Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
import os
top = '.'
def options(opt):
opt.add_option(
'--vgui', action = 'store', type='string', dest = 'VGUI_DEV',
help = 'path to vgui-dev repo', default='' )
opt.add_option(
'--no-vgui', action = 'store_true', dest = 'NO_VGUI',
help = 'disable vgui_support', default=False )
# stub
return
def configure(conf):
conf.env.NO_VGUI = conf.options.NO_VGUI
if conf.options.DEDICATED or conf.options.NO_VGUI:
return
conf.start_msg('Checking for VGUI')
if not conf.options.VGUI_DEV:
conf.end_msg('no')
conf.fatal("Provide a path to vgui-dev repository using --vgui key")
if conf.env.DEST_CPU != 'x86' and not (conf.env.DEST_CPU == 'x86_64' and not conf.options.ALLOW64):
conf.end_msg('no')
conf.fatal('vgui is not supported on this CPU: ' + conf.env.DEST_CPU)
if conf.env.DEST_OS == 'win32':
conf.env.LIB_VGUI = ['vgui']
conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(conf.options.VGUI_DEV, 'lib/win32_vc6/'))]
else:
if conf.env.DEST_OS == 'linux':
conf.env.LIB_VGUI = [':vgui.so']
elif conf.env.DEST_OS == 'darwin':
conf.env.LIB_VGUI = ['vgui.dylib']
else:
conf.fatal('vgui is not supported on this OS: ' + conf.env.DEST_OS)
conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(conf.options.VGUI_DEV, 'lib'))]
conf.env.INCLUDES_VGUI = [os.path.abspath(os.path.join(conf.options.VGUI_DEV, 'include'))]
conf.env.HAVE_VGUI = 1
conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env.LIB_VGUI, conf.env.LIBPATH_VGUI, conf.env.INCLUDES_VGUI))
def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path)))
def build(bld):
bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)]
if bld.env.DEDICATED or bld.env.NO_VGUI:
return
libs = []
# basic build: dedicated only, no dependencies
if bld.env.DEST_OS != 'win32':
libs += ['DL','M']
libs.append('VGUI')
source = bld.path.ant_glob(['*.cpp'])
includes = [ '.', '../common', '../engine' ]
bld.shlib(
source = source,
target = 'vgui_support',
features = 'cxx',
includes = includes,
use = libs,
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)