|
|
|
/*
|
|
|
|
keys.c - console key events
|
|
|
|
Copyright (C) 2007 Uncle Mike
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "common.h"
|
|
|
|
#include "input.h"
|
|
|
|
#include "client.h"
|
|
|
|
#include "vgui_draw.h"
|
|
|
|
#include "platform/platform.h"
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
qboolean down;
|
|
|
|
qboolean gamedown;
|
|
|
|
int repeats; // if > 1, it is autorepeating
|
|
|
|
const char *binding;
|
|
|
|
} enginekey_t;
|
|
|
|
|
|
|
|
typedef struct keyname_s
|
|
|
|
{
|
|
|
|
char *name; // key name
|
|
|
|
int keynum; // key number
|
|
|
|
const char *binding; // default bind
|
|
|
|
} keyname_t;
|
|
|
|
|
|
|
|
enginekey_t keys[256];
|
|
|
|
|
|
|
|
keyname_t keynames[] =
|
|
|
|
{
|
|
|
|
{"TAB", K_TAB, "" },
|
|
|
|
{"ENTER", K_ENTER, "" },
|
|
|
|
{"ESCAPE", K_ESCAPE, "escape" }, // hardcoded
|
|
|
|
{"SPACE", K_SPACE, "+jump" },
|
|
|
|
{"BACKSPACE", K_BACKSPACE, "" },
|
|
|
|
{"UPARROW", K_UPARROW, "+forward" },
|
|
|
|
{"DOWNARROW", K_DOWNARROW, "+back" },
|
|
|
|
{"LEFTARROW", K_LEFTARROW, "+left" },
|
|
|
|
{"RIGHTARROW", K_RIGHTARROW, "+right" },
|
|
|
|
{"ALT", K_ALT, "+strafe" },
|
|
|
|
{"CTRL", K_CTRL, "+attack" },
|
|
|
|
{"SHIFT", K_SHIFT, "+speed" },
|
|
|
|
{"CAPSLOCK", K_CAPSLOCK, "" },
|
|
|
|
{"SCROLLOCK", K_SCROLLOCK, "" },
|
|
|
|
{"F1", K_F1, "cmd help" },
|
|
|
|
{"F2", K_F2, "menu_savegame" },
|
|
|
|
{"F3", K_F3, "menu_loadgame" },
|
|
|
|
{"F4", K_F4, "menu_controls" },
|
|
|
|
{"F5", K_F5, "menu_creategame" },
|
|
|
|
{"F6", K_F6, "savequick" },
|
|
|
|
{"F7", K_F7, "loadquick" },
|
|
|
|
{"F8", K_F8, "stop" },
|
|
|
|
{"F9", K_F9, "" },
|
|
|
|
{"F10", K_F10, "menu_main" },
|
|
|
|
{"F11", K_F11, "" },
|
|
|
|
{"F12", K_F12, "snapshot" },
|
|
|
|
{"INS", K_INS, "" },
|
|
|
|
{"DEL", K_DEL, "+lookdown" },
|
|
|
|
{"PGDN", K_PGDN, "+lookup" },
|
|
|
|
{"PGUP", K_PGUP, "" },
|
|
|
|
{"HOME", K_HOME, "" },
|
|
|
|
{"END", K_END, "centerview" },
|
|
|
|
|
|
|
|
// mouse buttouns
|
|
|
|
{"MOUSE1", K_MOUSE1, "+attack" },
|
|
|
|
{"MOUSE2", K_MOUSE2, "+attack2" },
|
|
|
|
{"MOUSE3", K_MOUSE3, "" },
|
|
|
|
{"MOUSE4", K_MOUSE4, "" },
|
|
|
|
{"MOUSE5", K_MOUSE5, "" },
|
|
|
|
{"MWHEELUP", K_MWHEELUP, "" },
|
|
|
|
{"MWHEELDOWN", K_MWHEELDOWN, "" },
|
|
|
|
|
|
|
|
// digital keyboard
|
|
|
|
{"KP_HOME", K_KP_HOME, "" },
|
|
|
|
{"KP_UPARROW", K_KP_UPARROW, "+forward" },
|
|
|
|
{"KP_PGUP", K_KP_PGUP, "" },
|
|
|
|
{"KP_LEFTARROW", K_KP_LEFTARROW, "+left" },
|
|
|
|
{"KP_5", K_KP_5, "" },
|
|
|
|
{"KP_RIGHTARROW", K_KP_RIGHTARROW, "+right" },
|
|
|
|
{"KP_END", K_KP_END, "centerview" },
|
|
|
|
{"KP_DOWNARROW", K_KP_DOWNARROW, "+back" },
|
|
|
|
{"KP_PGDN", K_KP_PGDN, "+lookup" },
|
|
|
|
{"KP_ENTER", K_KP_ENTER, "" },
|
|
|
|
{"KP_INS", K_KP_INS, "" },
|
|
|
|
{"KP_DEL", K_KP_DEL, "+lookdown" },
|
|
|
|
{"KP_SLASH", K_KP_SLASH, "" },
|
|
|
|
{"KP_MINUS", K_KP_MINUS, "" },
|
|
|
|
{"KP_PLUS", K_KP_PLUS, "" },
|
|
|
|
{"PAUSE", K_PAUSE, "pause" },
|
|
|
|
|
|
|
|
{"A_BUTTON", K_A_BUTTON, ""}, // they match xbox controller
|
|
|
|
{"B_BUTTON", K_B_BUTTON, ""},
|
|
|
|
{"X_BUTTON", K_X_BUTTON, ""},
|
|
|
|
{"Y_BUTTON", K_Y_BUTTON, ""},
|
|
|
|
{"L1_BUTTON", K_L1_BUTTON, ""},
|
|
|
|
{"R1_BUTTON", K_R1_BUTTON, ""},
|
|
|
|
{"BACK", K_BACK_BUTTON, ""},
|
|
|
|
{"MODE", K_MODE_BUTTON, ""},
|
|
|
|
{"START", K_START_BUTTON, ""},
|
|
|
|
{"STICK1", K_LSTICK, ""},
|
|
|
|
{"STICK2", K_RSTICK, ""},
|
|
|
|
{"L2_BUTTON", K_L2_BUTTON, ""}, // in case...
|
|
|
|
{"R2_BUTTON", K_R2_BUTTON, ""},
|
|
|
|
{"C_BUTTON", K_C_BUTTON, ""},
|
|
|
|
{"Z_BUTTON", K_Z_BUTTON, ""},
|
|
|
|
{"AUX16", K_AUX16, ""}, // generic
|
|
|
|
{"AUX17", K_AUX17, ""},
|
|
|
|
{"AUX18", K_AUX18, ""},
|
|
|
|
{"AUX19", K_AUX19, ""},
|
|
|
|
{"AUX20", K_AUX20, ""},
|
|
|
|
{"AUX21", K_AUX21, ""},
|
|
|
|
{"AUX22", K_AUX22, ""},
|
|
|
|
{"AUX23", K_AUX23, ""},
|
|
|
|
{"AUX24", K_AUX24, ""},
|
|
|
|
{"AUX25", K_AUX25, ""},
|
|
|
|
{"AUX26", K_AUX26, ""},
|
|
|
|
{"AUX27", K_AUX27, ""},
|
|
|
|
{"AUX28", K_AUX28, ""},
|
|
|
|
{"AUX29", K_AUX29, ""},
|
|
|
|
{"AUX30", K_AUX30, ""},
|
|
|
|
{"AUX31", K_AUX31, ""},
|
|
|
|
{"AUX32", K_AUX32, ""},
|
|
|
|
{"LTRIGGER" , K_JOY1 , ""},
|
|
|
|
{"RTRIGGER" , K_JOY2 , ""},
|
|
|
|
{"JOY3" , K_JOY3 , ""},
|
|
|
|
{"JOY4" , K_JOY4 , ""},
|
|
|
|
|
|
|
|
// raw semicolon seperates commands
|
|
|
|
{"SEMICOLON", ';', "" },
|
|
|
|
{NULL, 0, NULL },
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_IsDown
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
int Key_IsDown( int keynum )
|
|
|
|
{
|
|
|
|
if( keynum == -1 )
|
|
|
|
return false;
|
|
|
|
return keys[keynum].down;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_GetBind
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
const char *Key_IsBind( int keynum )
|
|
|
|
{
|
|
|
|
if( keynum == -1 || !keys[keynum].binding )
|
|
|
|
return NULL;
|
|
|
|
return keys[keynum].binding;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_StringToKeynum
|
|
|
|
|
|
|
|
Returns a key number to be used to index keys[] by looking at
|
|
|
|
the given string. Single ascii characters return themselves, while
|
|
|
|
the K_* names are matched up.
|
|
|
|
|
|
|
|
0x11 will be interpreted as raw hex, which will allow new controlers
|
|
|
|
|
|
|
|
to be configured even if they don't have defined names.
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
int Key_StringToKeynum( const char *str )
|
|
|
|
{
|
|
|
|
keyname_t *kn;
|
|
|
|
|
|
|
|
if( !str || !str[0] ) return -1;
|
|
|
|
if( !str[1] ) return str[0];
|
|
|
|
|
|
|
|
// check for hex code
|
|
|
|
if( str[0] == '0' && str[1] == 'x' && Q_strlen( str ) == 4 )
|
|
|
|
{
|
|
|
|
int n1, n2;
|
|
|
|
|
|
|
|
n1 = str[2];
|
|
|
|
if( n1 >= '0' && n1 <= '9' )
|
|
|
|
{
|
|
|
|
n1 -= '0';
|
|
|
|
}
|
|
|
|
else if( n1 >= 'a' && n1 <= 'f' )
|
|
|
|
{
|
|
|
|
n1 = n1 - 'a' + 10;
|
|
|
|
}
|
|
|
|
else n1 = 0;
|
|
|
|
|
|
|
|
n2 = str[3];
|
|
|
|
if( n2 >= '0' && n2 <= '9' )
|
|
|
|
{
|
|
|
|
n2 -= '0';
|
|
|
|
}
|
|
|
|
else if( n2 >= 'a' && n2 <= 'f' )
|
|
|
|
{
|
|
|
|
n2 = n2 - 'a' + 10;
|
|
|
|
}
|
|
|
|
else n2 = 0;
|
|
|
|
|
|
|
|
return n1 * 16 + n2;
|
|
|
|
}
|
|
|
|
|
|
|
|
// scan for a text match
|
|
|
|
for( kn = keynames; kn->name; kn++ )
|
|
|
|
{
|
|
|
|
if( !Q_stricmp( str, kn->name ))
|
|
|
|
return kn->keynum;
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_KeynumToString
|
|
|
|
|
|
|
|
Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the
|
|
|
|
given keynum.
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
const char *Key_KeynumToString( int keynum )
|
|
|
|
{
|
|
|
|
keyname_t *kn;
|
|
|
|
static char tinystr[5];
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
if ( keynum == -1 ) return "<KEY NOT FOUND>";
|
|
|
|
if ( keynum < 0 || keynum > 255 ) return "<OUT OF RANGE>";
|
|
|
|
|
|
|
|
// check for printable ascii (don't use quote)
|
|
|
|
if( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != K_SCROLLOCK )
|
|
|
|
{
|
|
|
|
tinystr[0] = keynum;
|
|
|
|
tinystr[1] = 0;
|
|
|
|
return tinystr;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check for a key string
|
|
|
|
for( kn = keynames; kn->name; kn++ )
|
|
|
|
{
|
|
|
|
if( keynum == kn->keynum )
|
|
|
|
return kn->name;
|
|
|
|
}
|
|
|
|
|
|
|
|
// make a hex string
|
|
|
|
i = keynum >> 4;
|
|
|
|
j = keynum & 15;
|
|
|
|
|
|
|
|
tinystr[0] = '0';
|
|
|
|
tinystr[1] = 'x';
|
|
|
|
tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0';
|
|
|
|
tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0';
|
|
|
|
tinystr[4] = 0;
|
|
|
|
|
|
|
|
return tinystr;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_SetBinding
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Key_SetBinding( int keynum, const char *binding )
|
|
|
|
{
|
|
|
|
if( keynum == -1 ) return;
|
|
|
|
|
|
|
|
// free old bindings
|
|
|
|
if( keys[keynum].binding )
|
|
|
|
{
|
|
|
|
Mem_Free((char *)keys[keynum].binding );
|
|
|
|
keys[keynum].binding = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// allocate memory for new binding
|
|
|
|
keys[keynum].binding = copystring( binding );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_GetBinding
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
const char *Key_GetBinding( int keynum )
|
|
|
|
{
|
|
|
|
if( keynum == -1 ) return NULL;
|
|
|
|
return keys[keynum].binding;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_GetKey
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
int Key_GetKey( const char *pBinding )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if( !pBinding ) return -1;
|
|
|
|
|
|
|
|
for( i = 0; i < 256; i++ )
|
|
|
|
{
|
|
|
|
if( !keys[i].binding )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if( *keys[i].binding == '+' )
|
|
|
|
{
|
|
|
|
if( !Q_strnicmp( keys[i].binding + 1, pBinding, Q_strlen( pBinding )))
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( !Q_strnicmp( keys[i].binding, pBinding, Q_strlen( pBinding )))
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_Unbind_f
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Key_Unbind_f( void )
|
|
|
|
{
|
|
|
|
int b;
|
|
|
|
|
|
|
|
if( Cmd_Argc() != 2 )
|
|
|
|
{
|
|
|
|
Con_Printf( S_USAGE "unbind <key> : remove commands from a key\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
b = Key_StringToKeynum( Cmd_Argv( 1 ));
|
|
|
|
|
|
|
|
if( b == -1 )
|
|
|
|
{
|
|
|
|
Con_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv( 1 ));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Key_SetBinding( b, "" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_Unbindall_f
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Key_Unbindall_f( void )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for( i = 0; i < 256; i++ )
|
|
|
|
{
|
|
|
|
if( keys[i].binding )
|
|
|
|
Key_SetBinding( i, "" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// set some defaults
|
|
|
|
Key_SetBinding( K_ESCAPE, "cancelselect" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_Reset_f
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Key_Reset_f( void )
|
|
|
|
{
|
|
|
|
keyname_t *kn;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// clear all keys first
|
|
|
|
for( i = 0; i < 256; i++ )
|
|
|
|
{
|
|
|
|
if( keys[i].binding )
|
|
|
|
Key_SetBinding( i, "" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// apply default values
|
|
|
|
for( kn = keynames; kn->name; kn++ )
|
|
|
|
Key_SetBinding( kn->keynum, kn->binding );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_Bind_f
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Key_Bind_f( void )
|
|
|
|
{
|
|
|
|
char cmd[1024];
|
|
|
|
int i, c, b;
|
|
|
|
|
|
|
|
c = Cmd_Argc();
|
|
|
|
|
|
|
|
if( c < 2 )
|
|
|
|
{
|
|
|
|
Con_Printf( S_USAGE "bind <key> [command] : attach a command to a key\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
b = Key_StringToKeynum( Cmd_Argv( 1 ));
|
|
|
|
|
|
|
|
if( b == -1 )
|
|
|
|
{
|
|
|
|
Con_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv( 1 ));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( c == 2 )
|
|
|
|
{
|
|
|
|
if( keys[b].binding )
|
|
|
|
Con_Printf( "\"%s\" = \"%s\"\n", Cmd_Argv( 1 ), keys[b].binding );
|
|
|
|
else Con_Printf( "\"%s\" is not bound\n", Cmd_Argv( 1 ));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// copy the rest of the command line
|
|
|
|
cmd[0] = 0; // start out with a null string
|
|
|
|
|
|
|
|
for( i = 2; i < c; i++ )
|
|
|
|
{
|
|
|
|
Q_strcat( cmd, Cmd_Argv( i ));
|
|
|
|
if( i != ( c - 1 )) Q_strcat( cmd, " " );
|
|
|
|
}
|
|
|
|
|
|
|
|
Key_SetBinding( b, cmd );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
Key_WriteBindings
|
|
|
|
|
|
|
|
Writes lines containing "bind key value"
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void Key_WriteBindings( file_t *f )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if( !f ) return;
|
|
|
|
|
|
|
|
FS_Printf( f, "unbindall\n" );
|
|
|
|
|
|
|
|
for( i = 0; i < 256; i++ )
|
|
|
|
{
|
|
|
|
if( !COM_CheckString( keys[i].binding ))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
FS_Printf( f, "bind %s \"%s\"\n", Key_KeynumToString( i ), keys[i].binding );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
Key_Bindlist_f
|
|
|
|
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void Key_Bindlist_f( void )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for( i = 0; i < 256; i++ )
|
|
|
|
{
|
|
|
|
if( !COM_CheckString( keys[i].binding ))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Con_Printf( "%s \"%s\"\n", Key_KeynumToString( i ), keys[i].binding );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
LINE TYPING INTO THE CONSOLE
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_Init
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Key_Init( void )
|
|
|
|
{
|
|
|
|
keyname_t *kn;
|
|
|
|
|
|
|
|
// register our functions
|
|
|
|
Cmd_AddCommand( "bind", Key_Bind_f, "binds a command to the specified key in bindmap" );
|
|
|
|
Cmd_AddCommand( "unbind", Key_Unbind_f, "removes a command on the specified key in bindmap" );
|
|
|
|
Cmd_AddCommand( "unbindall", Key_Unbindall_f, "removes all commands from all keys in bindmap" );
|
|
|
|
Cmd_AddCommand( "resetkeys", Key_Reset_f, "reset all keys to their default values" );
|
|
|
|
Cmd_AddCommand( "bindlist", Key_Bindlist_f, "display current key bindings" );
|
|
|
|
Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" );
|
|
|
|
|
|
|
|
// setup default binding. "unbindall" from config.cfg will be reset it
|
|
|
|
for( kn = keynames; kn->name; kn++ ) Key_SetBinding( kn->keynum, kn->binding );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_AddKeyCommands
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Key_AddKeyCommands( int key, const char *kb, qboolean down )
|
|
|
|
{
|
|
|
|
char button[1024];
|
|
|
|
char *buttonPtr;
|
|
|
|
char cmd[1024];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if( !kb ) return;
|
|
|
|
buttonPtr = button;
|
|
|
|
|
|
|
|
for( i = 0; ; i++ )
|
|
|
|
{
|
|
|
|
if( kb[i] == ';' || !kb[i] )
|
|
|
|
{
|
|
|
|
*buttonPtr = '\0';
|
|
|
|
if( button[0] == '+' )
|
|
|
|
{
|
|
|
|
// button commands add keynum as a parm
|
|
|
|
if( down ) Q_sprintf( cmd, "%s %i\n", button, key );
|
|
|
|
else Q_sprintf( cmd, "-%s %i\n", button + 1, key );
|
|
|
|
Cbuf_AddText( cmd );
|
|
|
|
}
|
|
|
|
else if( down )
|
|
|
|
{
|
|
|
|
// down-only command
|
|
|
|
Cbuf_AddText( button );
|
|
|
|
Cbuf_AddText( "\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonPtr = button;
|
|
|
|
while(( kb[i] <= ' ' || kb[i] == ';' ) && kb[i] != 0 )
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
*buttonPtr++ = kb[i];
|
|
|
|
if( !kb[i] ) break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_IsAllowedAutoRepeat
|
|
|
|
|
|
|
|
List of keys that allows auto-repeat
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
static qboolean Key_IsAllowedAutoRepeat( int key )
|
|
|
|
{
|
|
|
|
if( cls.key_dest != key_game )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
switch( key )
|
|
|
|
{
|
|
|
|
case K_BACKSPACE:
|
|
|
|
case K_PAUSE:
|
|
|
|
case K_PGUP:
|
|
|
|
case K_KP_PGUP:
|
|
|
|
case K_PGDN:
|
|
|
|
case K_KP_PGDN:
|
|
|
|
return true;
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_Event
|
|
|
|
|
|
|
|
Called by the system for both key up and key down events
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Key_Event( int key, int down )
|
|
|
|
{
|
|
|
|
const char *kb;
|
|
|
|
|
|
|
|
// key was pressed before engine was run
|
|
|
|
if( !keys[key].down && !down )
|
|
|
|
return;
|
|
|
|
|
|
|
|
kb = keys[key].binding;
|
|
|
|
keys[key].down = down;
|
|
|
|
|
|
|
|
#ifdef HACKS_RELATED_HLMODS
|
|
|
|
if(( cls.key_dest == key_game ) && ( cls.state == ca_cinematic ) && ( key != K_ESCAPE || !down ))
|
|
|
|
{
|
|
|
|
// only escape passed when cinematic is playing
|
|
|
|
// HLFX 0.6 bug: crash in vgui3.dll while press +attack during movie playback
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
// distribute the key down event to the apropriate handler
|
|
|
|
if( cls.key_dest == key_game && ( down || keys[key].gamedown ))
|
|
|
|
{
|
|
|
|
if( !clgame.dllFuncs.pfnKey_Event( down, key, keys[key].binding ))
|
|
|
|
{
|
|
|
|
if( keys[key].repeats == 0 && down )
|
|
|
|
{
|
|
|
|
keys[key].gamedown = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !down )
|
|
|
|
{
|
|
|
|
keys[key].gamedown = false;
|
|
|
|
keys[key].repeats = 0;
|
|
|
|
}
|
|
|
|
return; // handled in client.dll
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// update auto-repeat status
|
|
|
|
if( down )
|
|
|
|
{
|
|
|
|
keys[key].repeats++;
|
|
|
|
|
|
|
|
if( !Key_IsAllowedAutoRepeat( key ) && keys[key].repeats > 1 )
|
|
|
|
{
|
|
|
|
// ignore most autorepeats
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( key >= 200 && !kb )
|
|
|
|
Con_Printf( "%s is unbound.\n", Key_KeynumToString( key ));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
keys[key].gamedown = false;
|
|
|
|
keys[key].repeats = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
VGui_KeyEvent( key, down );
|
|
|
|
|
|
|
|
// console key is hardcoded, so the user can never unbind it
|
|
|
|
if( key == '`' || key == '~' )
|
|
|
|
{
|
|
|
|
// we are in typing mode, so don't switch to console
|
|
|
|
if( cls.key_dest == key_message || !down )
|
|
|
|
return;
|
|
|
|
|
|
|
|
Con_ToggleConsole_f();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// escape is always handled special
|
|
|
|
if( key == K_ESCAPE && down )
|
|
|
|
{
|
|
|
|
switch( cls.key_dest )
|
|
|
|
{
|
|
|
|
case key_game:
|
|
|
|
if( CVAR_TO_BOOL( gl_showtextures ))
|
|
|
|
{
|
|
|
|
// close texture atlas
|
|
|
|
Cvar_SetValue( "r_showtextures", 0.0f );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if( host.mouse_visible && cls.state != ca_cinematic )
|
|
|
|
{
|
|
|
|
clgame.dllFuncs.pfnKey_Event( down, key, keys[key].binding );
|
|
|
|
return; // handled in client.dll
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case key_message:
|
|
|
|
Key_Message( key );
|
|
|
|
return;
|
|
|
|
case key_console:
|
|
|
|
if( cls.state == ca_active && !cl.background )
|
|
|
|
Key_SetKeyDest( key_game );
|
|
|
|
else UI_SetActiveMenu( true );
|
|
|
|
return;
|
|
|
|
case key_menu:
|
|
|
|
UI_KeyEvent( key, true );
|
|
|
|
return;
|
|
|
|
default: return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( cls.key_dest == key_menu )
|
|
|
|
{
|
|
|
|
// only non printable keys passed
|
|
|
|
if( !gameui.use_text_api )
|
|
|
|
Key_EnableTextInput( true, false );
|
|
|
|
//pass printable chars for old menus
|
|
|
|
if( !gameui.use_text_api && !host.textmode && down && ( key >= 32 ) && ( key <= 'z' ) )
|
|
|
|
{
|
|
|
|
if( Key_IsDown( K_SHIFT ) )
|
|
|
|
{
|
|
|
|
key += 'A' - 'a';
|
|
|
|
}
|
|
|
|
UI_CharEvent( key );
|
|
|
|
}
|
|
|
|
UI_KeyEvent( key, down );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// key up events only perform actions if the game key binding is
|
|
|
|
// a button command (leading + sign). These will be processed even in
|
|
|
|
// console mode and menu mode, to keep the character from continuing
|
|
|
|
// an action started before a mode switch.
|
|
|
|
if( !down )
|
|
|
|
{
|
|
|
|
Key_AddKeyCommands( key, kb, down );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// distribute the key down event to the apropriate handler
|
|
|
|
if( cls.key_dest == key_game )
|
|
|
|
{
|
|
|
|
Key_AddKeyCommands( key, kb, down );
|
|
|
|
}
|
|
|
|
else if( cls.key_dest == key_console )
|
|
|
|
{
|
|
|
|
Key_Console( key );
|
|
|
|
}
|
|
|
|
else if( cls.key_dest == key_message )
|
|
|
|
{
|
|
|
|
Key_Message( key );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Key_EnableTextInput
|
|
|
|
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Key_EnableTextInput( qboolean enable, qboolean force )
|
|
|
|
{
|
|
|
|
if( enable && ( !host.textmode || force ) )
|
|
|
|
Platform_EnableTextInput( true );
|
|
|
|
else if( !enable )
|
|
|
|
Platform_EnableTextInput( false );
|
|
|
|
|
|
|
|
if( !force )
|
|
|
|
host.textmode = enable;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
Key_SetKeyDest
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
void Key_SetKeyDest( int key_dest )
|
|
|
|
{
|
|
|
|
IN_ToggleClientMouse( key_dest, cls.key_dest );
|
|
|
|
|
|
|
|
switch( key_dest )
|
|
|
|
{
|
|
|
|
case key_game:
|
|
|
|
Key_EnableTextInput( false, false );
|
|
|
|
cls.key_dest = key_game;
|
|
|
|
break;
|
|
|
|
case key_menu:
|
|
|
|
Key_EnableTextInput( false, false );
|
|
|
|
cls.key_dest = key_menu;
|
|
|
|
break;
|
|
|
|
case key_console:
|
|
|
|
Key_EnableTextInput( true, false );
|
|
|
|
cls.key_dest = key_console;
|
|
|
|
break;
|
|
|
|
case key_message:
|
|
|
|
Key_EnableTextInput( true, false );
|
|
|
|
cls.key_dest = key_message;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Host_Error( "Key_SetKeyDest: wrong destination (%i)\n", key_dest );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Key_ClearStates
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Key_ClearStates( void )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// don't clear keys during changelevel
|
|
|
|
if( cls.changelevel ) return;
|
|
|
|
|
|
|
|
for( i = 0; i < 256; i++ )
|
|
|
|
{
|
|
|
|
if( keys[i].down )
|
|
|
|
Key_Event( i, false );
|
|
|
|
|
|
|
|
keys[i].down = 0;
|
|
|
|
keys[i].repeats = 0;
|
|
|
|
keys[i].gamedown = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( clgame.hInstance )
|
|
|
|
clgame.dllFuncs.IN_ClearStates();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
CL_CharEvent
|
|
|
|
|
|
|
|
Normal keyboard characters, already shifted / capslocked / etc
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void CL_CharEvent( int key )
|
|
|
|
{
|
|
|
|
// the console key should never be used as a char
|
|
|
|
if( key == '`' || key == '~' ) return;
|
|
|
|
|
|
|
|
if( cls.key_dest == key_console && !Con_Visible( ))
|
|
|
|
{
|
|
|
|
if((char)key == '`' || (char)key == '?' )
|
|
|
|
return; // don't pass '`' when we open the console
|
|
|
|
}
|
|
|
|
|
|
|
|
// distribute the key down event to the apropriate handler
|
|
|
|
if( cls.key_dest == key_console || cls.key_dest == key_message )
|
|
|
|
{
|
|
|
|
Con_CharEvent( key );
|
|
|
|
}
|
|
|
|
else if( cls.key_dest == key_menu )
|
|
|
|
{
|
|
|
|
UI_CharEvent( key );
|
|
|
|
}
|
|
|
|
}
|