Xash3D FWGS engine.
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#!/bin/bash
. scripts/lib.sh
if [ "$1" = "dedicated" ]; then
APP=xashds
APPNAME=$APP-linux-$ARCH # since we have no extension, mark executable name that it for linux
else # elif [ "$1" = "full" ]; then
APP=xash3d-fwgs
APPNAME=$APP-$ARCH
fi
if [ ! "$ARCH" ]; then
ARCH=i686
fi
# set up ccache
export CC="ccache gcc"
export CXX="ccache g++"
build_sdl2()
{
cd "$TRAVIS_BUILD_DIR"/SDL2_src || die
if [ "$ARCH" = "i686" ]; then
export CFLAGS="-msse2 -march=i686 -m32 -ggdb -O2"
export LDFLAGS="-m32"
fi
./configure --disable-render --disable-haptic --disable-power --disable-filesystem \
--disable-file --disable-libudev --disable-dbus --disable-ibus \
--disable-ime --disable-fcitx \
--enable-alsa-shared --enable-pulseaudio-shared \
--enable-wayland-shared --enable-x11-shared \
--prefix / || die # get rid of /usr/local stuff
make -j2 || die
mkdir -p "$TRAVIS_BUILD_DIR"/SDL2_linux
make install DESTDIR="$TRAVIS_BUILD_DIR"/SDL2_linux || die
export CFLAGS=""
export LDFLAGS=""
}
build_engine()
{
# Build engine
cd "$TRAVIS_BUILD_DIR" || die
if [ "$ARCH" = "x86_64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs
AMD64="-8"
fi
if [ "$APP" = "xashds" ]; then
./waf configure -T release -d -W $AMD64 || die
elif [ "$APP" = "xash3d-fwgs" ]; then
APPDIR=$APPNAME.AppDir
./waf configure --sdl2=SDL2_linux -T release --enable-stb --prefix="$APPDIR" -W $AMD64 || die
else
die
fi
./waf build || die
}
build_appimage()
{
APPDIR=$APPNAME.AppDir
APPIMAGE=$APPNAME.AppImage
cd "$TRAVIS_BUILD_DIR" || die
./waf install || die
# Generate extras.pak
python3 scripts/makepak.py xash-extras/ "$APPDIR/extras.pak"
cp SDL2_linux/lib/libSDL2-2.0.so.0 "$APPDIR/"
if [ "$ARCH" = "i686" ]; then
cp vgui-dev/lib/vgui.so "$APPDIR/"
fi
cat > "$APPDIR"/AppRun << 'EOF'
#!/bin/sh
if [ "$XASH3D_BASEDIR" = "" ]; then
export XASH3D_BASEDIR=$PWD
fi
echo "Xash3D FWGS installed as AppImage."
echo "Base directory is $XASH3D_BASEDIR. Set XASH3D_BASEDIR environment variable to override this"
export XASH3D_EXTRAS_PAK1="${APPDIR}"/extras.pak
export LD_LIBRARY_PATH="${APPDIR}":$LD_LIBRARY_PATH
${DEBUGGER} "${APPDIR}"/xash3d "$@"
exit $?
EOF
chmod +x "$APPDIR"/xash3d "$APPDIR"/AppRun # Engine launcher & engine launcher script
echo "Contents of AppImage: "
ls -R "$APPDIR"
wget "https://raw.githubusercontent.com/FWGS/fwgs-artwork/master/xash3d/icon_512.png" -O "$APPDIR/$APP.png"
cat > "$APPDIR/$APP.desktop" <<EOF
[Desktop Entry]
Name=$APP
Icon=$APP
Type=Application
Exec=AppRun
Categories=Game;
EOF
wget "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$ARCH.AppImage"
chmod +x "appimagetool-$ARCH.AppImage"
./appimagetool-$ARCH.AppImage "$APPDIR" "$APPIMAGE"
}
rm -rf build # clean-up build directory
if [ $APP != "xashds" ]; then
build_sdl2
fi
build_engine
if [ $APP != "xashds" ]; then
build_appimage
else
mv build/engine/xash $APPNAME
fi