap.end; |
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if ( gl2wrap.end - gl2wrap.begin >= MAX_BEGINEND_VERTS ) |
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if ( gl2wrap.end - gl2wrap.begin >= MAX_BEGINEND_VERTS ) |
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{ |
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{ |
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GLenum prim = gl2wrap.prim; |
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GLenum prim = gl2wrap.prim; |
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