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//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#if !defined( KBUTTONH )
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#define KBUTTONH
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#pragma once
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typedef struct kbutton_s
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{
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int down[2]; // key nums holding it down
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int state; // low bit is down state
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} kbutton_t;
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#endif // !KBUTTONH
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