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216 lines
3.5 KiB
216 lines
3.5 KiB
7 years ago
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/*
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vgui_api.h - vgui_support library interface
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Copyright (C) 2015 Mittorn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef VGUI_API_H
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#define VGUI_API_H
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#include "xash3d_types.h"
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// VGUI generic vertex
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typedef struct
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{
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vec2_t point;
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vec2_t coord;
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} vpoint_t;
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// C-Style VGUI enums
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enum VGUI_MouseCode
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{
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MOUSE_LEFT=0,
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MOUSE_RIGHT,
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MOUSE_MIDDLE,
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MOUSE_LAST
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};
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enum VGUI_KeyCode
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{
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KEY_0=0,
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KEY_1,
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KEY_2,
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KEY_3,
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KEY_4,
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KEY_5,
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KEY_6,
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KEY_7,
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KEY_8,
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KEY_9,
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KEY_A,
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KEY_B,
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KEY_C,
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KEY_D,
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KEY_E,
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KEY_F,
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KEY_G,
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KEY_H,
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KEY_I,
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KEY_J,
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KEY_K,
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KEY_L,
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KEY_M,
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KEY_N,
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KEY_O,
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KEY_P,
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KEY_Q,
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KEY_R,
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KEY_S,
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KEY_T,
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KEY_U,
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KEY_V,
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KEY_W,
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KEY_X,
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KEY_Y,
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KEY_Z,
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KEY_PAD_0,
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KEY_PAD_1,
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KEY_PAD_2,
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KEY_PAD_3,
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KEY_PAD_4,
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KEY_PAD_5,
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KEY_PAD_6,
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KEY_PAD_7,
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KEY_PAD_8,
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KEY_PAD_9,
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KEY_PAD_DIVIDE,
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KEY_PAD_MULTIPLY,
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KEY_PAD_MINUS,
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KEY_PAD_PLUS,
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KEY_PAD_ENTER,
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KEY_PAD_DECIMAL,
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KEY_LBRACKET,
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KEY_RBRACKET,
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KEY_SEMICOLON,
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KEY_APOSTROPHE,
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KEY_BACKQUOTE,
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KEY_COMMA,
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KEY_PERIOD,
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KEY_SLASH,
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KEY_BACKSLASH,
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KEY_MINUS,
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KEY_EQUAL,
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KEY_ENTER,
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KEY_SPACE,
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KEY_BACKSPACE,
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KEY_TAB,
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KEY_CAPSLOCK,
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KEY_NUMLOCK,
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KEY_ESCAPE,
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KEY_SCROLLLOCK,
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KEY_INSERT,
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KEY_DELETE,
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KEY_HOME,
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KEY_END,
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KEY_PAGEUP,
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KEY_PAGEDOWN,
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KEY_BREAK,
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KEY_LSHIFT,
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KEY_RSHIFT,
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KEY_LALT,
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KEY_RALT,
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KEY_LCONTROL,
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KEY_RCONTROL,
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KEY_LWIN,
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KEY_RWIN,
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KEY_APP,
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KEY_UP,
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KEY_LEFT,
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KEY_DOWN,
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KEY_RIGHT,
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KEY_F1,
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KEY_F2,
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KEY_F3,
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KEY_F4,
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KEY_F5,
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KEY_F6,
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KEY_F7,
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KEY_F8,
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KEY_F9,
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KEY_F10,
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KEY_F11,
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KEY_F12,
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KEY_LAST
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};
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enum VGUI_KeyAction
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{
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KA_TYPED=0,
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KA_PRESSED,
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KA_RELEASED
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};
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enum VGUI_MouseAction
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{
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MA_PRESSED=0,
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MA_RELEASED,
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MA_DOUBLE,
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MA_WHEEL
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};
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enum VGUI_DefaultCursor
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{
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dc_user,
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dc_none,
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dc_arrow,
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dc_ibeam,
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dc_hourglass,
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dc_crosshair,
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dc_up,
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dc_sizenwse,
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dc_sizenesw,
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dc_sizewe,
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dc_sizens,
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dc_sizeall,
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dc_no,
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dc_hand,
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dc_last
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};
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typedef struct vguiapi_s
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{
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qboolean initialized;
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void (*DrawInit)( void );
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void (*DrawShutdown)( void );
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void (*SetupDrawingText)( int *pColor );
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void (*SetupDrawingRect)( int *pColor );
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void (*SetupDrawingImage)( int *pColor );
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void (*BindTexture)( int id );
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void (*EnableTexture)( qboolean enable );
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void (*CreateTexture)( int id, int width, int height );
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void (*UploadTexture)( int id, const char *buffer, int width, int height );
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void (*UploadTextureBlock)( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight );
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void (*DrawQuad)( const vpoint_t *ul, const vpoint_t *lr );
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void (*GetTextureSizes)( int *width, int *height );
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int (*GenerateTexture)( void );
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void *(*EngineMalloc)( size_t size );
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void (*CursorSelect)( enum VGUI_DefaultCursor cursor );
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byte (*GetColor)( int i, int j );
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qboolean (*IsInGame)( void );
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void (*SetVisible)( qboolean state );
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void (*GetCursorPos)( int *x, int *y );
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int (*ProcessUtfChar)( int ch );
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void (*Startup)( int width, int height );
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void (*Shutdown)( void );
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void *(*GetPanel)( void );
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void (*Paint)( void );
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void (*Mouse)(enum VGUI_MouseAction action, int code );
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void (*Key)(enum VGUI_KeyAction action,enum VGUI_KeyCode code );
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void (*MouseMove)( int x, int y );
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} vguiapi_t;
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#endif // VGUI_API_H
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