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/*
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lib_posix.c - dynamic library code for POSIX systems
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Copyright (C) 2018 Flying With Gauss
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This program is free software: you can redistribute it and/sor modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef _WIN32 // see win_lib.c
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#define _GNU_SOURCE
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#include "common.h"
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#include "library.h"
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#include "filesystem.h"
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#include "server.h"
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#include "platform/android/lib_android.h"
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#include "platform/emscripten/lib_em.h"
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#include "platform/apple/lib_ios.h"
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#ifdef XASH_NO_LIBDL
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#ifndef XASH_DLL_LOADER
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#error Enable at least one dll backend!!!
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#endif // XASH_DLL_LOADER
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void *dlsym(void *handle, const char *symbol )
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{
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Con_DPrintf( "dlsym( %p, \"%s\" ): stub\n", handle, symbol );
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return NULL;
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}
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void *dlopen(const char *name, int flag )
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{
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Con_DPrintf( "dlopen( \"%s\", %d ): stub\n", name, flag );
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return NULL;
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}
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int dlclose(void *handle)
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{
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Con_DPrintf( "dlsym( %p ): stub\n", handle );
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return 0;
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}
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char *dlerror( void )
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{
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return "Loading ELF libraries not supported in this build!\n";
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}
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int dladdr( const void *addr, Dl_info *info )
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{
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return 0;
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}
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#endif // XASH_NO_LIBDL
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath )
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{
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dll_user_t *hInst = NULL;
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void *pHandle = NULL;
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COM_ResetLibraryError();
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// platforms where gameinfo mechanism is impossible
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#if TARGET_OS_IPHONE
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return IOS_LoadLibrary( dllname );
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#elif defined( __EMSCRIPTEN__ )
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return EMSCRIPTEN_LoadLibrary( dllname );
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#elif defined( __ANDROID__ )
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return ANDROID_LoadLibrary( dllname );
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#endif
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// platforms where gameinfo mechanism is working goes here
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// and use FS_FindLibrary
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hInst = FS_FindLibrary( dllname, false );
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if( !hInst )
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{
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// HACKHACK: direct load dll
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#ifdef DLL_LOADER
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if( host.enabledll && ( pHandle = Loader_LoadLibrary(dllname)) )
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{
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return pHandle;
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}
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#endif
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// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
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if( !pHandle )
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{
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pHandle = dlopen( dllname, RTLD_LAZY );
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if( pHandle )
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return pHandle;
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COM_PushLibraryError( va( "Failed to find library %s", dllname ));
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COM_PushLibraryError( dlerror() );
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return NULL;
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}
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}
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if( hInst->custom_loader )
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{
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COM_PushLibraryError( va( "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath ));
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Mem_Free( hInst );
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return NULL;
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}
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#ifdef DLL_LOADER
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if( host.enabledll && ( !Q_stricmp( FS_FileExtension( hInst->shortPath ), "dll" ) ) )
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{
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if( hInst->encrypted )
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{
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COM_PushLibraryError( va( "Library %s is encrypted. Cannot load", hInst->shortPath ) );
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Mem_Free( hInst );
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return NULL;
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}
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if( !( hInst->hInstance = Loader_LoadLibrary( hInst->fullPath ) ) )
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{
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COM_PushLibraryError( va( "Failed to load DLL with DLL loader: %s", hInst->shortPath ) );
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Mem_Free( hInst );
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return NULL;
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}
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}
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else
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#endif
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{
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if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_LAZY ) ) )
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{
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COM_PushLibraryError( dlerror() );
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Mem_Free( hInst );
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return NULL;
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}
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}
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pHandle = hInst->hInstance;
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Mem_Free( hInst );
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return pHandle;
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}
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void COM_FreeLibrary( void *hInstance )
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{
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_FreeLibrary( hInstance );
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else
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#endif
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#if !defined __EMSCRIPTEN__ || defined EMSCRIPTEN_LIB_FS
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dlclose( hInstance );
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#endif
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}
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void *COM_GetProcAddress( void *hInstance, const char *name )
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{
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_GetProcAddress(hInstance, name);
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else
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#endif
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#if defined(__ANDROID__)
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return ANDROID_GetProcAddress( hInstance, name );
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#else
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return dlsym( hInstance, name );
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#endif
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}
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void *COM_FunctionFromName( void *hInstance, const char *pName )
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{
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void *function;
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if( !( function = COM_GetProcAddress( hInstance, pName ) ) )
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{
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Con_Reportf( S_ERROR "FunctionFromName: Can't get symbol %s: %s\n", pName, dlerror());
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}
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return function;
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}
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#ifdef XASH_DYNAMIC_DLADDR
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int d_dladdr( void *sym, Dl_info *info )
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{
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static int (*dladdr_real) ( void *sym, Dl_info *info );
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if( !dladdr_real )
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dladdr_real = dlsym( (void*)(size_t)(-1), "dladdr" );
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Q_memset( info, 0, sizeof( *info ) );
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if( !dladdr_real )
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return -1;
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return dladdr_real( sym, info );
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}
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#endif
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const char *COM_NameForFunction( void *hInstance, void *function )
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{
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_GetFuncName_int(wm, function);
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else
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#endif
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// NOTE: dladdr() is a glibc extension
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{
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Dl_info info = {0};
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dladdr((void*)function, &info);
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if(info.dli_sname)
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return info.dli_sname;
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}
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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return COM_OffsetNameForFunction( function );
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#else
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return NULL;
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#endif
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}
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#endif // _WIN32
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