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@ -1250,12 +1250,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTextureARB )( GLenum ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetCompressedTexImage )( GLenum target, GLint lod, const GLvoid* data ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetCompressedTexImage )( GLenum target, GLint lod, const GLvoid* data ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsEXT )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsEXT )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *ptr); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
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APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord1f) (GLenum, GLfloat); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord1f) (GLenum, GLfloat); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord2f) (GLenum, GLfloat, GLfloat); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord2f) (GLenum, GLfloat, GLfloat); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); |
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@ -1313,7 +1307,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveUniformARB )(GLhandleARB programOb |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage3D )( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage3D )( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); |
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@ -1737,12 +1730,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi |
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#define pglGetCompressedTexImage glGetCompressedTexImage |
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#define pglGetCompressedTexImage glGetCompressedTexImage |
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#define pglDrawRangeElements glDrawRangeElements |
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#define pglDrawRangeElements glDrawRangeElements |
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#define pglDrawRangeElementsEXT glDrawRangeElementsEXT |
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#define pglDrawRangeElementsEXT glDrawRangeElementsEXT |
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#define pglDrawElements glDrawElements |
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#define pglVertexPointer glVertexPointer |
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#define pglNormalPointer glNormalPointer |
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#define pglColorPointer glColorPointer |
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#define pglTexCoordPointer glTexCoordPointer |
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#define pglArrayElement glArrayElement |
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#define pglMultiTexCoord1f glMultiTexCoord1f |
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#define pglMultiTexCoord1f glMultiTexCoord1f |
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#define pglMultiTexCoord2f glMultiTexCoord2f |
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#define pglMultiTexCoord2f glMultiTexCoord2f |
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#define pglMultiTexCoord3f glMultiTexCoord3f |
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#define pglMultiTexCoord3f glMultiTexCoord3f |
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@ -1800,7 +1787,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi |
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#define pglGetUniformfvARB glGetUniformfvARB |
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#define pglGetUniformfvARB glGetUniformfvARB |
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#define pglGetUniformivARB glGetUniformivARB |
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#define pglGetUniformivARB glGetUniformivARB |
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#define pglGetShaderSourceARB glGetShaderSourceARB |
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#define pglGetShaderSourceARB glGetShaderSourceARB |
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#define pglPolygonStipple glPolygonStipple |
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#define pglTexImage3D glTexImage3D |
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#define pglTexImage3D glTexImage3D |
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#define pglTexSubImage3D glTexSubImage3D |
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#define pglTexSubImage3D glTexSubImage3D |
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#define pglCopyTexSubImage3D glCopyTexSubImage3D |
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#define pglCopyTexSubImage3D glCopyTexSubImage3D |
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