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/*
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switch.c - switch backend
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Copyright (C) 2021-2023 fgsfds
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "platform/platform.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <switch.h>
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#include <solder.h>
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#include <SDL.h>
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static int nxlink_sock = -1;
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/* HACKHACK: force-export stuff required by the dynamic libs */
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// this is required by some std::filesystem crap in libstdc++
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// we don't have it defined in our libc
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long pathconf( const char *path, int name ) { return -1; }
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// part of libunwind; required by any dynamic lib that uses C++ exceptions
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extern void *_Unwind_Resume;
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// these are macros in our libc, so we need to wrap them
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static int tolower_fn( int c ) { return tolower( c ); }
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static int toupper_fn( int c ) { return toupper( c ); }
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static int isalnum_fn( int c ) { return isalnum( c ); }
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static int isalpha_fn( int c ) { return isalpha( c ); }
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static const solder_export_t aux_exports[] =
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{
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SOLDER_EXPORT( "tolower", tolower_fn ),
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SOLDER_EXPORT( "toupper", toupper_fn ),
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SOLDER_EXPORT( "isalnum", isalnum_fn ),
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SOLDER_EXPORT( "isalpha", isalpha_fn ),
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SOLDER_EXPORT_SYMBOL( mkdir ),
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SOLDER_EXPORT_SYMBOL( remove ),
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SOLDER_EXPORT_SYMBOL( rename ),
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SOLDER_EXPORT_SYMBOL( pathconf ),
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SOLDER_EXPORT_SYMBOL( fsync ),
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SOLDER_EXPORT_SYMBOL( strchrnul ),
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SOLDER_EXPORT_SYMBOL( stpcpy ),
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SOLDER_EXPORT_SYMBOL( _Unwind_Resume ),
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};
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const solder_export_t *__solder_aux_exports = aux_exports;
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const size_t __solder_num_aux_exports = sizeof( aux_exports ) / sizeof( *aux_exports );
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/* end of export crap */
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void Platform_ShellExecute( const char *path, const char *parms )
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{
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Con_Reportf( S_WARN "Tried to shell execute ;%s; -- not supported\n", path );
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}
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#if XASH_MESSAGEBOX == MSGBOX_NSWITCH
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void Platform_MessageBox( const char *title, const char *message, qboolean unused )
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{
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// TODO: maybe figure out how to show an actual messagebox or an on-screen console
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// without murdering the renderer
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// assume this is a fatal error
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FILE *f = fopen( "fatal.log", "w" );
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if ( f )
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{
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fprintf( f, "%s:\n%s\n", title, message );
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fclose( f );
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}
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// dump to nxlink as well
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fprintf( stderr, "%s:\n%s\n", title, message );
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}
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#endif // XASH_MESSAGEBOX == MSGBOX_NSWITCH
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// this gets executed before main(), do not delete
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void userAppInit( void )
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{
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socketInitializeDefault( );
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#ifdef NSWITCH_DEBUG
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nxlink_sock = nxlinkStdio( );
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#endif
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if ( solder_init( 0 ) < 0 )
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{
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fprintf( stderr, "solder_init() failed: %s\n", solder_dlerror() );
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fflush( stderr );
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exit( 1 );
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}
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}
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// this gets executed on exit(), do not delete
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void userAppExit( void )
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{
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solder_quit( );
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if ( nxlink_sock >= 0 )
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{
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close( nxlink_sock );
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nxlink_sock = -1;
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}
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socketExit( );
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}
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void NSwitch_Init( void )
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{
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printf( "NSwitch_Init\n" );
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}
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void NSwitch_Shutdown( void )
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{
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printf( "NSwitch_Shutdown\n" );
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// force deinit everything SDL-related to avoid issues with changing games
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if ( SDL_WasInit( 0 ) )
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SDL_Quit( );
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}
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