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#include "platform/platform.h"
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#if XASH_VIDEO == VIDEO_FBDEV
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#include "input.h"
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#include "client.h"
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#include "filesystem.h"
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#include "vid_common.h"
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#include <fcntl.h>
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#include <errno.h>
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#include <linux/fb.h>
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#include <sys/mman.h>
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#include <sys/ioctl.h>
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#if XASH_ANDROID
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#include <linux/kd.h>
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#else
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#include <sys/kd.h>
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#endif
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struct fb_s
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{
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int fd, tty_fd;
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void *map;
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struct fb_var_screeninfo vinfo;
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struct fb_fix_screeninfo finfo;
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qboolean vsync;
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int doublebuffer;
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} fb;
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#define DEFAULT_FBDEV "/dev/fb0"
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/*
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========================
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Android_SwapBuffers
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Update screen. Use native EGL if possible
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========================
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*/
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void GL_SwapBuffers( void )
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{
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}
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void FB_GetScreenRes( int *x, int *y )
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{
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*x = fb.vinfo.xres;
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*y = fb.vinfo.yres;
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}
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qboolean R_Init_Video( const int type )
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{
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qboolean retval;
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string fbdev = DEFAULT_FBDEV;
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fb.fd = -1;
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if( type != REF_SOFTWARE )
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return false;
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Sys_GetParmFromCmdLine( "-fbdev", fbdev );
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fb.fd = open( fbdev, O_RDWR );
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if( fb.fd < 0 )
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{
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Con_Printf( S_ERROR, "failed to open framebuffer device: %s\n", strerror(errno));
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}
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if( Sys_CheckParm( "-ttygfx" ) )
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fb.tty_fd = open( "/dev/tty", O_RDWR ); // only need this to set graphics mode, optional
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ioctl(fb.fd, FBIOGET_FSCREENINFO, &fb.finfo);
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ioctl(fb.fd, FBIOGET_VSCREENINFO, &fb.vinfo);
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if( !(retval = VID_SetMode()) )
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{
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return retval;
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}
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host.renderinfo_changed = false;
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return true;
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}
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void R_Free_Video( void )
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{
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// VID_DestroyWindow ();
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// R_FreeVideoModes();
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if( fb.doublebuffer )
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{
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fb.vinfo.yoffset = 0;
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fb.vinfo.yres_virtual >>= 1;
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ioctl( fb.fd, FBIOPAN_DISPLAY, &fb.vinfo );
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}
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if( fb.map )
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munmap( fb.map, fb.finfo.smem_len );
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close( fb.fd );
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fb.fd = -1;
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fb.map = NULL;
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if( fb.tty_fd >= 0 )
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{
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ioctl( fb.tty_fd, KDSETMODE, KD_TEXT );
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close( fb.tty_fd );
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fb.tty_fd = -1;
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}
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ref.dllFuncs.GL_ClearExtensions();
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}
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qboolean VID_SetMode( void )
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{
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if( fb.tty_fd > 0 )
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ioctl( fb.tty_fd, KDSETMODE, KD_GRAPHICS );
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R_ChangeDisplaySettings( 0, 0, WINDOW_MODE_FULLSCREEN ); // width and height are ignored anyway
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return true;
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}
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rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode )
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{
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int render_w, render_h;
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FB_GetScreenRes( &width, &height );
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render_w = width;
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render_h = height;
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Con_Reportf( "R_ChangeDisplaySettings: forced resolution to %dx%d)\n", width, height );
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VID_SetDisplayTransform( &render_w, &render_h );
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R_SaveVideoMode( width, height, render_w, render_h );
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return rserr_ok;
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}
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int GL_SetAttribute( int attr, int val )
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{
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return 0;
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}
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int GL_GetAttribute( int attr, int *val )
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{
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return 0;
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}
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int R_MaxVideoModes( void )
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{
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return 0;
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}
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vidmode_t* R_GetVideoMode( int num )
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{
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return NULL;
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}
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void* GL_GetProcAddress( const char *name ) // RenderAPI requirement
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{
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return NULL;
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}
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void GL_UpdateSwapInterval( void )
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{
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// disable VSync while level is loading
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if( cls.state < ca_active )
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{
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// setup fb vsync here
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fb.vsync = false;
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SetBits( gl_vsync.flags, FCVAR_CHANGED );
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}
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else if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
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{
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ClearBits( gl_vsync.flags, FCVAR_CHANGED );
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fb.vsync = true;
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}
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}
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void *SW_LockBuffer( void )
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{
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if( fb.vsync )
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{
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int stub = 0;
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ioctl(fb.fd, FBIO_WAITFORVSYNC, &stub);
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}
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if( fb.doublebuffer )
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{
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static int page = 0;
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page = !page;
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fb.vinfo.yoffset = page * fb.vinfo.yres;
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return fb.map + page * fb.doublebuffer;
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}
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else
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return fb.map;
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}
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void SW_UnlockBuffer( void )
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{
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// some single-buffer fb devices need this too
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ioctl(fb.fd, FBIOPAN_DISPLAY, &fb.vinfo);
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}
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#define FB_BF_TO_MASK(x) (((1 << x.length) - 1) << (x.offset))
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qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
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{
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if( width > fb.vinfo.xres_virtual || height > fb.vinfo.yres_virtual )
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{
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Con_Printf( S_ERROR "requested size %dx%d not fit to framebuffer size %dx%d\n",
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width, height, fb.vinfo.xres_virtual, fb.vinfo.yres_virtual );
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return false;
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}
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*bpp = fb.vinfo.bits_per_pixel >> 3;
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*stride = fb.vinfo.xres_virtual;
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*r = FB_BF_TO_MASK(fb.vinfo.red);
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*g = FB_BF_TO_MASK(fb.vinfo.green);
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*b = FB_BF_TO_MASK(fb.vinfo.blue);
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if( Sys_CheckParm("-doublebuffer") )
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{
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fb.doublebuffer = *bpp * *stride * fb.vinfo.yres;
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fb.vinfo.yres_virtual = fb.vinfo.yres * 2;
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if(ioctl (fb.fd, FBIOPUT_VSCREENINFO, &fb.vinfo ))
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{
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fb.vinfo.transp.length = fb.vinfo.transp.offset = 0;
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if( ioctl (fb.fd, FBIOPUT_VSCREENINFO, &fb.vinfo ) )
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{
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Con_Printf( S_ERROR "failed to enable double buffering!\n" );
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}
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}
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ioctl( fb.fd, FBIOGET_FSCREENINFO, &fb.finfo );
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ioctl( fb.fd, FBIOGET_VSCREENINFO, &fb.vinfo );
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ioctl( fb.fd, FBIOPAN_DISPLAY, &fb.vinfo );
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if( fb.finfo.smem_len < fb.doublebuffer * 2 )
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{
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Con_Printf( S_ERROR "not enough memory for double buffering, disabling!\n" );
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fb.doublebuffer = 0;
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}
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}
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if( fb.map )
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munmap(fb.map, fb.finfo.smem_len);
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fb.map = mmap(0, fb.finfo.smem_len, PROT_READ | PROT_WRITE, MAP_SHARED, fb.fd, 0);
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if( !fb.map )
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return false;
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return true;
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}
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// unrelated stubs
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void Platform_GetClipboardText( char *buffer, size_t size )
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{
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}
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void Platform_SetClipboardText( const char *buffer, size_t size )
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{
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}
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void Platform_PreCreateMove( void )
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{
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}
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// will be implemented later
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void Platform_RunEvents( void )
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{
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}
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void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
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{
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*x = *y = 0;
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}
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void GAME_EXPORT Platform_SetMousePos(int x, int y)
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{
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}
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void Platform_Vibrate(float life, char flags)
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{
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}
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int Platform_JoyInit( int numjoy )
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{
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return 0;
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}
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#endif
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