Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

139 lines
2.7 KiB

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef ALIAS_H
#define ALIAS_H
/*
==============================================================================
ALIAS MODELS
Alias models are position independent, so the cache manager can move them.
==============================================================================
*/
#define IDALIASHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I') // little-endian "IDPO"
#define ALIAS_VERSION 6
// client-side model flags
#define ALIAS_ROCKET 0x0001 // leave a trail
#define ALIAS_GRENADE 0x0002 // leave a trail
#define ALIAS_GIB 0x0004 // leave a trail
#define ALIAS_ROTATE 0x0008 // rotate (bonus items)
#define ALIAS_TRACER 0x0010 // green split trail
#define ALIAS_ZOMGIB 0x0020 // small blood trail
#define ALIAS_TRACER2 0x0040 // orange split trail + rotate
#define ALIAS_TRACER3 0x0080 // purple trail
// must match definition in sprite.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T
typedef enum
{
ST_SYNC = 0,
ST_RAND
} synctype_t;
#endif
typedef enum
{
ALIAS_SINGLE = 0,
ALIAS_GROUP
} aliasframetype_t;
typedef enum
{
ALIAS_SKIN_SINGLE = 0,
ALIAS_SKIN_GROUP
} aliasskintype_t;
typedef struct
{
int ident;
int version;
vec3_t scale;
vec3_t scale_origin;
float boundingradius;
vec3_t eyeposition;
int numskins;
int skinwidth;
int skinheight;
int numverts;
int numtris;
int numframes;
synctype_t synctype;
int flags;
float size;
} daliashdr_t;
typedef struct
{
int onseam;
int s;
int t;
} stvert_t;
typedef struct dtriangle_s
{
int facesfront;
int vertindex[3];
} dtriangle_t;
#define DT_FACES_FRONT 0x0010
#define ALIAS_ONSEAM 0x0020
typedef struct
{
trivertex_t bboxmin; // lightnormal isn't used
trivertex_t bboxmax; // lightnormal isn't used
char name[16]; // frame name from grabbing
} daliasframe_t;
typedef struct
{
int numframes;
trivertex_t bboxmin; // lightnormal isn't used
trivertex_t bboxmax; // lightnormal isn't used
} daliasgroup_t;
typedef struct
{
int numskins;
} daliasskingroup_t;
typedef struct
{
float interval;
} daliasinterval_t;
typedef struct
{
float interval;
} daliasskininterval_t;
typedef struct
{
aliasframetype_t type;
} daliasframetype_t;
typedef struct
{
aliasskintype_t type;
} daliasskintype_t;
#endif//ALIAS_H