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/*
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pm_surface.c - surface tracing
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "xash3d_mathlib.h"
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#include "pm_local.h"
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#include "ref_common.h"
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#undef FRAC_EPSILON
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#define FRAC_EPSILON (1.0f / 32.0f)
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typedef struct
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{
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float fraction;
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int contents;
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msurface_t *surface;
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} linetrace_t;
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/*
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==============
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fix_coord
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converts the reletive tex coords to absolute
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==============
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*/
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static uint fix_coord( vec_t in, uint width )
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{
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if( in > 0 ) return (uint)in % width;
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return width - ((uint)fabs( in ) % width);
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}
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/*
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=============
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SampleMiptex
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fence texture testing
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=============
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*/
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static int PM_SampleMiptex( const msurface_t *surf, const vec3_t point )
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{
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mextrasurf_t *info = surf->info;
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mfacebevel_t *fb = info->bevel;
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int contents;
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vec_t ds, dt;
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int x, y;
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mtexinfo_t *tx;
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texture_t *mt;
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// fill the default contents
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if( fb ) contents = fb->contents;
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else contents = CONTENTS_SOLID;
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if( !surf->texinfo || !surf->texinfo->texture )
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return contents;
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tx = surf->texinfo;
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mt = tx->texture;
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if( mt->name[0] != '{' )
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return contents;
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// TODO: this won't work under dedicated
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// should we bring up imagelib and keep original buffers?
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#if !XASH_DEDICATED
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if( !Host_IsDedicated() )
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{
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const byte *data;
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data = ref.dllFuncs.R_GetTextureOriginalBuffer( mt->gl_texturenum );
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if( !data ) return contents; // original doesn't kept
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ds = DotProduct( point, tx->vecs[0] ) + tx->vecs[0][3];
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dt = DotProduct( point, tx->vecs[1] ) + tx->vecs[1][3];
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// convert ST to real pixels position
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x = fix_coord( ds, mt->width - 1 );
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y = fix_coord( dt, mt->height - 1 );
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ASSERT( x >= 0 && y >= 0 );
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if( data[(mt->width * y) + x] == 255 )
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return CONTENTS_EMPTY;
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return CONTENTS_SOLID;
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}
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#endif // !XASH_DEDICATED
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return contents;
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}
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/*
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==================
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PM_RecursiveSurfCheck
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==================
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*/
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msurface_t *PM_RecursiveSurfCheck( model_t *mod, mnode_t *node, vec3_t p1, vec3_t p2 )
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{
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float t1, t2, frac;
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int i, side;
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msurface_t *surf;
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vec3_t mid;
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loc0:
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if( node->contents < 0 )
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return NULL;
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t1 = PlaneDiff( p1, node->plane );
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t2 = PlaneDiff( p2, node->plane );
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if( t1 >= -FRAC_EPSILON && t2 >= -FRAC_EPSILON )
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{
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node = node->children[0];
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goto loc0;
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}
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if( t1 < FRAC_EPSILON && t2 < FRAC_EPSILON )
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{
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node = node->children[1];
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goto loc0;
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}
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side = (t1 < 0.0f);
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frac = t1 / ( t1 - t2 );
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frac = bound( 0.0f, frac, 1.0f );
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VectorLerp( p1, frac, p2, mid );
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if(( surf = PM_RecursiveSurfCheck( mod, node->children[side], p1, mid )) != NULL )
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return surf;
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// walk through real faces
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for( i = 0; i < node->numsurfaces; i++ )
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{
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msurface_t *surf = &mod->surfaces[node->firstsurface + i];
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mextrasurf_t *info = surf->info;
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mfacebevel_t *fb = info->bevel;
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int j, contents;
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vec3_t delta;
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if( !fb ) continue; // ???
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VectorSubtract( mid, fb->origin, delta );
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if( DotProduct( delta, delta ) >= fb->radius )
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continue; // no intersection
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for( j = 0; j < fb->numedges; j++ )
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{
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if( PlaneDiff( mid, &fb->edges[j] ) > FRAC_EPSILON )
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break; // outside the bounds
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}
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if( j != fb->numedges )
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continue; // we are outside the bounds of the facet
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// hit the surface
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contents = PM_SampleMiptex( surf, mid );
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if( contents != CONTENTS_EMPTY )
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return surf;
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return NULL; // through the fence
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}
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return PM_RecursiveSurfCheck( mod, node->children[side^1], mid, p2 );
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}
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/*
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==================
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PM_TraceTexture
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find the face where the traceline hit
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assume physentity is valid
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==================
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*/
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msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end )
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{
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matrix4x4 matrix;
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model_t *bmodel;
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hull_t *hull;
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vec3_t start_l, end_l;
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vec3_t offset;
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bmodel = pe->model;
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if( !bmodel || bmodel->type != mod_brush )
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return NULL;
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hull = &pe->model->hulls[0];
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VectorSubtract( hull->clip_mins, vec3_origin, offset );
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VectorAdd( offset, pe->origin, offset );
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VectorSubtract( start, offset, start_l );
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VectorSubtract( end, offset, end_l );
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// rotate start and end into the models frame of reference
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if( !VectorIsNull( pe->angles ))
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{
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Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
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Matrix4x4_VectorITransform( matrix, start, start_l );
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Matrix4x4_VectorITransform( matrix, end, end_l );
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}
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return PM_RecursiveSurfCheck( bmodel, &bmodel->nodes[hull->firstclipnode], start_l, end_l );
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}
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/*
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==================
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PM_TestLine_r
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optimized trace for light gathering
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==================
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*/
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static int PM_TestLine_r( model_t *mod, mnode_t *node, vec_t p1f, vec_t p2f, const vec3_t start, const vec3_t stop, linetrace_t *trace )
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{
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float front, back;
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float frac, midf;
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int i, r, side;
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vec3_t mid;
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loc0:
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if( node->contents < 0 )
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{
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// water, slime or lava interpret as empty
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if( node->contents == CONTENTS_SOLID )
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return CONTENTS_SOLID;
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if( node->contents == CONTENTS_SKY )
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return CONTENTS_SKY;
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trace->fraction = 1.0f;
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return CONTENTS_EMPTY;
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}
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front = PlaneDiff( start, node->plane );
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back = PlaneDiff( stop, node->plane );
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if( front >= -FRAC_EPSILON && back >= -FRAC_EPSILON )
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{
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node = node->children[0];
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goto loc0;
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}
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if( front < FRAC_EPSILON && back < FRAC_EPSILON )
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{
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node = node->children[1];
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goto loc0;
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}
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side = (front < 0);
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frac = front / (front - back);
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frac = bound( 0.0f, frac, 1.0f );
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VectorLerp( start, frac, stop, mid );
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midf = p1f + ( p2f - p1f ) * frac;
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r = PM_TestLine_r( mod, node->children[side], p1f, midf, start, mid, trace );
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if( r != CONTENTS_EMPTY )
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{
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if( trace->surface == NULL )
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trace->fraction = midf;
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trace->contents = r;
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return r;
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}
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// walk through real faces
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for( i = 0; i < node->numsurfaces; i++ )
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{
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msurface_t *surf = &mod->surfaces[node->firstsurface + i];
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mextrasurf_t *info = surf->info;
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mfacebevel_t *fb = info->bevel;
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int j, contents;
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vec3_t delta;
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if( !fb ) continue;
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VectorSubtract( mid, fb->origin, delta );
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if( DotProduct( delta, delta ) >= fb->radius )
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continue; // no intersection
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for( j = 0; j < fb->numedges; j++ )
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{
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if( PlaneDiff( mid, &fb->edges[j] ) > FRAC_EPSILON )
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break; // outside the bounds
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}
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if( j != fb->numedges )
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continue; // we are outside the bounds of the facet
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// hit the surface
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contents = PM_SampleMiptex( surf, mid );
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// fill the trace and out
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trace->contents = contents;
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trace->fraction = midf;
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if( contents != CONTENTS_EMPTY )
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trace->surface = surf;
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return contents;
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}
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return PM_TestLine_r( mod, node->children[!side], midf, p2f, mid, stop, trace );
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}
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int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags )
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{
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linetrace_t trace, trace_bbox;
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matrix4x4 matrix;
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hull_t *hull = NULL;
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vec3_t offset, start_l, end_l;
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qboolean rotated;
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physent_t *pe;
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int i;
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trace.contents = CONTENTS_EMPTY;
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trace.fraction = 1.0f;
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trace.surface = NULL;
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for( i = 0; i < numents; i++ )
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{
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pe = &ents[i];
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if( i != 0 && FBitSet( flags, PM_WORLD_ONLY ))
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break;
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if( !pe->model || pe->model->type != mod_brush || pe->solid != SOLID_BSP )
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continue;
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if( FBitSet( flags, PM_GLASS_IGNORE ) && pe->rendermode != kRenderNormal )
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continue;
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hull = &pe->model->hulls[0];
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hull = PM_HullForBsp( pe, pmove, offset );
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if( pe->solid == SOLID_BSP && !VectorIsNull( pe->angles ))
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rotated = true;
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else rotated = false;
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if( rotated )
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{
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Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
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Matrix4x4_VectorITransform( matrix, start, start_l );
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Matrix4x4_VectorITransform( matrix, end, end_l );
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}
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else
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{
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VectorSubtract( start, pe->origin, start_l );
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VectorSubtract( end, pe->origin, end_l );
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}
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trace_bbox.contents = CONTENTS_EMPTY;
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trace_bbox.fraction = 1.0f;
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trace_bbox.surface = NULL;
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PM_TestLine_r( pe->model, &pe->model->nodes[hull->firstclipnode], 0.0f, 1.0f, start_l, end_l, &trace_bbox );
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if( trace_bbox.contents != CONTENTS_EMPTY || trace_bbox.fraction < trace.fraction )
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{
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trace = trace_bbox;
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}
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}
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return trace.contents;
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}
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